Actually, I intend to release the complete system once it's finished.
What I'm working on is a procedural generator for player terraforming, using Praxiiz's UltimaLive system.
The objective is to allow players to edit the map by performing various actions (harvest grass, dig dirt/holes, mine rock, collect water, etc), and then be able to place those objects if the parameters are met (in this specific piece, I was developing water placement.)