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Krrios' Client having problems with Andromedas MOTD

jitter

Wanderer
Krrios' Client having problems with Andromedas MOTD

When I try to connect Andromeda freeshard (www.andromeda-uo.net), I can connect normally, and I see my character in the world, but instantly after that Krrios' Client freezes. My Windows XP's task manager starts to show wild number in I/O Read Bytes with client.exe, first few gigabytes but rising steadily... I've killed the program after the read bytes shows 32 GB. Krrios' works normally on other shards, but Andromeda (uses pol095 iirc) displays MOTD right after connection and I think that's the cause of freezing up.
Here is my Debug.log, nothing out of ordinary here:
Entered Main()
Environment..
Operating System = 'Microsoft Windows NT 5.1.2600.0'
.NET Framework = '1.1.4322.573'
Base Directory = 'C:\games\Ultima Online 2D\Krrios' Client\Beta 8 Release 1'
Data Directory = 'C:\games\Ultima Online 2D'
Done
Setting up interop communications...done
Initializing Strings...done
Benchmarks: low resolution
Main()..
Initializing Display...done
Initializing DirectX..
Creating new DirectX7...done
Creating new DirectDraw...done
Getting Direct3D...done
Fullscreen = False
Setting cooperative level...done
Initializing windowed surfaces..
Creating display...done
Creating backbuffer...done
Done
RGB Emulation ( IID_IDirect3DRGBDevice ) : Microsoft Direct3D RGB Software Emulation
Direct3D HAL ( IID_IDirect3DHALDevice ) : Microsoft Direct3D Hardware acceleration through Direct3D HAL
Direct3D T&L HAL ( {F5049E78-4861-11D2-A407-00A0C90629A8} ) : Microsoft Direct3D Hardware Transform and Lighting acceleration capable device
Checking pixel format...done ( RGB-888 )
Creating 3D device...done ( IID_IDirect3DHALDevice )
Square -> False
Pow2 -> True
MaxWidth -> 2048
MaxHeight -> 2048
MinWidth -> 1
MinHeight -> 1
SysMem -> False
VidMem -> True
MaxAspect -> 2048
Setting render states...done
Done
Initializing Map...done ( 0ns )
Initializing Animations...done ( 0ns )
Initializing Gumps...done ( 0ns )
Initializing Hues...done ( 0ns )
Initializing Plugins...done ( 0ns )
Initializing xGumps...done ( 0ns )
Display( "AccountLogin" ) -> 0ns
AddGumpTo( "AccountLogin" ) -> 0ns
Total -> 0ns
Parsing IP ( "195.197.25.6" )...done ( 195.197.25.6:5003 )
Connecting to login server '195.197.25.6:5003'...done
Connecting to game server '195.197.25.6:5003'...done
Initializing Spells...done ( 0ns )
Initializing Skills...done ( 0ns )

Any suggestions?
 

krrios

Administrator
This is probably caused by \r or \n in a gump HTML message, which will cause my client to lock up. This has been fixed for the next version.
 

jitter

Wanderer
Okay, thanks! Love your client already, too bad I've been using it on local servers so far, as the only freeshard I play is andromeda :/
 

jitter

Wanderer
Was this next version beta 9, or did you mean next release, maybe beta 10? For I used beta 8 when I tried to get to andromeda, and beta 9 isn't working much better, stops at loading animations and same i/o read overload starts :/.
debug.log says now:
Entered Main()
Environment..
Operating System = 'Microsoft Windows NT 5.1.2600.0'
.NET Framework = '1.1.4322.573'
Base Directory = 'C:\games\Ultima Online 2D\Krrios' Client\Beta 9 Release 1'
Data Directory = 'C:\games\Ultima Online 2D'
Done
Setting up interop communications...done
Initializing Strings...done
Benchmarks: low resolution
Main()..
Initializing Display...done
Initializing DirectX..
Fullscreen = False
done
Done
Initializing Map...done ( 0ns )
Initializing Animations...done ( 0ns )
Initializing Gumps...done ( 0ns )
Initializing Hues...done ( 0ns )
Initializing Plugins...done ( 0ns )
Initializing xGumps...done ( 0ns )
Display( "AccountLogin" ) -> 0ns
AddGumpTo( "AccountLogin" ) -> 0ns
Total -> 0ns
Parsing IP ( "195.197.25.6" )...done ( 195.197.25.6:5003 )
Connecting to login server '195.197.25.6:5003'...done
Connecting to game server '195.197.25.6:5003'...done

If you mean't an yet unreleased client, this post was pointless :eek:
 
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