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Factions Sugestion

Diviny

Page
In fact, the factions kills do not work as they would be. And the faction ranks too.
I think it could be more OSI-LIKE.
There's any chance of fixing it?
 

Diviny

Page
Getting Kill points
Kill points are earned when opposing Faction members successfully kill someone in an opposing Faction. The amount of kill points taken from the victim is 10% of the total kill points on the victim. (Percentages are rounded down.)
  • For example, assume the victim had 100 kill points and the winner of the fight had zero. 10% goes to the winner. The victim drops to 90 kill points and the winner of the fight now has 10 kill points.
When the victim's kill point total is 19 or lower, the winner will receive 1 kill point.
When a Faction player reaches a deficit of 6 kill points, the winner will receive 0 kill points.
Note: Kill points decay over time.


The principal point is that players make macros to kill their friends just to get rank and kill points.
 

Jeff

Lord
Factions already work like this in stock RunUO. if this is specific to a server you play on, it could have been modified. Factions.cs line ~1100
 
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