This is my first published script so hopefully its not too badly written.
Basic Description:
Unlike all other traps that only go off once when they are triggered, this trap will go off repeatedly as long as the player is within range.
This trap will hit anyone and everyone within range, including pets and summons.
With a little imagination and some playing around you could have so many different types of traps.
Want an Ankh that tosses out bones and makes screaming sounds?
How about a Jewerly stand that shoots Gems and sounds like glass breaking?
Walls that throw rocks at players? That can be done too.
Beehive with actual attacking Bees? Yeap that can be done too.
Features:
Alot of the options are able to be made ingame.
Double Click the trap to get props
Min & Max Damage can be set
RefireDelay = amount of time that you wish the trap to spring again. Currently set extremely fast at 1/4 second.
SpellEffect = This is what gets tossed at the player when trap is spring. It is set for BOLTS by default but can be set for anything using ItemIDs
TrapRange = Set for 9, but can be set to anything
Sound = Set to arrow hit but can be set to just about anything.
NoDamageHidden = When set to True, a hidden player will not set off the trap. Set to False, they will be hit by the trap.
Known Issue:
Line of Sight isnt checked at all. So if your behind a wall you will still be hit.
Basic Description:
Unlike all other traps that only go off once when they are triggered, this trap will go off repeatedly as long as the player is within range.
This trap will hit anyone and everyone within range, including pets and summons.
With a little imagination and some playing around you could have so many different types of traps.
Want an Ankh that tosses out bones and makes screaming sounds?
How about a Jewerly stand that shoots Gems and sounds like glass breaking?
Walls that throw rocks at players? That can be done too.
Beehive with actual attacking Bees? Yeap that can be done too.
Features:
Alot of the options are able to be made ingame.
Double Click the trap to get props
Min & Max Damage can be set
RefireDelay = amount of time that you wish the trap to spring again. Currently set extremely fast at 1/4 second.
SpellEffect = This is what gets tossed at the player when trap is spring. It is set for BOLTS by default but can be set for anything using ItemIDs
TrapRange = Set for 9, but can be set to anything
Sound = Set to arrow hit but can be set to just about anything.
NoDamageHidden = When set to True, a hidden player will not set off the trap. Set to False, they will be hit by the trap.
Known Issue:
Line of Sight isnt checked at all. So if your behind a wall you will still be hit.