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[2.x] Full Cellar Addon 1.2

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Tru

Knight
Tru submitted a new resource:

Full Cellar Addon (version 1) - Addon the size of the house region with multiple options for floor.

This creates a Cellar the size of the House its placed in, also choose the type of floor (Grass, Dirt, Stone, Dark Stone, Flagstones, or Wood) of course they can be changed or added to.
Cellars can only be placed on the first floor of a house but there is no check for multiple cellars (as it wouldnt do anything except add more Bookcases on the first floor or stairs in the cellar).
When redeeded it does not keep the floor type (in case you want to change it)

With no Distro edit (there is only...

Read more about this resource...
 

Tru

Knight
Replace Line 216 with all of this:

Code:
public int i_ZOffset; 
        public int ZOffset
        {
            get { return i_ZOffset; }
            set { i_ZOffset = value; }
        }
 

PrinceArda

Sorceror
Could you post a few screenshots please? :)

I was wondering if it adds a basement floor to houses or not... If so, are people able to hear speeches from the top floor?
 

Tru

Knight
It does indeed add a basement floor to a house...I do not know about speech from the upper floors (I dont run a shard or have any players).
 

PrinceArda

Sorceror
Sweet, thanks for this script!

By the way, you said the cellar was unlockable. You cannot lock anything down? Or did you mean "if you don't do this distro mod, you cannot lock anything down?"
 

bazspeed

Sorceror
Great script. Only problem I have found is that it will not allow for placement in any house on Malas or Tokuno.

Any suggestions?
 

bazspeed

Sorceror
cool. i removed the return; after the line 'Should be on first floor to place' and it worked on both malas and tokuno, however, malas was messed up. seems to work ok on malas but needs some editing i fear.

could you message me when you have it, cheers.
 

Pakko

Traveler
Yeah this is good after we got it working with town houses and also getting lockdowns working porperly this is great addition but needs a bit of work to fit in your shard.
 

Tru

Knight
Yeah this is good after we got it working with town houses and also getting lockdowns working porperly this is great addition but needs a bit of work to fit in your shard.
I added the code you needed to make lockdowns work...what else needed to be worked?
 

dazedmouse

Sorceror
I keep getting this crash at world save....

World: Saving...Error:
System.NullReferenceException: Object reference not set to an instance of an obj
ect.
at Solaris.ItemStore.BaseAddonDeedListEntry.Serialize(GenericWriter writer)
at Solaris.ItemStore.ListEntry.Serialize(GenericWriter writer)
at Solaris.ItemStore.ItemStore.Serialize(GenericWriter writer)
at Server.Items.MasterItemStoreKey.Serialize(GenericWriter writer)
at Server.StandardSaveStrategy.SaveItems(SaveMetrics metrics) in c:\Users\
\Desktop New\Server\Persistence\StandardSaveStrategy.cs:line 139
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C
ontextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C
ontextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Crash: Generating report...done
 

Tru

Knight
I keep getting this crash at world save....

World: Saving...Error:
System.NullReferenceException: Object reference not set to an instance of an obj
ect.
at Solaris.ItemStore.BaseAddonDeedListEntry.Serialize(GenericWriter writer)
at Solaris.ItemStore.ListEntry.Serialize(GenericWriter writer)
at Solaris.ItemStore.ItemStore.Serialize(GenericWriter writer)
at Server.Items.MasterItemStoreKey.Serialize(GenericWriter writer)
at Server.StandardSaveStrategy.SaveItems(SaveMetrics metrics) in c:\Users\
\Desktop New\Server\Persistence\StandardSaveStrategy.cs:line 139
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C
ontextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, C
ontextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Crash: Generating report...done

What version of RunUO you running?
 

Pakko

Traveler
I added the code you needed to make lockdowns work...what else needed to be worked?
For some reason, we could not get it to allow players to only place on the tile itself and only allow the 1 vendor to be placed on a tile! I doubt it was your original release having any issue's apart from no lockdowns. I believe it was due to our heavily modded files and after careful examination it all works really well, And i do also believe this is a system that runuo has needed for the years ive been here.
Keep up the good work buddy!
 
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