vermillion2083
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Father Time's animation locator 1.0
Good evening all:
I was working on a project and wanted to use mobile animation's. I realized that I ran into the same problem that I always run into any time I try to use animations. I had no idea what animation int would result in which animation, so I would sit there increasing the number by 1 and recompiling each time till I found the correct animation. It dawned onto me that it would be helpful to make a little tool to help assist administrators locate mobile animations. So I introduce to you the animation locator. This is a simple little script that allows you to find any mobiles animations in game via a simple yet feature rich gump. this script offers the following:
- Text entry to enter in the exact animation number you wish to view.
- The ability to chose what mobile will display the animation. simple click the target button, and target any mobile.
- increase / decrease button, to browse animations.
- overhead animation number display for easy animation identification.
- self refreshing gump for easy animation identification.
- Single animation play for viewing specific animations.
- Cycle feature. When activated the animation locator will cycle through animations 1 at a time every 5 seconds, starting from the number you specify in the text entry. Click the cycle button again to stop the cycle process.
This item also has a saftey feature in case it falls into the wrong hands. If any playermobile with less that game master access tries to use the item, they will be sent the message "Shame on you, how did you get this!" and the item will auto delete.
This script is not intended for production shards. it was designed to assist scripters design more visually stimulating scripts. It was a quick through together for myself that I felt the community could benifit from, so it has had little testing. I doubt there is any potential for problems, but I still recommend only using this on test servers.
Bugs:
None as of the writing of this post.
Installation:
Drop AnimationLocator.cs into any directory inside your /scripts/. Restart your server and your done.
Current version:
version number 1.0
Below is an imagine displaying the animation identifier, it's gump, and how it function's. I decided to make it a physical item and not just a gump so it could remember what animation number it last played, and what mobile it was demonstrating it on. Comments, suggestions, and of coarse karma are always welcomed Enjoy all!
Good evening all:
I was working on a project and wanted to use mobile animation's. I realized that I ran into the same problem that I always run into any time I try to use animations. I had no idea what animation int would result in which animation, so I would sit there increasing the number by 1 and recompiling each time till I found the correct animation. It dawned onto me that it would be helpful to make a little tool to help assist administrators locate mobile animations. So I introduce to you the animation locator. This is a simple little script that allows you to find any mobiles animations in game via a simple yet feature rich gump. this script offers the following:
- Text entry to enter in the exact animation number you wish to view.
- The ability to chose what mobile will display the animation. simple click the target button, and target any mobile.
- increase / decrease button, to browse animations.
- overhead animation number display for easy animation identification.
- self refreshing gump for easy animation identification.
- Single animation play for viewing specific animations.
- Cycle feature. When activated the animation locator will cycle through animations 1 at a time every 5 seconds, starting from the number you specify in the text entry. Click the cycle button again to stop the cycle process.
This item also has a saftey feature in case it falls into the wrong hands. If any playermobile with less that game master access tries to use the item, they will be sent the message "Shame on you, how did you get this!" and the item will auto delete.
This script is not intended for production shards. it was designed to assist scripters design more visually stimulating scripts. It was a quick through together for myself that I felt the community could benifit from, so it has had little testing. I doubt there is any potential for problems, but I still recommend only using this on test servers.
Bugs:
None as of the writing of this post.
Installation:
Drop AnimationLocator.cs into any directory inside your /scripts/. Restart your server and your done.
Current version:
version number 1.0
Below is an imagine displaying the animation identifier, it's gump, and how it function's. I decided to make it a physical item and not just a gump so it could remember what animation number it last played, and what mobile it was demonstrating it on. Comments, suggestions, and of coarse karma are always welcomed Enjoy all!