RunUO Community

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Level System 3

m309

Squire
Its probably trying to delete them because they are serialized/deserialized with your custom title.cs info, so when the world tries to load it doesn't find that stuff and the server tells you to get rid of it.

In your previous post, its hard to determine the errors you're getting without seeing the file. Should the word "title" be "Title" in those two places? Case sensitivity has gotten all of us at one point or another. As for beheld, could be the same thing, again not sure without seeing the full file.
 

Gamble

Traveler
Ok here is the Titles file

Code:
using System;
using System.Text;
using Server;
using Server.Mobiles;
using Server.Engines.CannedEvil;
 
namespace Server.Misc
{
    public class Titles
    {
        public const int MinFame = 0;
        public const int MaxFame = 15000;
 
        public static void AwardFame( Mobile m, int offset, bool message )
        {
            if ( offset > 0 )
            {
                if ( m.Fame >= MaxFame )
                    return;
 
                offset -= m.Fame / 100;
 
                if ( offset < 0 )
                    offset = 0;
            }
            else if ( offset < 0 )
            {
                if ( m.Fame <= MinFame )
                    return;
 
                offset -= m.Fame / 100;
 
                if ( offset > 0 )
                    offset = 0;
            }
 
            if ( (m.Fame + offset) > MaxFame )
                offset = MaxFame - m.Fame;
            else if ( (m.Fame + offset) < MinFame )
                offset = MinFame - m.Fame;
 
            m.Fame += offset;
 
            if ( message )
            {
                if ( offset > 40 )
                    m.SendLocalizedMessage( 1019054 ); // You have gained a lot of fame.
                else if ( offset > 20 )
                    m.SendLocalizedMessage( 1019053 ); // You have gained a good amount of fame.
                else if ( offset > 10 )
                    m.SendLocalizedMessage( 1019052 ); // You have gained some fame.
                else if ( offset > 0 )
                    m.SendLocalizedMessage( 1019051 ); // You have gained a little fame.
                else if ( offset < -40 )
                    m.SendLocalizedMessage( 1019058 ); // You have lost a lot of fame.
                else if ( offset < -20 )
                    m.SendLocalizedMessage( 1019057 ); // You have lost a good amount of fame.
                else if ( offset < -10 )
                    m.SendLocalizedMessage( 1019056 ); // You have lost some fame.
                else if ( offset < 0 )
                    m.SendLocalizedMessage( 1019055 ); // You have lost a little fame.
            }
        }
 
        public const int MinKarma = -15000;
        public const int MaxKarma =  15000;
 
        public static void AwardKarma( Mobile m, int offset, bool message )
        {
            if ( offset > 0 )
            {
                if ( m is PlayerMobile && ((PlayerMobile)m).KarmaLocked )
                    return;
 
                if ( m.Karma >= MaxKarma )
                    return;
 
                offset -= m.Karma / 100;
 
                if ( offset < 0 )
                    offset = 0;
            }
            else if ( offset < 0 )
            {
                if ( m.Karma <= MinKarma )
                    return;
 
                offset -= m.Karma / 100;
 
                if ( offset > 0 )
                    offset = 0;
            }
 
            if ( (m.Karma + offset) > MaxKarma )
                offset = MaxKarma - m.Karma;
            else if ( (m.Karma + offset) < MinKarma )
                offset = MinKarma - m.Karma;
 
            bool wasPositiveKarma = ( m.Karma >= 0 );
 
            m.Karma += offset;
 
            if ( message )
            {
                if ( offset > 40 )
                    m.SendLocalizedMessage( 1019062 ); // You have gained a lot of karma.
                else if ( offset > 20 )
                    m.SendLocalizedMessage( 1019061 ); // You have gained a good amount of karma.
                else if ( offset > 10 )
                    m.SendLocalizedMessage( 1019060 ); // You have gained some karma.
                else if ( offset > 0 )
                    m.SendLocalizedMessage( 1019059 ); // You have gained a little karma.
                else if ( offset < -40 )
                    m.SendLocalizedMessage( 1019066 ); // You have lost a lot of karma.
                else if ( offset < -20 )
                    m.SendLocalizedMessage( 1019065 ); // You have lost a good amount of karma.
                else if ( offset < -10 )
                    m.SendLocalizedMessage( 1019064 ); // You have lost some karma.
                else if ( offset < 0 )
                    m.SendLocalizedMessage( 1019063 ); // You have lost a little karma.
            }
 
