using System;
using Server;
using Server.Network;
using Knives.Chat3;
namespace Server.Engines.PartySystem
{
public class Chat3Party : PartyCommands
{
public static void Initialize()
{
Timer.DelayCall(TimeSpan.Zero, new TimerCallback(AfterInit));
}
private static void AfterInit()
{
PartyCommands.Handler = new Chat3Party();
}
public override void OnAdd( Mobile from )
{
Party p = Party.Get( from );
if ( p != null && p.Leader != from )
from.SendLocalizedMessage( 1005453 ); // You may only add members to the party if you are the leader.
else if ( p != null && (p.Members.Count + p.Candidates.Count) >= Party.Capacity )
from.SendLocalizedMessage( 1008095 ); // You may only have 10 in your party (this includes candidates).
else
from.Target = new AddPartyTarget( from );
}
public override void OnRemove( Mobile from, Mobile target )
{
Party p = Party.Get( from );
if ( p == null )
{
from.SendLocalizedMessage( 3000211 ); // You are not in a party.
return;
}
if ( p.Leader == from && target == null )
{
from.SendLocalizedMessage( 1005455 ); // Who would you like to remove from your party?
from.Target = new RemovePartyTarget();
}
else if ( (p.Leader == from || from == target) && p.Contains( target ) )
{
p.Remove( target );
}
}
public override void OnPrivateMessage( Mobile from, Mobile target, string text )
{
if ( text.Length > 128 || (text = text.Trim()).Length == 0 )
return;
Party p = Party.Get( from );
if ( p != null && p.Contains( target ) )
p.SendPrivateMessage( from, target, text );
else
from.SendLocalizedMessage( 3000211 ); // You are not in a party.
}
public override void OnPublicMessage( Mobile from, string text )
{
if ( text.Length > 128 || (text = text.Trim()).Length == 0 )
return;
Party p = Party.Get( from );
if (p != null)
{
p.SendPublicMessage(from, text);
foreach (Data data in Data.Datas.Values)
if (data.GlobalW && !p.Members.Contains(data.Mobile))
data.Mobile.SendMessage(data.GlobalWC, "(Global) <World->Party> {0}: {1}", from.Name, text);
}
else
from.SendLocalizedMessage(3000211); // You are not in a party.
}
public override void OnSetCanLoot( Mobile from, bool canLoot )
{
Party p = Party.Get( from );
if ( p == null )
{
from.SendLocalizedMessage( 3000211 ); // You are not in a party.
}
else
{
PartyMemberInfo mi = p[from];
if ( mi != null )
{
mi.CanLoot = canLoot;
if ( canLoot )
from.SendLocalizedMessage( 1005447 ); // You have chosen to allow your party to loot your corpse.
else
from.SendLocalizedMessage( 1005448 ); // You have chosen to prevent your party from looting your corpse.
}
}
}
public override void OnAccept( Mobile from, Mobile sentLeader )
{
Mobile leader = from.Party as Mobile;
from.Party = null;
Party p = Party.Get( leader );
if ( leader == null || p == null || !p.Candidates.Contains( from ) )
from.SendLocalizedMessage( 3000222 ); // No one has invited you to be in a party.
else if ( (p.Members.Count + p.Candidates.Count) <= Party.Capacity )
p.OnAccept( from );
}
public override void OnDecline( Mobile from, Mobile sentLeader )
{
Mobile leader = from.Party as Mobile;
from.Party = null;
Party p = Party.Get( leader );
if ( leader == null || p == null || !p.Candidates.Contains( from ) )
from.SendLocalizedMessage( 3000222 ); // No one has invited you to be in a party.
else
p.OnDecline( from, leader );
}
}
}