[Bug]Macroing movement
I don't know if it's a bug or just a restriction of the Client, but i'll just tell you how to reproduce it and let you decide:
Then activate the macro in an open space (you'll need atleast a 6x6 tile big open space) and have it running for about 20 seconds.
Now try the run-speed movement again, normal? It wasen't for me, it was 'jerked' untill i restarted UO/with razor.
By 'jerked' i meen: You can run fine for 2-3 tiles, then you halt for 1-2 seconds, then run fine again. It's the same at walk speed.
Additional info:
I don't know if it's a bug or just a restriction of the Client, but i'll just tell you how to reproduce it and let you decide:
- Record new macro.
- Walk 1 tile East.
- Walk 1 tile North.
- Walk 1 tile West.
- Walk 1 tile South.
- Stop recording.
Then activate the macro in an open space (you'll need atleast a 6x6 tile big open space) and have it running for about 20 seconds.
Now try the run-speed movement again, normal? It wasen't for me, it was 'jerked' untill i restarted UO/with razor.
By 'jerked' i meen: You can run fine for 2-3 tiles, then you halt for 1-2 seconds, then run fine again. It's the same at walk speed.
Additional info:
- I have been abel to duplicate it 2 out of 2 times.
- I've tried the above both mounted and un-mounted.
- Movement returns to normal after a Client restart.
- Razor Resync (after macro is turned off) won't remedy the problem.