            if ( !Core.AOS && wasPositiveKarma && m.Karma < 0 && m is PlayerMobile && !((PlayerMobile)m).KarmaLocked )
            {
                ((PlayerMobile)m).KarmaLocked = true;
                m.SendLocalizedMessage( 1042511, "", 0x22 ); // Karma is locked.  A mantra spoken at a shrine will unlock it again.
            }
        }
 
        public static string[] HarrowerTitles = new string[] { "Spite", "Opponent", "Hunter", "Venom", "Executioner", "Annihilator", "Champion", "Assailant", "Purifier", "Nullifier" };
 
        public static string ComputeTitle( Mobile beholder, Mobile beheld )
        {
            StringBuilder title = new StringBuilder();
 
            int fame = beheld.Fame;
            int karma = beheld.Karma;
 
            bool showSkillTitle = beheld.ShowFameTitle && ( (beholder == beheld) || (fame >= 5000) );
 
            /*if ( beheld.Kills >= 5 )
            {
                title.AppendFormat( beheld.Fame >= 10000 ? "The Murderer {1} {0}" : "The Murderer {0}", beheld.Name, beheld.Female ? "Lady" : "Lord" );
            }
            else*/if ( beheld.ShowFameTitle || (beholder == beheld) )
            {
                for ( int i = 0; i < m_FameEntries.Length; ++i )
                {
                    FameEntry fe = m_FameEntries[i];
 
                    if ( fame <= fe.m_Fame || i == (m_FameEntries.Length - 1) )
                    {
                        KarmaEntry[] karmaEntries = fe.m_Karma;
 
                        for ( int j = 0; j < karmaEntries.Length; ++j )
                        {
                            KarmaEntry ke = karmaEntries[j];
 
                            if ( karma <= ke.m_Karma || j == (karmaEntries.Length - 1) )
                            {
                                title.AppendFormat( ke.m_Title, beheld.Name, beheld.Female ? "Lady" : "Lord" );
                                break;
                            }
                        }
 
                        break;
                    }
                }
            }
            else
            {
                title.Append( beheld.Name );
            }
 
            if( beheld is PlayerMobile && ((PlayerMobile)beheld).DisplayChampionTitle )
            {
                PlayerMobile.ChampionTitleInfo info = ((PlayerMobile)beheld).ChampionTitles;
 
                if( info.Harrower > 0 )
                    title.AppendFormat( ": {0} of Evil", HarrowerTitles[Math.Min( HarrowerTitles.Length, info.Harrower )-1] );
                else
                {
                    int highestValue = 0, highestType = 0;
                    for( int i = 0; i < ChampionSpawnInfo.Table.Length; i++ )
                    {
                        int v = info.GetValue( i );
 
                        if( v > highestValue )
                        {
                            highestValue = v;
                            highestType = i;
                        }
                    }
 
                    int offset = 0;
                    if( highestValue > 800 )
                        offset = 3;
                    else if( highestValue > 300 )
                        offset = (int)(highestValue/300);
 
                    if( offset > 0 )
                    {
                        ChampionSpawnInfo champInfo = ChampionSpawnInfo.GetInfo( (ChampionSpawnType)highestType );
                        title.AppendFormat( ": {0} of the {1}", champInfo.LevelNames[Math.Min( offset, champInfo.LevelNames.Length ) -1], champInfo.Name );
                    }
                }
            }
 
            string customTitle = beheld.Title;
 
            if ( customTitle != null && (customTitle = customTitle.Trim()).Length > 0 )
            {
                title.AppendFormat( " {0}", customTitle );
            }
            else if ( showSkillTitle && beheld.Player )
            {
                string skillTitle = GetSkillTitle( beheld );
 
                if ( skillTitle != null ) {
                    title.Append( ", " ).Append( skillTitle );
                }
            }
 
            return title.ToString();
        }
 
        public static string GetSkillTitle( Mobile mob ) {
            Skill highest = GetHighestSkill( mob );// beheld.Skills.Highest;
 
            if ( highest != null && highest.BaseFixedPoint >= 300 )
            {
                string skillLevel = GetSkillLevel( highest );
                string skillTitle = highest.Info.Title;
 
                if ( mob.Female && skillTitle.EndsWith( "man" ) )
                    skillTitle = skillTitle.Substring( 0, skillTitle.Length - 3 ) + "woman";
 
                return String.Concat( skillLevel, " ", skillTitle );
            //Level System
                                    PlayerMobile pm = beheld as PlayerMobile;
                                    Configured c = new Configured();
                                    string d = LevelCore.Display(pm, new Configured());
 
