using System;
using System.Collections;
using Server;
using Server.Network;
using Server.Targeting;
using Server.Factions;
using Server.Commands;
using System.Collections.Generic;
using Server.Mobiles;
namespace Server.Engines.PartySystem
{
public class Party : IParty
{
private Mobile m_Leader;
private List<PartyMemberInfo> m_Members;
private List<VisibilityList> m_Vis;
private List<Mobile> m_Candidates;
private List<Mobile> m_Listeners; // staff listening
public const int Capacity = 10;
public static void Initialize()
{
EventSink.Logout += new LogoutEventHandler( EventSink_Logout );
EventSink.Login += new LoginEventHandler( EventSink_Login );
EventSink.PlayerDeath += new PlayerDeathEventHandler( EventSink_PlayerDeath );
CommandSystem.Register( "ListenToParty", AccessLevel.GameMaster, new CommandEventHandler( ListenToParty_OnCommand ) );
}
public static void ListenToParty_OnCommand( CommandEventArgs e )
{
e.Mobile.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ListenToParty_OnTarget ) );
e.Mobile.SendMessage( "Target a partied player." );
}
public static void ListenToParty_OnTarget( Mobile from, object obj )
{
if ( obj is Mobile )
{
Party p = Party.Get( (Mobile) obj );
if ( p == null )
{
from.SendMessage( "They are not in a party." );
}
else if ( p.m_Listeners.Contains( from ) )
{
p.m_Listeners.Remove( from );
from.SendMessage( "You are no longer listening to that party." );
}
else
{
p.m_Listeners.Add( from );
from.SendMessage( "You are now listening to that party." );
}
}
}
public static void EventSink_PlayerDeath( PlayerDeathEventArgs e )
{
Mobile from = e.Mobile;
Party p = Party.Get( from );
if ( p != null )
{
Mobile m = from.LastKiller;
if ( m == from )
p.SendPublicMessage( from, "I killed myself !!" );
else if ( m == null )
p.SendPublicMessage( from, "I was killed !!" );
else
p.SendPublicMessage( from, String.Format( "I was killed by {0} !!", m.Name ) );
}
}
private class RejoinTimer : Timer
{
private Mobile m_Mobile;
public RejoinTimer( Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ) )
{
m_Mobile = m;
}
protected override void OnTick()
{
Party p = Party.Get( m_Mobile );
if ( p == null )
return;
m_Mobile.SendLocalizedMessage( 1005437 ); // You have rejoined the party.
m_Mobile.Send( new PartyMemberList( p ) );
Packet message = Packet.Acquire( new MessageLocalizedAffix( Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008087, "", AffixType.Prepend | AffixType.System, m_Mobile.Name, "" ) );
Packet attrs = Packet.Acquire( new MobileAttributesN( m_Mobile ) );
foreach ( PartyMemberInfo mi in p.Members )
{
Mobile m = mi.Mobile;
if ( m != m_Mobile )
{
m.Send( message );
m.Send( new MobileStatusCompact( m_Mobile.CanBeRenamedBy( m ), m_Mobile ) );
m.Send( attrs );
m_Mobile.Send( new MobileStatusCompact( m.CanBeRenamedBy( m_Mobile ), m ) );
m_Mobile.Send( new MobileAttributesN( m ) );
}
}
Packet.Release( message );
Packet.Release( attrs );
}
}
public static void EventSink_Login( LoginEventArgs e )
{
Mobile from = e.Mobile;
Party p = Party.Get( from );
if ( p != null )
new RejoinTimer( from ).Start();
else
from.Party = null;
}
public static void EventSink_Logout( LogoutEventArgs e )
{
Mobile from = e.Mobile;
Party p = Party.Get( from );
if ( p != null )
p.Remove( from );
from.Party = null;
}
public static Party Get( Mobile m )
{
if ( m == null )
return null;
return m.Party as Party;
}
public Party( Mobile leader )
{
m_Leader = leader;
m_Vis = new List<VisibilityList>();
m_Members = new List<PartyMemberInfo>();
m_Candidates = new List<Mobile>();
m_Listeners = new List<Mobile>();
m_Members.Add( new PartyMemberInfo( leader ) );
}
public void Add( Mobile m )
{
PartyMemberInfo mi = this[m];
if ( mi == null )
{
m_Members.Add( new PartyMemberInfo ( m ) );
m_Vis.Add( new VisibilityList( m ) );
m.Party = this;
Packet memberList = Packet.Acquire( new PartyMemberList( this ) );
Packet attrs = Packet.Acquire( new MobileAttributesN( m ) );
for ( int i = 0; i < m_Members.Count; ++i )
{
Mobile f = ((PartyMemberInfo)m_Members[i]).Mobile;
f.Send( memberList );
if ( f != m )
{
f.Send( new MobileStatusCompact( m.CanBeRenamedBy( f ), m ) );
f.Send( attrs );
m.Send( new MobileStatusCompact( f.CanBeRenamedBy( m ), f ) );
m.Send( new MobileAttributesN( f ) );
}
}
Packet.Release( memberList );
Packet.Release( attrs );
}
}
public void OnAccept( Mobile from )
{
OnAccept( from, false );
}
public void OnAccept( Mobile from, bool force )
{
Faction ourFaction = Faction.Find( m_Leader );
Faction theirFaction = Faction.Find( from );
if ( !force && ourFaction != null && theirFaction != null && ourFaction != theirFaction )
return;
// : joined the party.
