Creating a Partial Hue Item Tutorial By:Otim Pyre 3/10/2011 Foreward: A partial hue item is an image in Ultima that when the [set hue ### command is used upon will only hue a certain area. Examples of this are the Dye tub and banners. There are many items in ultima that use this special flag in the tiledata.mul And it can be very useful. There are items in ultima that should have this flag. But, it wasn't ever thought of during the creation of some items. A perfect example of this is a rose. There several roses in Ultima if you try to hue one of these you hue the entire rose including the stem. I will be teaching you how you can make a rose when hued will only hue the flower part and not the stem. This technique could be used to make the blade of a sword hue while leaving the hilt wooden ect... First of all we start with the image we want to make partial hue which I am using RoseofTrinsic 0x234B 9035 Using UO-Fiddler I extract it or using InsideUO I can right click Copy> and then paste in my art program. First of all in our graphics program we need to duplicate> layer> Then on the new layer select the color true black and with a small brush slowly paint away the stem. Being careful not to touch the purple part of the flower. This is as seen on the new layer above our original image. now we want to use our magicwand with tolerances> set at 0 this will select the black area only. Then we edit> Cut> This reveals the stem on the layer below Now on the new layer with the flower. We use our wand again on the area we cut out and Select> Invert> we now have a selection around the rose. Now we go to color> Colorize> and drop saturation> to 0 this makes our rose grey then we got to layers> merge all or flatten the image giving us the final product. We save it as .bmp Now with UO Fiddler we go to items. Find the roseoftrinsic and rightclick on the image & replace with our new rose. Rightclick save and it will export you art.mul and art.idx to UO fiddlers program folder. We back up our original art.mul & art.idx and then Replace the art.mul & art.idx in our UO Directory with the ones from our UO Fiddler folder . The art aspect is finished. Now the magic part. Is in our tiledata.mul we go into UO fiddler and click on the tab tiledata.mul and scroll down till we see the roseoftrinsic making sure the itemid is correct 0x234B 9035 then in our flags we check the box for partial hue. Now we click the SaveChanges Button Then we click Save TileData Button at top of UO Fiddler it saves a copy to UO Fiddler progam file. Then we backup our tiledata.mul in our UO Directory and replace with the Tiledata.mul from UO Fiddlers program folder. **TIP**There is a setting to save directly on changes under MISC tab in UO Fiddler Load up your server go into the game [add item 9035 then [set hue whatever on it. If you want to create roses in the unused spots of your art.mul thats fine too. But, you need to make a script for the rose. You could copy the rose of trinsic script and just change the names and the itemids to yours. To have a variety of roses you could script one to be random hue from a list of pre chosen hues. Or script several roses named differently with a preset hue. Have it as loot on a special monster, make it dyeable? various things you could do with this rose.