                                    if (!(c.PaperdollLevel) || pm.Level < 1 || d == null)
                                        title.AppendFormat(", {0} {1}", skillLevel, skillTitle);
                                    else
                                    {
                                        title.AppendFormat(", {0} {1} {2}", skillLevel, skillTitle, d);
                                    }
                                    //End Level System
            }
 
            return null;
        }
 
        private static Skill GetHighestSkill( Mobile m )
        {
            Skills skills = m.Skills;
 
            if ( !Core.AOS )
                return skills.Highest;
 
            Skill highest = null;
 
            for ( int i = 0; i < m.Skills.Length; ++i )
            {
                Skill check = m.Skills[i];
 
                if ( highest == null || check.BaseFixedPoint > highest.BaseFixedPoint )
                    highest = check;
                else if ( highest != null && highest.Lock != SkillLock.Up && check.Lock == SkillLock.Up && check.BaseFixedPoint == highest.BaseFixedPoint )
                    highest = check;
            }
 
            return highest;
        }
 
        private static string[,] m_Levels = new string[,]
            {
                { "Neophyte",        "Neophyte",        "Neophyte"        },
                { "Novice",            "Novice",        "Novice"        },
                { "Apprentice",        "Apprentice",    "Apprentice"    },
                { "Journeyman",        "Journeyman",    "Journeyman"    },
                { "Expert",            "Expert",        "Expert"        },
                { "Adept",            "Adept",        "Adept"            },
                { "Master",            "Master",        "Master"        },
                { "Grandmaster",    "Grandmaster",    "Grandmaster"    },
                { "Elder",            "Tatsujin",        "Shinobi"        },
                { "Legendary",        "Kengo",        "Ka-ge"            }
            };
 
        private static string GetSkillLevel( Skill skill )
        {
            return m_Levels[GetTableIndex( skill ), GetTableType( skill )];
        }
 
        private static int GetTableType( Skill skill )
        {
            switch ( skill.SkillName )
            {
                default: return 0;
                case SkillName.Bushido: return 1;
                case SkillName.Ninjitsu: return 2;
            }
        }
 
        private static int GetTableIndex( Skill skill )
        {
            int fp = Math.Min( skill.BaseFixedPoint, 1200 );
 
