Anti-Basic said:
Thanks to Both of You. but in answer to Question, I Introduced teacher to it he has never played UO before, I Showed Him A Copy of a world i made at home (Same thing as Viago pointed out but didn't realize it could be used for LAN i just used the 127.0.0.1 since it was only IP listed at home) When brought school it showed 3 IPs and i need to figure out which one is for internet and LAN but he saw it worked nice and he agreed to let me do project. We have an Entire Afterschool Club thats just for Games and Game Creation. Also EA Owned Origin whole time? then why did richard garriot leave, i thought he left? Well i know you can use notepad but i'd like a more user-friendly one . We Have Dreamweaver installed In Lab Will try It Thnx.
EA had a controlling stock by the time UO was popular, yes.
Richard Garriot left, because he didn't like what that meant, but don't let the rumors fool ya. I don't know if Richard Garriot owned OSI, or was just a partner or what, But I am sure he got a good deal of money.
EA has control of the studio from, if not the start, a few months into the project. EA after a few years decided to close the OSI office, and move it into their central office if I am not mistaken.
I am not sure when Richard "quit" but like I said, if EA didn't control it before UO went public, they controlled it soon afterwords. Its no different today, for example a studio in Orlando Florida is controlled by EA Games, but they are in a seperate "office".
A small company makes it big, large company will purchase it, then allow them to work on their own projects. They could close their offices and move the staff, or just keep the name and fire everyone.
Perhaps its wrong, but you wouldn't have $50 million budget games, if this didn't happen