SendToAll( new MessageLocalizedAffix( Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008094, "", AffixType.Prepend | AffixType.System, from.Name, "" ) );
from.SendLocalizedMessage( 1005445 ); // You have been added to the party.
m_Candidates.Remove( from );
Add( from );
}
public void OnDecline( Mobile from, Mobile leader )
{
// : Does not wish to join the party.
leader.SendLocalizedMessage( 1008091, false, from.Name );
from.SendLocalizedMessage( 1008092 ); // You notify them that you do not wish to join the party.
m_Candidates.Remove( from );
from.Send( new PartyEmptyList( from ) );
if ( m_Candidates.Count == 0 && m_Members.Count <= 1 )
{
for ( int i = 0; i < m_Members.Count; ++i )
{
this[i].Mobile.Send( new PartyEmptyList( this[i].Mobile ) );
this[i].Mobile.Party = null;
}
m_Members.Clear();
}
}
public void Remove( Mobile m )
{
if ( m == m_Leader )
{
Disband();
}
else
{
for ( int i = 0; i < m_Members.Count; ++i )
{
if ( ((PartyMemberInfo)m_Members[i]).Mobile == m )
{
m_Members.RemoveAt( i );
m.Party = null;
m.Send( new PartyEmptyList( m ) );
m.SendLocalizedMessage( 1005451 ); // You have been removed from the party.
SendToAll( new PartyRemoveMember( m, this ) );
SendToAll( 1005452 ); // A player has been removed from your party.
break;
}
}
if ( m_Members.Count == 1 )
{
SendToAll( 1005450 ); // The last person has left the party...
Disband();
}
}
}
public bool Contains( Mobile m )
{
return ( this[m] != null );
}
public void Disband()
{
SendToAll( 1005449 ); // Your party has disbanded.
for ( int i = 0; i < m_Members.Count; ++i )
{
this[i].Mobile.Send( new PartyEmptyList( this[i].Mobile ) );
this[i].Mobile.Party = null;
}
m_Members.Clear();
}
public static void Invite( Mobile from, Mobile target )
{
Faction ourFaction = Faction.Find( from );
Faction theirFaction = Faction.Find( target );
if ( ourFaction != null && theirFaction != null && ourFaction != theirFaction )
{
from.SendLocalizedMessage( 1008088 ); // You cannot have players from opposing factions in the same party!
target.SendLocalizedMessage( 1008093 ); // The party cannot have members from opposing factions.
return;
}
Party p = Party.Get( from );
if ( p == null )
from.Party = p = new Party( from );
if ( !p.Candidates.Contains( target ) )
p.Candidates.Add( target );
// : You are invited to join the party. Type /accept to join or /decline to decline the offer.
target.Send( new MessageLocalizedAffix( Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008089, "", AffixType.Prepend | AffixType.System, from.Name, "" ) );
from.SendLocalizedMessage( 1008090 ); // You have invited them to join the party.
