Hello Sareus again Been floating around reading up a lot of some of the problems others have had and have gotten close to an answer for what I set out to accomplish today.
Im editing my BaseCreature so that the OnBeforeDeath string will reward players Artifacts based on a edited and reformatted KillerBeeZ system. The problem Im encountering is:
The problem is Whenever Anything returns with the message Im getting the following error:
I realize my problem is Im not using the proper Argument so would anyone like to give me a hand?
Im editing my BaseCreature so that the OnBeforeDeath string will reward players Artifacts based on a edited and reformatted KillerBeeZ system. The problem Im encountering is:
Code:
public override bool OnBeforeDeath()
{
if (Fame <= 95000)
{
int roll = Utility.Random( 10 );
if ( roll == 0 )
{
switch ( Utility.Random( 2 ))
{
case 0: PackItem( new SnowGlobeOne ());
this.Say( 1366, "You recieved a Snowglobe for your Valor!");
this.PlaySound( Utility.RandomList( 0x64F ) );
break;
case 1: PackItem( new SnowGlobeTwo ());
this.Say( 1366, "You recieved a Snowglobe for your Valor!");
this.PlaySound( Utility.RandomList( 0x64F ) );
break;
}
}
else // all other rolls *common*
The problem is Whenever Anything returns with the message Im getting the following error:
Where Hue# = The HueID in the script being called.Alistair: Error (MegaCliloc) : Stringid Not Found : "Hue#"
I realize my problem is Im not using the proper Argument so would anyone like to give me a hand?