            return (fp - 300) / 100;
        }
 
        private static FameEntry[] m_FameEntries = new FameEntry[]
            {
                new FameEntry( 1249, new KarmaEntry[]
                {
                    new KarmaEntry( -10000, "The Outcast {0}" ),
                    new KarmaEntry( -5000, "The Despicable {0}" ),
                    new KarmaEntry( -2500, "The Scoundrel {0}" ),
                    new KarmaEntry( -1250, "The Unsavory {0}" ),
                    new KarmaEntry( -625, "The Rude {0}" ),
                    new KarmaEntry( 624, "{0}" ),
                    new KarmaEntry( 1249, "The Fair {0}" ),
                    new KarmaEntry( 2499, "The Kind {0}" ),
                    new KarmaEntry( 4999, "The Good {0}" ),
                    new KarmaEntry( 9999, "The Honest {0}" ),
                    new KarmaEntry( 10000, "The Trustworthy {0}" )
                } ),
                new FameEntry( 2499, new KarmaEntry[]
                {
                    new KarmaEntry( -10000, "The Wretched {0}" ),
                    new KarmaEntry( -5000, "The Dastardly {0}" ),
                    new KarmaEntry( -2500, "The Malicious {0}" ),
                    new KarmaEntry( -1250, "The Dishonorable {0}" ),
                    new KarmaEntry( -625, "The Disreputable {0}" ),
                    new KarmaEntry( 624, "The Notable {0}" ),
                    new KarmaEntry( 1249, "The Upstanding {0}" ),
                    new KarmaEntry( 2499, "The Respectable {0}" ),
                    new KarmaEntry( 4999, "The Honorable {0}" ),
                    new KarmaEntry( 9999, "The Commendable {0}" ),
                    new KarmaEntry( 10000, "The Estimable {0}" )
                } ),
                new FameEntry( 4999, new KarmaEntry[]
                {
                    new KarmaEntry( -10000, "The Nefarious {0}" ),
                    new KarmaEntry( -5000, "The Wicked {0}" ),
                    new KarmaEntry( -2500, "The Vile {0}" ),
                    new KarmaEntry( -1250, "The Ignoble {0}" ),
                    new KarmaEntry( -625, "The Notorious {0}" ),
                    new KarmaEntry( 624, "The Prominent {0}" ),
                    new KarmaEntry( 1249, "The Reputable {0}" ),
                    new KarmaEntry( 2499, "The Proper {0}" ),
                    new KarmaEntry( 4999, "The Admirable {0}" ),
                    new KarmaEntry( 9999, "The Famed {0}" ),
                    new KarmaEntry( 10000, "The Great {0}" )
                } ),
                new FameEntry( 9999, new KarmaEntry[]
                {
                    new KarmaEntry( -10000, "The Dread {0}" ),
                    new KarmaEntry( -5000, "The Evil {0}" ),
                    new KarmaEntry( -2500, "The Villainous {0}" ),
                    new KarmaEntry( -1250, "The Sinister {0}" ),
                    new KarmaEntry( -625, "The Infamous {0}" ),
                    new KarmaEntry( 624, "The Renowned {0}" ),
                    new KarmaEntry( 1249, "The Distinguished {0}" ),
                    new KarmaEntry( 2499, "The Eminent {0}" ),
                    new KarmaEntry( 4999, "The Noble {0}" ),
                    new KarmaEntry( 9999, "The Illustrious {0}" ),
                    new KarmaEntry( 10000, "The Glorious {0}" )
                } ),
                new FameEntry( 10000, new KarmaEntry[]
                {
                    new KarmaEntry( -10000, "The Dread {1} {0}" ),
                    new KarmaEntry( -5000, "The Evil {1} {0}" ),
                    new KarmaEntry( -2500, "The Dark {1} {0}" ),
                    new KarmaEntry( -1250, "The Sinister {1} {0}" ),
                    new KarmaEntry( -625, "The Dishonored {1} {0}" ),
                    new KarmaEntry( 624, "{1} {0}" ),
                    new KarmaEntry( 1249, "The Distinguished {1} {0}" ),
                    new KarmaEntry( 2499, "The Eminent {1} {0}" ),
                    new KarmaEntry( 4999, "The Noble {1} {0}" ),
                    new KarmaEntry( 9999, "The Illustrious {1} {0}" ),
                    new KarmaEntry( 10000, "The Glorious {1} {0}" )
                } )
            };
    }
 
    public class FameEntry
    {
        public int m_Fame;
        public KarmaEntry[] m_Karma;
 
        public FameEntry( int fame, KarmaEntry[] karma )
        {
            m_Fame = fame;
            m_Karma = karma;
        }
    }
 
    public class KarmaEntry
    {
        public int m_Karma;
        public string m_Title;
 
        public KarmaEntry( int karma, string title )
        {
            m_Karma = karma;
            m_Title = title;
        }
    }
}
 

Gamble

Traveler
Here is the playermobile cs
Code:
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Misc;
using Server.Items;
using Server.Gumps;
using Server.Multis;
using Server.Engines.Help;
using Server.Engines.ConPVP;
using Server.ContextMenus;
using Server.Network;
using Server.Spells;
using Server.Spells.Fifth;
using Server.Spells.Sixth;
using Server.Spells.Seventh;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
using Server.Spells.Bushido;
using Server.Targeting;
using Server.Engines.Quests;
using Server.Factions;
using Server.Regions;
using Server.Accounting;
using Server.Engines.CannedEvil;
using Server.Engines.Craft;
using Server.Spells.Spellweaving;
using Server.Engines.PartySystem;
 
namespace Server.Mobiles
{
    #region Enums
    [Flags]
    public enum PlayerFlag // First 16 bits are reserved for default-distro use, start custom flags at 0x00010000
    {
        None                    = 0x00000000,
        Glassblowing            = 0x00000001,
        Masonry                    = 0x00000002,
        SandMining                = 0x00000004,
        StoneMining                = 0x00000008,
        ToggleMiningStone        = 0x00000010,
        KarmaLocked                = 0x00000020,
        AutoRenewInsurance        = 0x00000040,
        UseOwnFilter            = 0x00000080,
        PublicMyRunUO            = 0x00000100,
        PagingSquelched            = 0x00000200,
        Young                    = 0x00000400,
        AcceptGuildInvites        = 0x00000800,
        DisplayChampionTitle    = 0x00001000,
        HasStatReward            = 0x00002000
    }
 
