peepeetree
Sorceror
Hey Everyone,
I am trying to create my first custom monster, I wanted to start with something simple so I grabbed the dragon.cs script and decided to simply edit the dragon into a customer monster. The problem I am having is when I change only the name of the thing I am getting error messages and I can't figure out what I am doing wrong. I realize it is probably a stupid mistake that I don't understand because I am very new at creating my own monsters but if you could provide me with some guidance I would really appreciate it!
Error Message
Edited Dragon
I am trying to create my first custom monster, I wanted to start with something simple so I grabbed the dragon.cs script and decided to simply edit the dragon into a customer monster. The problem I am having is when I change only the name of the thing I am getting error messages and I can't figure out what I am doing wrong. I realize it is probably a stupid mistake that I don't understand because I am very new at creating my own monsters but if you could provide me with some guidance I would really appreciate it!
Error Message
Code:
RunUO - [www.runuo.com] Version 2.1, Build 4272.35047
Core: Running on .NET Framework Version 2.0.50727
Core: Optimizing for 6 64-bit processors
Scripts: Compiling C# scripts...ScriptCompiler: CS1525: Invalid expression term
'else'
ScriptCompiler: CS1002: ; expected
done (0 errors, 0 warnings)
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
Edited Dragon
Code:
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an Acrid Dragon corpse" )]
public class AcridDragon : BaseCreature
{
[Constructable]
public AcridDragon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Acrid Dragon";
Body = Utility.RandomList( 12, 59 );
BaseSoundID = 362;
SetStr( 796, 825 );
SetDex( 86, 105 );
SetInt( 436, 475 );
SetHits( 478, 495 );
SetDamage( 16, 22 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 60, 70 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 35, 45 );
SetSkill( SkillName.EvalInt, 30.1, 40.0 );
SetSkill( SkillName.Magery, 30.1, 40.0 );
SetSkill( SkillName.MagicResist, 99.1, 100.0 );
SetSkill( SkillName.Tactics, 97.6, 100.0 );
SetSkill( SkillName.Wrestling, 90.1, 92.5 );
Fame = 15000;
Karma = -15000;
VirtualArmor = 60;
Tamable = true;
ControlSlots = 3;
MinTameSkill = 93.9;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
AddLoot( LootPack.Gems, 8 );
}
public override bool ReacquireOnMovement{ get{ return !Controlled; } }
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override bool AutoDispel{ get{ return !Controlled; } }
public override int TreasureMapLevel{ get{ return 4; } }
public override int Meat{ get{ return 19; } }
public override int Hides{ get{ return 20; } }
public override HideType HideType{ get{ return HideType.Barbed; } }
public override int Scales{ get{ return 7; } }
public override ScaleType ScaleType{ get{ return ( Body == 12 ? ScaleType.Yellow : ScaleType.Red ); } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override bool CanAngerOnTame { get { return true; } }
public AcridDragon(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}