Orbit Storm
Sorceror
Alright then.. I got one to boggle your guys' minds..
I posted in here a while back, about having some files belonging to an old server; that contained custom artwork that I intended to use, to save me the hassle of doing it myself, until I learn more about it. After reading through dozens of threads, and thrice that in posts.. I've come up relatively short.
Basically, I've taken the following files:
anim.mul
anim.idx
art.mul
art.idx
gumpart.mul
gump.idx
tiledata.mul
body.def
bodyconv.def
And replaced MY original copies, of the aforementioned files, in both my client folder, and server datapath folder. (Yes, I kept copies of the originals!)
Amazingly enough.. it worked! All the custom deco and artwork (clothing, armor, weapons, etc) appeared properly. Unfortunately, I've come to realize, that without patching the anim.mul, and anim.idx files to other players, they cannot see the animations of the custom artwork. They can see the artwork in the paperdoll, on the ground, in their packs, etc.. but cannot visibly see the artwork on the 2D toon.
I've checked the body.def file.. and I haven't found a single edit that was made to it. Of course, the original owner use a packaged client that he distributed to players, much like all other servers are doing today. So apparently, he had no need for editing body.def when he patched ALL files to the players anyway..
Is there ANY way around this? I hate the fact, that I've spent the last 15 minutes, uploading a 150Mb file, (in .rar format, even!), that is actually well over 300Mb in size.. For my players to patch anim.mul, it could take forever and suck up an incredible amount of bandwidth..
I posted in here a while back, about having some files belonging to an old server; that contained custom artwork that I intended to use, to save me the hassle of doing it myself, until I learn more about it. After reading through dozens of threads, and thrice that in posts.. I've come up relatively short.
Basically, I've taken the following files:
anim.mul
anim.idx
art.mul
art.idx
gumpart.mul
gump.idx
tiledata.mul
body.def
bodyconv.def
And replaced MY original copies, of the aforementioned files, in both my client folder, and server datapath folder. (Yes, I kept copies of the originals!)
Amazingly enough.. it worked! All the custom deco and artwork (clothing, armor, weapons, etc) appeared properly. Unfortunately, I've come to realize, that without patching the anim.mul, and anim.idx files to other players, they cannot see the animations of the custom artwork. They can see the artwork in the paperdoll, on the ground, in their packs, etc.. but cannot visibly see the artwork on the 2D toon.
I've checked the body.def file.. and I haven't found a single edit that was made to it. Of course, the original owner use a packaged client that he distributed to players, much like all other servers are doing today. So apparently, he had no need for editing body.def when he patched ALL files to the players anyway..
Is there ANY way around this? I hate the fact, that I've spent the last 15 minutes, uploading a 150Mb file, (in .rar format, even!), that is actually well over 300Mb in size.. For my players to patch anim.mul, it could take forever and suck up an incredible amount of bandwidth..