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XmlSpawner 2 Version 4.0 Revision 21

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- Added TickReset in the Xml-Saving/Loading Commands (XmlSaveSingle - XmlSaveAll - XmlLoadHere, etc)

- Moved some files to allow a user to remove certain unneeded portion of XmlSpawner (siege, mobfactions, etc) without too much hassle and no errors by compiler is such cases.

IMPORTANT!

If you update from file, remember to delete:
XmlSpawner Core/XmlAttachments/XmlFactionEquip.cs
XmlSpawner Core/XmlAttachments/XmlFactionMastery.cs

If you have made changes to those files, there is no need to remove them, no changes were made, they were only moved to another directory.

Direct download can be made here : https://code.google.com/p/xmlspawner/issues/detail?id=7
- Added TickReset in the Xml-Saving/Loading Commands (XmlSaveSingle - XmlSaveAll - XmlLoadHere, etc)

- Moved some files to allow a user to remove certain unneeded portion of XmlSpawner (siege, mobfactions, etc) without too much hassle and no errors by compiler is such cases.

IMPORTANT!

If you update from file, remember to delete:
XmlSpawner Core/XmlAttachments/XmlFactionEquip.cs
XmlSpawner Core/XmlAttachments/XmlFactionMastery.cs

If you have made changes to those files, there is no need to remove them, no changes were made, they were only moved to another directory.

Direct download can be made here : https://code.google.com/p/xmlspawner/issues/detail?id=7
As title says, this is a merely compatibility update, after having seen all the three server variants I have adopted the best ways to detect them.

ServUO requires you decomment two defines, there is included a text files that will address you to the correct paths.
As title says, this is a merely compatibility update, after having seen all the three server variants I have adopted the best ways to detect them.

ServUO requires you to decomment two defines, there is included a text file that will address you to the correct paths.
As title says, this is a merely compatibility update, after having seen all the three server variants I have adopted the best ways to detect them.

ServUO requires you decomment two defines, there is included a text files that will address you to the correct paths.
- fix in custom area reload error, if the area is a square, during load it's size would be halved and so on in each reload, to prevent this we check actual central point and we also check if the area is square or of irregular size.
- by using the flag "ServUO" at compile time, (as defined in the original project found on servuo) you instruct to use the things found in there, so you don't have to edit almost anything inside...(Thanks to tindo on runuo for the additions and fix for ServUO)
- using "DUPE" on a spawner now will correctly dupe the NON-CUSTOM area, so you don't have to edit the area each time

Added a couple of things to the system and also fixed some compile errors on ServUO - actually you can remove the ServUO Shipped XmlSpawner and replace it with this version.

**WARNING!** You have to use the preprocessor directive "ServUO" under ServUO, to let it compile without errors! **WARNING**
As the title says, this is just a fix for who couldn't handle the uncorrectly documented onweaponhit class.

There shouldn't be any problem in compilation or in attachments now.

the complete compressed file can be downloaded at:
https://code.google.com/p/xmlspawner/issues/detail?id=3
Various fixes done to the system, updated the help gump, so every command available is written there.

To download this revision you can go directly here:
https://code.google.com/p/xmlspawner/issues/detail?id=2

Or via SVN as usual.
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Download file is available here:
https://code.google.com/p/xmlspawner/issues/detail?id=1

Or, as usual, there is the SVN available for download.
Revision 9 & 10

Generic/Strongly typed List<T> conversion from arraylist in all XmlQuest/*

Another joucy addon is the RewardAction in "XmlQuestHolder"/"QuestHolder", in this string an action could be done to the player when completing the quest with "AutoReward" to true, playing a song, damage, teleporting, changes. all with the same XmlSpawner syntax, considering the invoker/trigger mobile as the owner of the questbook.

Also a bugfix was done during the screening of the code, questpoints where not correctly calculated for taking rewards.
If you remove the "CanSeeReward" from XmlQuestHolder, if the player had registered the macro or tried to sent a crafted packet with the correct button number, he could open the bag.
The bag under the same XmlQuestHolder now is more secure, it doesn't allow item stacking, thus preventing to the player to stack gold with the gold present, or put other items, stackable or not, even if those not stackable will anyway vanish when the quest is completed (only if autoreward==true).
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