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GD13 Effects System 2.3.2

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Updated this system with fixes related to Tru's findings, Thanks again Tru, you've always been a great help!

As a side note, Thanks for all the support I received jurying the 2013 flood, its been a tuff time since we were hit by a once in a 100 year flood, still have a lot of work to do to rebuild homes for people effected, we are now heading into our winter and I want to stress to anyone concerned, thousands of families are still effected, living in government build camps, if you want to help, check out the following link to the hardest hit area of Southern Alberta, pretty much the entire town was flooded out : http://www.highriver.ca/index.php/en/


Release Notes:

· Released v2.3.1 April 27/13
· Fixed 2 Bugs Oct 6/13
· Version Updated to v2.3.2 (includes bug fixes & Template.cs)

Bug Reports:

· Fixed regions effects reset if player not in a region within effect system
· Fixed effects timer stopping and not restarting after player dies and revives, this was changed to allow a effect placed on player when they are a ghost!
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