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About
RunUO: The RunUO project was founded in August of 2002 by Krrios and Ryan. The server started out simply as an application to test Krrios's Ultima Online Client he was writing. It did basic packet work to allow him to simulate the EA Games server. The first notion of this program being successful came when we discovered how smooth the walking engine was. At the time no other emulator even had a close interpretation of the walking in your standard Ultima Online game. We decided if it was this easy to do walking how hard could the other aspects of the game be to complete? Thus RunUO began. We quickly moved from walking and talking to the main skills having been implemented. In just over a year, 36 Beta releases with nearly 5,000 code changes or bug fixes. The RunUO team has delivered solid, stable releases to its community every time. How do we do this? We run a production shard that gets code updates before we release, therefore we test every piece of code before it goes into production and is released to the public. We live by the philosophy if we are going to send it out to you, we are going to use it also. We would never release something we weren't comfortable running and this has proven to provide a solid release every time. The development cycles of RunUO began with swift major implementations and are now down to the fine tuning of the major subsystems and heading into a final release of the 1.0 series. This marks the first time that any group has come this close to creating an environment so closely matched to the one over one hundred thousand people pay to play today. One of the large reasons for RunUO's initial success and continued
success is without doubt its community. The community behind this
project came to us in the beginning because we provided them with something
they weren't used to. Attention and rapid development.
We paid attention to the users needs within the community and focused
on driving home a solid, stable, bug-free software package that would
be the forerunner of Ultima Online server software. Our talented
development team is unparalleled in this facet of software development
and continues to stay up-to-date with the current releases of Ultima
Online. The RunUO Team: The RunUO Software Team consists of a group of individuals who provide guidance to an open community of developers. The RunUO Software Team officially consists of the following individuals: Andre Sayre - (ASayre) - Bio The goal of the RunUO Software Team is to enable the community that makes up RunUO to be as successful as possible. |
