[Constructable]
public Scorpion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a scorpion";
Body = 48;
BaseSoundID = 397;
SetStr( 73, 115 );
SetDex( 76, 95 );
SetInt( 16, 30 );
SetHits( 50, 63 );
SetMana( 0 );
SetDamage( 5, 10 );
SetDamageType( ResistanceType.Physical, 60 );
SetDamageType( ResistanceType.Poison, 40 );
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Cold, 20, 25 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill( SkillName.Poisoning, 80.1, 100.0 );
SetSkill( SkillName.MagicResist, 30.1, 35.0 );
SetSkill( SkillName.Tactics, 60.3, 75.0 );
SetSkill( SkillName.Wrestling, 50.3, 65.0 );
Fame = 2000;
Karma = -2000;
VirtualArmor = 28;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 47.1;
[color=red]PackItem( new LesserPoisonPotion() );[/color]
}
Nataq said:thx, but how can i change drop rate of this item?
if(Utility.Random(100) < [color=red]20[/color])
{
PackItem( new LesserPoisonPotion() );
}
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a dragon corpse" )]
public class Dragon : BaseCreature
{
[Constructable]
public Dragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a dragon";
Body = Utility.RandomList( 12, 59 );
BaseSoundID = 362;
SetStr( 1000, 1500 );
SetDex( 86, 105 );
SetInt( 436, 475 );
SetHits( 4780, 4950 );
SetDamage( 50, 60 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 60, 70 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 35, 45 );
SetSkill( SkillName.EvalInt, 30.1, 40.0 );
SetSkill( SkillName.Magery, 30.1, 40.0 );
SetSkill( SkillName.MagicResist, 99.1, 100.0 );
SetSkill( SkillName.Tactics, 97.6, 100.0 );
SetSkill( SkillName.Wrestling, 90.1, 92.5 );
Fame = 17000;
Karma = -17000;
VirtualArmor = 60;
Tamable = false;
ControlSlots = 3;
MinTameSkill = 93.9;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
AddLoot( LootPack.Gems, 8 );
}
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override bool AutoDispel{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 4; } }
public override int Meat{ get{ return 19; } }
public override int Hides{ get{ return 20; } }
public override HideType HideType{ get{ return HideType.Barbed; } }
public override int Scales{ get{ return 7; } }
public override ScaleType ScaleType{ get{ return ( Body == 12 ? ScaleType.Yellow : ScaleType.Red ); } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public Dragon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
Nataq said:Code:using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a dragon corpse" )] public class Dragon : BaseCreature { [Constructable] public Dragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a dragon"; Body = Utility.RandomList( 12, 59 ); BaseSoundID = 362; SetStr( 1000, 1500 ); SetDex( 86, 105 ); SetInt( 436, 475 ); SetHits( 4780, 4950 ); SetDamage( 50, 60 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 55, 65 ); SetResistance( ResistanceType.Fire, 60, 70 ); SetResistance( ResistanceType.Cold, 30, 40 ); SetResistance( ResistanceType.Poison, 25, 35 ); SetResistance( ResistanceType.Energy, 35, 45 ); SetSkill( SkillName.EvalInt, 30.1, 40.0 ); SetSkill( SkillName.Magery, 30.1, 40.0 ); SetSkill( SkillName.MagicResist, 99.1, 100.0 ); SetSkill( SkillName.Tactics, 97.6, 100.0 ); SetSkill( SkillName.Wrestling, 90.1, 92.5 ); Fame = 17000; Karma = -17000; VirtualArmor = 60; Tamable = false; ControlSlots = 3; MinTameSkill = 93.9; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 2 ); AddLoot( LootPack.Gems, 8 ); } public override bool HasBreath{ get{ return true; } } // fire breath enabled public override bool AutoDispel{ get{ return true; } } public override int TreasureMapLevel{ get{ return 4; } } public override int Meat{ get{ return 19; } } public override int Hides{ get{ return 20; } } public override HideType HideType{ get{ return HideType.Barbed; } } public override int Scales{ get{ return 7; } } public override ScaleType ScaleType{ get{ return ( Body == 12 ? ScaleType.Yellow : ScaleType.Red ); } } public override FoodType FavoriteFood{ get{ return FoodType.Meat; } } public Dragon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }
im not seeying it in there ;p
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
AddLoot( LootPack.Gems, 8 );
}