Dreamseeker
Sorceror
Hi everyone Merry Christmas & Happy New Year,
** UPDATED 29/12/12 ** (dd/mm/yy) 11:34pm
------------ Recent Changes ---------------------------
= 22/2/13 =
------------
* - ItemIdentification.cs was missing from the .rar file since the last update Added it again
= 29/12/12 =
------------
* - Some properties will now replace other properties as per OSI (i.e - OnHitFireball replaces OnHitHarm / OnHitAreaCold replaces OnHitFire etc..)
* - Durability Bonuses and Self Repair are now removed upon Imbuing items with these properties
* - Fixed Small error with selecting 'Skill Group 4' in the Imbuing Menu - This now works properly
= 22/12/12 =
------------
* - Modified 'ItemIdentification.cs' slightly to make item weight reading more accurate
* - Clipped unneeded bits out of The Base Distros serialization (Unused SaveFlags)
---------------------------------------------------------------
This was my first C# project.. it's gone pretty well. Had a few bugs & problems at first, but I've cleaned up the system since first release. Now it's pretty much finished and exploit free.
It's almost OSI standard - Jewellery hitpoints don't degrade however, I can't find where to make the change
Feel free to modify the script, It's because of all your passion for UO that I even got hooked on C#
Thx Guys & Gals for being Awesome, any problems let me know.
=If you find any bugs that remain, don't hesitate to post them.. I'm still looking for feedback=
** UPDATED 29/12/12 ** (dd/mm/yy) 11:34pm
------------ Recent Changes ---------------------------
= 22/2/13 =
------------
* - ItemIdentification.cs was missing from the .rar file since the last update Added it again
= 29/12/12 =
------------
* - Some properties will now replace other properties as per OSI (i.e - OnHitFireball replaces OnHitHarm / OnHitAreaCold replaces OnHitFire etc..)
* - Durability Bonuses and Self Repair are now removed upon Imbuing items with these properties
* - Fixed Small error with selecting 'Skill Group 4' in the Imbuing Menu - This now works properly
= 22/12/12 =
------------
* - Modified 'ItemIdentification.cs' slightly to make item weight reading more accurate
* - Clipped unneeded bits out of The Base Distros serialization (Unused SaveFlags)
---------------------------------------------------------------
This was my first C# project.. it's gone pretty well. Had a few bugs & problems at first, but I've cleaned up the system since first release. Now it's pretty much finished and exploit free.
It's almost OSI standard - Jewellery hitpoints don't degrade however, I can't find where to make the change
Feel free to modify the script, It's because of all your passion for UO that I even got hooked on C#
Thx Guys & Gals for being Awesome, any problems let me know.
=If you find any bugs that remain, don't hesitate to post them.. I'm still looking for feedback=