Hammerhand
Knight
The Archeological system..by Hammerhand
Assistance by Vorspire, Thagoras, PigPen-divinity and whoever else tossed in their 2 cents. You folks kept me plugging away at it until it actually worked like I wanted. Thankyou.
Players can dig in an Archeological region (that you need to set up) for treasure from the past. It starts off as a small quest to recover the Logbook of old Archeologist John Aubrey (1626 - 1697) from a band of graverobbers. When returned, the Archeologist gives the player an Archeologists Pack containing 2 Archeological Brushes and a book to learn how to dig for artifacts. This requires 100 mining to learn.
Each of the artifacts found bears the label of "Recovered from an Archeological site", just like you would get when fishing with an SOS. All the items are deco, for display and/or sale only.
System is set to mine sand tiles only and only in the region you create. A suggested site would be near the Forgotten Pyramid in Malas.
The graverobbers are all pretty much identical in stats & title, including the leader who actually drops the Logbook. You cant tell which is the leader until you kill him/her and check the loot. And then it isnt dropped every time. I suggest spawning several graverobbers and only 1 GRLeader. The rate for getting an artifact is a bit faster than that of getting sand with an unmodified mining.cs. AKA... slightly faster than "Once in a Blue Moon" which should serve to make the artifacts rare. Should also provide hours of hearing "I cant get ANYTHING!" from your players. Archeological Brushes come with 10 uses each and are not craftable. Once the player has used them up, they need to do the quest again to get more. (ArcheologicalDigRegion not included) Requires 2 small PlayerMobile edits.
In PlayerMobile.cs / Enums
Archeology = 0x008000000,
then farther down in the Player Flags region
[CommandProperty(AccessLevel.GameMaster)]
public bool Archeology
{
get { return GetFlag(PlayerFlag.Archeology); }
set { SetFlag(PlayerFlag.Archeology, value); }
}
Assistance by Vorspire, Thagoras, PigPen-divinity and whoever else tossed in their 2 cents. You folks kept me plugging away at it until it actually worked like I wanted. Thankyou.
Players can dig in an Archeological region (that you need to set up) for treasure from the past. It starts off as a small quest to recover the Logbook of old Archeologist John Aubrey (1626 - 1697) from a band of graverobbers. When returned, the Archeologist gives the player an Archeologists Pack containing 2 Archeological Brushes and a book to learn how to dig for artifacts. This requires 100 mining to learn.
Each of the artifacts found bears the label of "Recovered from an Archeological site", just like you would get when fishing with an SOS. All the items are deco, for display and/or sale only.
System is set to mine sand tiles only and only in the region you create. A suggested site would be near the Forgotten Pyramid in Malas.
The graverobbers are all pretty much identical in stats & title, including the leader who actually drops the Logbook. You cant tell which is the leader until you kill him/her and check the loot. And then it isnt dropped every time. I suggest spawning several graverobbers and only 1 GRLeader. The rate for getting an artifact is a bit faster than that of getting sand with an unmodified mining.cs. AKA... slightly faster than "Once in a Blue Moon" which should serve to make the artifacts rare. Should also provide hours of hearing "I cant get ANYTHING!" from your players. Archeological Brushes come with 10 uses each and are not craftable. Once the player has used them up, they need to do the quest again to get more. (ArcheologicalDigRegion not included) Requires 2 small PlayerMobile edits.
In PlayerMobile.cs / Enums
Archeology = 0x008000000,
then farther down in the Player Flags region
[CommandProperty(AccessLevel.GameMaster)]
public bool Archeology
{
get { return GetFlag(PlayerFlag.Archeology); }
set { SetFlag(PlayerFlag.Archeology, value); }
}
Attachments
-
ScreenHunter_02 Jul. 24 09.23.jpg20.8 KB · Views: 251
-
ScreenHunter_03 Jul. 24 09.25.jpg19 KB · Views: 221
-
ScreenHunter_04 Jul. 24 09.25.jpg17 KB · Views: 210
-
Archeological.rar11.1 KB · Views: 125
-
Which is the graverobber leader....jpg69.8 KB · Views: 222
-
Whos loot is it....jpg36.9 KB · Views: 226
-
Quest giver.jpg62 KB · Views: 196
-
Reward 1.jpg32.5 KB · Views: 225