    public enum NpcGuild
    {
        None,
        MagesGuild,
        WarriorsGuild,
        ThievesGuild,
        RangersGuild,
        HealersGuild,
        MinersGuild,
        MerchantsGuild,
        TinkersGuild,
        TailorsGuild,
        FishermensGuild,
        BardsGuild,
        BlacksmithsGuild
    }
 
    public enum SolenFriendship
    {
        None,
        Red,
        Black
    }
    #endregion
 
    public partial class PlayerMobile : Mobile, IHonorTarget
    {
    //Level System
        private int m_Level;
        private int m_MaxLevel;
        private int m_Exp;
        private int m_ToLevel;
        public int m_kxp;
 
        [CommandProperty(AccessLevel.GameMaster)]
        public int Level
        { get { return m_Level; } set { m_Level = value; InvalidateProperties(); } }
 
        [CommandProperty(AccessLevel.GameMaster)]
        public int MaxLevel
        { get { return m_MaxLevel; } set { m_MaxLevel = value; InvalidateProperties(); } }
 
        [CommandProperty(AccessLevel.GameMaster)]
        public int Exp
        {
            get { return m_Exp = LevelCore.TExp(this); }
            set { m_Exp = value; InvalidateProperties(); }
        }
 
        [CommandProperty(AccessLevel.GameMaster)]
        public int ToLevel
        { get { return m_ToLevel; } set { m_ToLevel = value; InvalidateProperties(); } }
 
        public int kxp
        { get { return m_kxp; } set { m_kxp = value; InvalidateProperties(); } }
        //End Level System
 
        private class CountAndTimeStamp
        {
            private int m_Count;
            private DateTime m_Stamp;
 
            public CountAndTimeStamp()
            {
            }
 
            public DateTime TimeStamp { get{ return m_Stamp; } }
            public int Count
            {
                get { return m_Count; }
                set    { m_Count = value; m_Stamp = DateTime.Now; }
            }
        }
 
        private DesignContext m_DesignContext;
 
        private NpcGuild m_NpcGuild;
        private DateTime m_NpcGuildJoinTime;
        private DateTime m_NextBODTurnInTime;
        private TimeSpan m_NpcGuildGameTime;
        private PlayerFlag m_Flags;
        private int m_StepsTaken;
        private int m_Profession;
        private bool m_IsStealthing; // IsStealthing should be moved to Server.Mobiles
        private bool m_IgnoreMobiles; // IgnoreMobiles should be moved to Server.Mobiles
        private int m_NonAutoreinsuredItems; // number of items that could not be automaitically reinsured because gold in bank was not enough
        private bool m_NinjaWepCooldown;
        /*
        * a value of zero means, that the mobile is not executing the spell. Otherwise,
        * the value should match the BaseMana required
        */
        private int m_ExecutesLightningStrike; // move to Server.Mobiles??
 
        private DateTime m_LastOnline;
        private Server.Guilds.RankDefinition m_GuildRank;
 
        private int m_GuildMessageHue, m_AllianceMessageHue;
 
        private List<Mobile> m_AutoStabled;
        private List<Mobile> m_AllFollowers;
        private List<Mobile> m_RecentlyReported;
        // Start FSGov Edits
 
        private CityManagementStone m_City;
        private string m_CityTitle;
        private bool m_ShowCityTitle;
        private bool m_OwesBackTaxes;
        private int m_BackTaxesAmount;
 
        [CommandProperty( AccessLevel.GameMaster )]
        public CityManagementStone City
        {
            get{ return m_City; }
            set{ m_City = value; InvalidateProperties(); }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public string CityTitle
        {
            get{ return m_CityTitle; }
            set{ m_CityTitle = value; InvalidateProperties(); }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public bool ShowCityTitle
        {
            get{ return m_ShowCityTitle; }
            set{ m_ShowCityTitle = value; InvalidateProperties(); }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public bool OwesBackTaxes
        {
            get{ return m_OwesBackTaxes; }
            set{ m_OwesBackTaxes = value; }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public int BackTaxesAmount
        {
            get{ return m_BackTaxesAmount; }
            set{ m_BackTaxesAmount = value; }
        }
 
