BORNtobeNAMELESS
Wanderer
Code Copying to my own Project.
Hi
I'm currently writing a remake of UOAM using C++ and Qt. I was looking for a way to get the x/y position and the facet of the character, and i fount the Ultima.dll + Sourcecode in this forum.
The only problem was, that Ultima.dll is a .NET dll and i want to keep my app wine-compatible(I'm developing on linux, using a cross-compiler and wine).
So i took the Sourcecode of the Ultima.dll 2.1 and extracted the source for getting the memory addresses from the client and converted it to C++.
Works very good, but i'd like to know, if it's ok? I could not find any license information.
Of course there will be a big header in the source-files and a credits entry.
The C++-Code I made of the C#-Code can be found here(It's using Qt-classes, currently without credits-header):
http://btbn.de/svn/quomapview/trunk/src/clientfinder.cpp
http://btbn.de/svn/quomapview/trunk/include/clientfinder.h
Hi
I'm currently writing a remake of UOAM using C++ and Qt. I was looking for a way to get the x/y position and the facet of the character, and i fount the Ultima.dll + Sourcecode in this forum.
The only problem was, that Ultima.dll is a .NET dll and i want to keep my app wine-compatible(I'm developing on linux, using a cross-compiler and wine).
So i took the Sourcecode of the Ultima.dll 2.1 and extracted the source for getting the memory addresses from the client and converted it to C++.
Works very good, but i'd like to know, if it's ok? I could not find any license information.
Of course there will be a big header in the source-files and a credits entry.
The C++-Code I made of the C#-Code can be found here(It's using Qt-classes, currently without credits-header):
http://btbn.de/svn/quomapview/trunk/src/clientfinder.cpp
http://btbn.de/svn/quomapview/trunk/include/clientfinder.h