R
Rainman
Guest
Admin Marduk
Problem with your script you submitted in the script archive
Namespace should be set to:
namespace Server.Scripts.Items.Armor.Helmets
Armorbodytype should be set to ArmorBodyType.Helmet
AR value should be set to 30
Strrequirement should be 40
It should work good after that
[code:1]
//Scripted in by: Marduk AIM:BBSETH
using System;
using Server.Items;
namespace Server.Scripts.Items.Armor.Gorget
{
public class BoneHelmet : BaseArmor
{
[Constructable]
public BoneHelmet() : base( 0x1451, OreInfo.Iron, 4, ArmorMaterialType.Bone, ArmorBodyType.Gorget )
{
Weight = 1;
DexBonus = 0;
StrRequirement = 10;
}
public BoneHelmet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
[/code:1]
Problem with your script you submitted in the script archive
Namespace should be set to:
namespace Server.Scripts.Items.Armor.Helmets
Armorbodytype should be set to ArmorBodyType.Helmet
AR value should be set to 30
Strrequirement should be 40
It should work good after that
[code:1]
//Scripted in by: Marduk AIM:BBSETH
using System;
using Server.Items;
namespace Server.Scripts.Items.Armor.Gorget
{
public class BoneHelmet : BaseArmor
{
[Constructable]
public BoneHelmet() : base( 0x1451, OreInfo.Iron, 4, ArmorMaterialType.Bone, ArmorBodyType.Gorget )
{
Weight = 1;
DexBonus = 0;
StrRequirement = 10;
}
public BoneHelmet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
[/code:1]