RunUO Community

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

"if" statement for Counters

z0rr0

Sorceror
"if" statement for Counters

seems like doesnt working, anyone could make this work? i make a macro;

if poisoned
if cure pots >= 1
undress shield
drink cure
dress shield
end if
end if

this doesnt work even tough i have more than 1 cure pots, i checked if counters is active too.. all seems ok but doesnt work.
 

Zhbog

Wanderer
Same results with counter and pickaxes

I am getting the same results with pickaxes and counter. Basically, if pickaxes < 5 then make a new one kind of thing, otherwise skip this block and proceed. I ended up just using weight in the if until this is fixed.

Excellent program though! Thanks
 
Same Issue with Counters and IF

yeah, I have the exact same problem, I have a mining macro that mines until im overweight, then runs a smelt macro until the ore count is 0, then returns back to mining. Razor just ignores the IF counter command altogether as if it doesnt exist, and it doesnt work the way I want it to.
 
Top