Dian
Sorceror
It only knows by reading the data from the script it was created from. So the [generateTeleporters command for example, the locations it places the teleporters are hard coded in the script.. if I remember, its in scripts/misc/TelGen.cs
Same kinda thing with the vendors, if you track down the script, which is in scripts/misc as well, you should be able to figure out where the vendors are coded to be placed, and alter them. I never used that vendor generator, so your on your own there, unless someone else can help out.
Same kinda thing with the vendors, if you track down the script, which is in scripts/misc as well, you should be able to figure out where the vendors are coded to be placed, and alter them. I never used that vendor generator, so your on your own there, unless someone else can help out.