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FAQ: rising individual skill cap above 120

nerun

Sorceror
FAQ: rising individual skill cap above 120

I tested it with skill Focus, antimacro code false, and works fine.

In-Game:

[set skills.skillname.cap number

ex.:

[set skills.focus.cap 150

the cap for Focus will be 150.

Skills names:
-------------
Alchemy
Anatomy
AnimalLore
AnimalTaming
Archery
ArmsLore
Begging
Blacksmith
Bushido
Camping
Carpentry
Cartography
Chivalry
Cooking
DetectHidden
Discordance
EvalInt
Fencing
Fishing
Fletching
Focus
Forensics
Healing
Herding
Hiding
Inscribe
ItemID
Lockpicking
Lumberjacking
Macing
Magery
MagicResist
Meditation
Mining
Musicianship
Necromancy
Ninjitsu
Parry
Peacemaking
Poisoning
Provocation
RemoveTrap
Snooping
SpiritSpeak
Stealing
Stealth
Swords
Tactics
Tailoring
TasteID
Tinkering
Tracking
Veterinary
Wrestling


With this information it's easy for everyone with a minimum knowledge of C# change or make an script/moongate/items/scroll/deed that rise skill cap above 120 (powerscroll maximum).
 

blanzora1918

Wanderer
Quick question, Does this set the skill to this level, or does the char still need to earn the skill up to the cap? I am trying to find a way to set all skills with a cap of 120 without turning the test center on. So far I have been able to set the total skill and stat caps, but I am still trying to figure how to set all skills with a cap of 120 each which can work up to (i.e. mining, lumberjacking, etc.) Any help will be appreciated. :)

blanzora1918
 
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