Ok, I'm doing something wrong. The items appears in game, but does not apply the attributes, nor does the artwork appear on the paperdoll gump. Because the attributes are not applying I think it's a script issue, but I might be wrong.
Code:
using System;
using Server.Network;
using Server.Items;
using Server.Targeting;
namespace Server.Items
{
public class Nikes : Shoes
{
[Constructable]
public Nikes() : base(0x3FFD)//TileData Item ID
{
Weight = 1.0;
Name = "Nikes";
Hue = 2053;
Attributes.Luck = 5;
}
public Nikes( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}