target.Send( new PartyInvitation( from ) );
target.Party = from;
DeclineTimer.Start( target, from );
}
public void SendToAll( int number )
{
SendToAll( number, "", 0x3B2 );
}
public void SendToAll( int number, string args )
{
SendToAll( number, args, 0x3B2 );
}
public void SendToAll( int number, string args, int hue )
{
SendToAll( new MessageLocalized( Serial.MinusOne, -1, MessageType.Regular, hue, 3, number, "System", args ) );
}
public void SendPublicMessage( Mobile from, string text )
{
SendToAll( new PartyTextMessage( true, from, text ) );
for ( int i = 0; i < m_Listeners.Count; ++i )
{
Mobile mob = m_Listeners[i];
if ( mob.Party != this )
m_Listeners[i].SendMessage( "[{0}]: {1}", from.Name, text );
}
SendToStaffMessage( from, "[Party]: {0}", text );
}
public void SendPrivateMessage( Mobile from, Mobile to, string text )
{
to.Send( new PartyTextMessage( false, from, text ) );
for ( int i = 0; i < m_Listeners.Count; ++i )
{
Mobile mob = m_Listeners[i];
if ( mob.Party != this )
m_Listeners[i].SendMessage( "[{0}]->[{1}]: {2}", from.Name, to.Name, text );
}
SendToStaffMessage( from, "[Party]->[{0}]: {1}", to.Name, text );
}
private void SendToStaffMessage( Mobile from, string text )
{
Packet p = null;
foreach( NetState ns in from.GetClientsInRange( 8 ) )
{
Mobile mob = ns.Mobile;
if( mob != null && mob.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel && mob.Party != this && !m_Listeners.Contains( mob ) )
{
if( p == null )
p = Packet.Acquire( new UnicodeMessage( from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3, from.Language, from.Name, text ) );
ns.Send( p );
}
}
Packet.Release( p );
}
private void SendToStaffMessage( Mobile from, string format, params object[] args )
{
SendToStaffMessage( from, String.Format( format, args ) );
}
public void SendToAll( Packet p )
{
p.Acquire();
for ( int i = 0; i < m_Members.Count; ++i )
m_Members[i].Mobile.Send( p );
if ( p is MessageLocalized || p is MessageLocalizedAffix || p is UnicodeMessage || p is AsciiMessage )
{
for ( int i = 0; i < m_Listeners.Count; ++i )
{
Mobile mob = m_Listeners[i];
if ( mob.Party != this )
mob.Send( p );
}
}
p.Release();
}
public void OnStamChanged( Mobile m )
{
Packet p = null;
for ( int i = 0; i < m_Members.Count; ++i )
{
Mobile c = m_Members[i].Mobile;
if ( c != m && m.Map == c.Map && Utility.InUpdateRange( c, m ) && c.CanSee( m ) )
{
if ( p == null )
p = Packet.Acquire( new MobileStamN( m ) );
c.Send( p );
}
}
Packet.Release( p );
}
public void OnManaChanged( Mobile m )
{
Packet p = null;
for ( int i = 0; i < m_Members.Count; ++i )
{
Mobile c = m_Members[i].Mobile;
if ( c != m && m.Map == c.Map && Utility.InUpdateRange( c, m ) && c.CanSee( m ) )
{
if ( p == null )
p = Packet.Acquire( new MobileManaN( m ) );
c.Send( p );
}
}
Packet.Release( p );
}
public void OnStatsQuery( Mobile beholder, Mobile beheld )
{
if ( beholder != beheld && Contains( beholder ) && beholder.Map == beheld.Map && Utility.InUpdateRange( beholder, beheld ) )
{
if ( !beholder.CanSee( beheld ) )
beholder.Send( new MobileStatusCompact( beheld.CanBeRenamedBy( beholder ), beheld ) );
beholder.Send( new MobileAttributesN( beheld ) );
}
}
public int Count{ get{ return m_Members.Count; } }
public bool Active{ get{ return m_Members.Count > 1; } }
public Mobile Leader{ get{ return m_Leader; } }
public List<PartyMemberInfo> Members{ get{ return m_Members; } }
public List<Mobile> Candidates { get { return m_Candidates; } }
public PartyMemberInfo this[int index]{ get{ return m_Members[index]; } }
public PartyMemberInfo this[Mobile m]
{
get
{
for ( int i = 0; i < m_Members.Count; ++i )
if ( m_Members[i].Mobile == m )
return m_Members[i];
return null;
}
}
}
}