        //End FSGov Edits
   
        #region Getters & Setters
 
        public List<Mobile> RecentlyReported
        {
            get
            {
                return m_RecentlyReported;
            }
            set
            {
                m_RecentlyReported = value;
            }
        }
 
        public List<Mobile> AutoStabled { get { return m_AutoStabled; } }
 
        public bool NinjaWepCooldown
        {
            get
            {
                return m_NinjaWepCooldown;
            }
            set
            {
                m_NinjaWepCooldown = value;
            }
        }
 
        public List<Mobile> AllFollowers
        {
            get
            {
                if( m_AllFollowers == null )
                    m_AllFollowers = new List<Mobile>();
                return m_AllFollowers;
            }
        }
 
        public Server.Guilds.RankDefinition GuildRank
        {
            get
            {
                if( this.AccessLevel >= AccessLevel.GameMaster )
                    return Server.Guilds.RankDefinition.Leader;
                else
                    return m_GuildRank;
            }
            set{ m_GuildRank = value; }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public int GuildMessageHue
        {
            get{ return m_GuildMessageHue; }
            set{ m_GuildMessageHue = value; }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public int AllianceMessageHue
        {
            get { return m_AllianceMessageHue; }
            set { m_AllianceMessageHue = value; }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public int Profession
        {
            get{ return m_Profession; }
            set{ m_Profession = value; }
        }
 
        public int StepsTaken
        {
            get{ return m_StepsTaken; }
            set{ m_StepsTaken = value; }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public bool IsStealthing // IsStealthing should be moved to Server.Mobiles
        {
            get { return m_IsStealthing; }
            set { m_IsStealthing = value; }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public bool IgnoreMobiles // IgnoreMobiles should be moved to Server.Mobiles
        {
            get
            {
                return m_IgnoreMobiles;
            }
            set
            {
                if( m_IgnoreMobiles != value )
                {
                    m_IgnoreMobiles = value;
                    Delta( MobileDelta.Flags );
                }
            }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public NpcGuild NpcGuild
        {
            get{ return m_NpcGuild; }
            set{ m_NpcGuild = value; }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime NpcGuildJoinTime
        {
            get{ return m_NpcGuildJoinTime; }
            set{ m_NpcGuildJoinTime = value; }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime NextBODTurnInTime
        {
            get{ return m_NextBODTurnInTime; }
            set{ m_NextBODTurnInTime = value; }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime LastOnline
        {
            get{ return m_LastOnline; }
            set{ m_LastOnline = value; }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime LastMoved
        {
            get{ return LastMoveTime; }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public TimeSpan NpcGuildGameTime
        {
            get{ return m_NpcGuildGameTime; }
            set{ m_NpcGuildGameTime = value; }
        }
 
        private int m_ToTItemsTurnedIn;
 
        [CommandProperty( AccessLevel.GameMaster )]
        public int ToTItemsTurnedIn
        {
            get { return m_ToTItemsTurnedIn; }
            set { m_ToTItemsTurnedIn = value; }
        }
 
        private int m_ToTTotalMonsterFame;
 
        [CommandProperty( AccessLevel.GameMaster )]
        public int ToTTotalMonsterFame
        {
            get { return m_ToTTotalMonsterFame; }
            set { m_ToTTotalMonsterFame = value; }
        }
 
        public int ExecutesLightningStrike
        {
            get { return m_ExecutesLightningStrike; }
            set { m_ExecutesLightningStrike = value; }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public int ToothAche
        {
            get { return CandyCane.GetToothAche( this ); }
            set { CandyCane.SetToothAche( this, value ); }
        }
 
