LordHogFred
Knight
FULL Diablo 2 Style Socket System =)
Just for the record I am no longer supporting this system any more.
Summary:
This is a full Dibalo II style socket system for RunUO v1.0
EDIT: Updated the Loot.cs in the Loot Packs zip file to contain a Loot.cs compatible with RUO 1.0, also removed some custom items in it. I will upgrade the entire system to RunUO 1.0 when I have the time as I have my exams coming up soon and don't have much spare time on my hands, but it will be done
EDIT: Added the missing Loot.cs required to use the LootPack.cs and also updated the 'How To' text file to show how to edit the lootpacks if you have a custom one. Also removed the code sown pasted into BaseCreature.cs because with the Loot Packs it is now useless. Sorry
NEW: Updated system to support the crafting of the socketed items. All socket items require between 95 and 135 skill and all require 5x the amount of resources. I personally think this is a better way than adding the weapons and armour, etc into the LootPack.
Enjoy!
NEW: Lootpacks have finally been added, you can remove the gems from your basecreature.cs now. However I am still working on adding the socketed weapons so leave the weapons, armour and shields in your basecreature.cs for the moment. Download the altered lootpack.cs and just replace your old one, additions are clearly marked if oyu are using your own lootpack.
Enjoy
Is as close to D2 socket system as possible.
Description:
Ok, I have been working non-stop for the past two days on this (I'm pretty new to scripting but I'm quite impressed with myself )
It is a FULL Diablo II style socket system for use with RUO 1.0 it includes:
* Every type of gem: Amethyst, Sapphire, Emerald, Ruby, Topaz, Diamond and Skull.
* Different types of each gem: Chipped, Flawed, Plain, Flawless and Perfect.
* Each gem and skull gives attributes as close to D2 as possible.
* The enhancement results are different depending on whether you have added the gem or skull to a weapon, shield or piece of armor.
* When you enhance an item with a gem or skull it gives the enhanced item a hue close to that gem.
Everything is here, the only thing I haven't added are the different runes yet, I am working on them as I type this
The one thing that I think may need changing slightly is the drop rate of the gems and socketed items and also the chance of getting 1, 2 and 3 sockets on an item. If you change it and find that it works well then please say, also if you want to know how to change those variables say and I will tell you how
Anyway I hope you all enjoy this system,
Happy socketing
PS. I would like to point out that the original Weapon Socket system was NOT mine, however I took it upon myself to expand it and turn it into the full socket system. The amount of work I have put into this system is huge and I take full credit for all my work HOWEVER I also give the original author of the Weapon Socket system credit becuase without him/her I would have had no basis to work from. If you know how they are then please tell me and I will add their name here,
Thanks
EDIT: The original author was Xeus and I thank him making such a system to allow me to make what I have done. Thanks
Installation:
Follow the How To.txt included.
If needed I will upload the altered files.
Just for the record I am no longer supporting this system any more.
Summary:
This is a full Dibalo II style socket system for RunUO v1.0
EDIT: Updated the Loot.cs in the Loot Packs zip file to contain a Loot.cs compatible with RUO 1.0, also removed some custom items in it. I will upgrade the entire system to RunUO 1.0 when I have the time as I have my exams coming up soon and don't have much spare time on my hands, but it will be done
EDIT: Added the missing Loot.cs required to use the LootPack.cs and also updated the 'How To' text file to show how to edit the lootpacks if you have a custom one. Also removed the code sown pasted into BaseCreature.cs because with the Loot Packs it is now useless. Sorry
NEW: Updated system to support the crafting of the socketed items. All socket items require between 95 and 135 skill and all require 5x the amount of resources. I personally think this is a better way than adding the weapons and armour, etc into the LootPack.
Enjoy!
NEW: Lootpacks have finally been added, you can remove the gems from your basecreature.cs now. However I am still working on adding the socketed weapons so leave the weapons, armour and shields in your basecreature.cs for the moment. Download the altered lootpack.cs and just replace your old one, additions are clearly marked if oyu are using your own lootpack.
Enjoy
Is as close to D2 socket system as possible.
Description:
Ok, I have been working non-stop for the past two days on this (I'm pretty new to scripting but I'm quite impressed with myself )
It is a FULL Diablo II style socket system for use with RUO 1.0 it includes:
* Every type of gem: Amethyst, Sapphire, Emerald, Ruby, Topaz, Diamond and Skull.
* Different types of each gem: Chipped, Flawed, Plain, Flawless and Perfect.
* Each gem and skull gives attributes as close to D2 as possible.
* The enhancement results are different depending on whether you have added the gem or skull to a weapon, shield or piece of armor.
* When you enhance an item with a gem or skull it gives the enhanced item a hue close to that gem.
Everything is here, the only thing I haven't added are the different runes yet, I am working on them as I type this
The one thing that I think may need changing slightly is the drop rate of the gems and socketed items and also the chance of getting 1, 2 and 3 sockets on an item. If you change it and find that it works well then please say, also if you want to know how to change those variables say and I will tell you how
Anyway I hope you all enjoy this system,
Happy socketing
PS. I would like to point out that the original Weapon Socket system was NOT mine, however I took it upon myself to expand it and turn it into the full socket system. The amount of work I have put into this system is huge and I take full credit for all my work HOWEVER I also give the original author of the Weapon Socket system credit becuase without him/her I would have had no basis to work from. If you know how they are then please tell me and I will add their name here,
Thanks
EDIT: The original author was Xeus and I thank him making such a system to allow me to make what I have done. Thanks
Installation:
Follow the How To.txt included.
If needed I will upload the altered files.