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[b36+1.0] Fixed Guard Zones

[b36+1.0] Fixed Guard Zones

Summary:
Guards can be called on aggressors when the aggressed enters a guard zone

Description:
Fixes a small bug in b36 whereby a hostile creature that chases you into town won't get killed by the guards if you call them.

Installation:
Replace the existing Scripts\Regions\GuardedRegion.cs with the file in this archive.
 

Attachments

  • GuardedRegion.zip
    2.3 KB · Views: 643

madjoejoe

Wanderer
ok this is probably the worst question i ever asked....

How do players call the guards?


tried:
Guards
Guards help
Call Guards


Is it a seperate script or something i need to modify?
 

madjoejoe

Wanderer
--------------------------------------------------------------------------------

Calling "guards" should be enough, once they get into a guarded region.

it doesnt work, do you know where this command resides so i can look at it? or anyone got a possible reason why it would not work ?
 

White_Rhino

Wanderer
madjoejoe said:
it doesnt work, do you know where this command resides so i can look at it? or anyone got a possible reason why it would not work ?

It could be cause your not in a guarded region or i notice it only works when your in certain areas ...
 

Admin mTr

Wanderer
This script have a litle bug whit guilds alineation (order/chaos), you can call the guards if a "guild enemy" attack you and he die by the guards.

My shard Had a lot of problems because of this bug. just reporting ;)
 
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