        #endregion
 
        #region PlayerFlags
        public PlayerFlag Flags
        {
            get{ return m_Flags; }
            set{ m_Flags = value; }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public bool PagingSquelched
        {
            get{ return GetFlag( PlayerFlag.PagingSquelched ); }
            set{ SetFlag( PlayerFlag.PagingSquelched, value ); }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public bool Glassblowing
        {
            get{ return GetFlag( PlayerFlag.Glassblowing ); }
            set{ SetFlag( PlayerFlag.Glassblowing, value ); }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public bool Masonry
        {
            get{ return GetFlag( PlayerFlag.Masonry ); }
            set{ SetFlag( PlayerFlag.Masonry, value ); }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public bool SandMining
        {
            get{ return GetFlag( PlayerFlag.SandMining ); }
            set{ SetFlag( PlayerFlag.SandMining, value ); }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public bool StoneMining
        {
            get{ return GetFlag( PlayerFlag.StoneMining ); }
            set{ SetFlag( PlayerFlag.StoneMining, value ); }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public bool ToggleMiningStone
        {
            get{ return GetFlag( PlayerFlag.ToggleMiningStone ); }
            set{ SetFlag( PlayerFlag.ToggleMiningStone, value ); }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public bool KarmaLocked
        {
            get{ return GetFlag( PlayerFlag.KarmaLocked ); }
            set{ SetFlag( PlayerFlag.KarmaLocked, value ); }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public bool AutoRenewInsurance
        {
            get{ return GetFlag( PlayerFlag.AutoRenewInsurance ); }
            set{ SetFlag( PlayerFlag.AutoRenewInsurance, value ); }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public bool UseOwnFilter
        {
            get{ return GetFlag( PlayerFlag.UseOwnFilter ); }
            set{ SetFlag( PlayerFlag.UseOwnFilter, value ); }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public bool PublicMyRunUO
        {
            get{ return GetFlag( PlayerFlag.PublicMyRunUO ); }
            set{ SetFlag( PlayerFlag.PublicMyRunUO, value ); InvalidateMyRunUO(); }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public bool AcceptGuildInvites
        {
            get{ return GetFlag( PlayerFlag.AcceptGuildInvites ); }
            set{ SetFlag( PlayerFlag.AcceptGuildInvites, value ); }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public bool HasStatReward
        {
            get{ return GetFlag( PlayerFlag.HasStatReward ); }
            set{ SetFlag( PlayerFlag.HasStatReward, value ); }
        }
        #endregion
 
        #region Auto Arrow Recovery
        private Dictionary<Type, int> m_RecoverableAmmo = new Dictionary<Type,int>();
 
        public Dictionary<Type, int> RecoverableAmmo
        {
            get { return m_RecoverableAmmo; }
        }
 
        public void RecoverAmmo()
        {
            if ( Core.SE && Alive )
            {
                foreach ( KeyValuePair<Type, int> kvp in m_RecoverableAmmo )
                {
                    if ( kvp.Value > 0 )
                    {
                        Item ammo = null;
 
                        try
                        {
                            ammo = Activator.CreateInstance( kvp.Key ) as Item;
                        }
                        catch
                        {
                        }
 
                        if ( ammo != null )
                        {
                            string name = ammo.Name;
                            ammo.Amount = kvp.Value;
 
                            if ( name == null )
                            {
                                if ( ammo is Arrow )
                                    name = "arrow";
                                else if ( ammo is Bolt )
                                    name = "bolt";
                            }
 
                            if ( name != null && ammo.Amount > 1 )
                                name = String.Format( "{0}s", name );
 
                            if ( name == null )
                                name = String.Format( "#{0}", ammo.LabelNumber );
 
                            PlaceInBackpack( ammo );
                            SendLocalizedMessage( 1073504, String.Format( "{0}\t{1}", ammo.Amount, name ) ); // You recover ~1_NUM~ ~2_AMMO~.
                        }
                    }
                }
 
                m_RecoverableAmmo.Clear();
            }
        }
 
        #endregion
 
        private DateTime m_AnkhNextUse;
 
        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime AnkhNextUse
        {
            get{ return m_AnkhNextUse; }
            set{ m_AnkhNextUse = value; }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public TimeSpan DisguiseTimeLeft
        {
            get{ return DisguiseTimers.TimeRemaining( this ); }
        }
 
        private DateTime m_PeacedUntil;
 
        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime PeacedUntil
        {
            get { return m_PeacedUntil; }
            set { m_PeacedUntil = value; }
        }
 
        #region Scroll of Alacrity
        private DateTime m_AcceleratedStart;
 
        [CommandProperty(AccessLevel.GameMaster)]
        public DateTime AcceleratedStart
        {
            get { return m_AcceleratedStart; }
            set { m_AcceleratedStart = value; }
        }
 
        private SkillName m_AcceleratedSkill;
 
        [CommandProperty(AccessLevel.GameMaster)]
        public SkillName AcceleratedSkill
        {
            get { return m_AcceleratedSkill; }
            set { m_AcceleratedSkill = value; }
        }
        #endregion
 
        public static Direction GetDirection4( Point3D from, Point3D to )
        {
            int dx = from.X - to.X;
            int dy = from.Y - to.Y;
 
            int rx = dx - dy;
            int ry = dx + dy;
 
            Direction ret;
 
            if ( rx >= 0 && ry >= 0 )
                ret = Direction.West;
            else if ( rx >= 0 && ry < 0 )
                ret = Direction.South;
            else if ( rx < 0 && ry < 0 )
                ret = Direction.East;
            else
                ret = Direction.North;
 
            return ret;
        }
 
        public override bool OnDroppedItemToWorld( Item item, Point3D location )
        {
            if ( !base.OnDroppedItemToWorld( item, location ) )
                return false;
 
            IPooledEnumerable mobiles = Map.GetMobilesInRange( location, 0 );
 
            foreach ( Mobile m in mobiles )
            {
                if ( m.Z >= location.Z && m.Z < location.Z + 16 )
                {
                    mobiles.Free();
                    return false;
                }
            }
 
            mobiles.Free();
 
            BounceInfo bi = item.GetBounce();
 
            if ( bi != null )
            {
                Type type = item.GetType();
 
                if ( type.IsDefined( typeof( FurnitureAttribute ), true ) || type.IsDefined( typeof( DynamicFlipingAttribute ), true ) )
                {
                    object[] objs = type.GetCustomAttributes( typeof( FlipableAttribute ), true );
 
                    if ( objs != null && objs.Length > 0 )
                    {
                        FlipableAttribute fp = objs[0] as FlipableAttribute;
 
                        if ( fp != null )
                        {
                            int[] itemIDs = fp.ItemIDs;
 
                            Point3D oldWorldLoc = bi.m_WorldLoc;
                            Point3D newWorldLoc = location;
 
                            if ( oldWorldLoc.X != newWorldLoc.X || oldWorldLoc.Y != newWorldLoc.Y )
                            {
                                Direction dir = GetDirection4( oldWorldLoc, newWorldLoc );
 
                                if ( itemIDs.Length == 2 )
                                {
                                    switch ( dir )
                                    {
                                        case Direction.North:
                                        case Direction.South: item.ItemID = itemIDs[0]; break;
                                        case Direction.East:
                                        case Direction.West: item.ItemID = itemIDs[1]; break;
                                    }
                                }
                                else if ( itemIDs.Length == 4 )
                                {
                                    switch ( dir )
                                    {
                                        case Direction.South: item.ItemID = itemIDs[0]; break;
                                        case Direction.East: item.ItemID = itemIDs[1]; break;
                                        case Direction.North: item.ItemID = itemIDs[2]; break;
                                        case Direction.West: item.ItemID = itemIDs[3]; break;
                                    }
                                }
                            }
                        }
                    }
                }
            }
 
            return true;
        }
 
        public override int GetPacketFlags()
        {
            int flags = base.GetPacketFlags();
 
            if ( m_IgnoreMobiles )
                flags |= 0x10;
 
            return flags;
        }
 
        public override int GetOldPacketFlags()
        {
            int flags = base.GetOldPacketFlags();
 
            if ( m_IgnoreMobiles )
                flags |= 0x10;
 
            return flags;
        }
 
        public bool GetFlag( PlayerFlag flag )
        {
            return ( (m_Flags & flag) != 0 );
        }
 
        public void SetFlag( PlayerFlag flag, bool value )
        {
            if ( value )
                m_Flags |= flag;
            else
                m_Flags &= ~flag;
        }
 
        public DesignContext DesignContext
        {
            get{ return m_DesignContext; }
            set{ m_DesignContext = value; }
        }
 
        public static void Initialize()
        {
            if ( FastwalkPrevention )
                PacketHandlers.RegisterThrottler( 0x02, new ThrottlePacketCallback( MovementThrottle_Callback ) );
 
            EventSink.Login += new LoginEventHandler( OnLogin );
            EventSink.Logout += new LogoutEventHandler( OnLogout );
            EventSink.Connected += new ConnectedEventHandler( EventSink_Connected );
            EventSink.Disconnected += new DisconnectedEventHandler( EventSink_Disconnected );
 
            if( Core.SE )
            {
                Timer.DelayCall( TimeSpan.Zero, new TimerCallback( CheckPets ) );
            }
        }
 
        private static void CheckPets()
        {
            foreach( Mobile m in World.Mobiles.Values )
            {
                if( m is PlayerMobile )
                {
                    PlayerMobile pm = (PlayerMobile)m;
 
                    if((( !pm.Mounted || ( pm.Mount != null && pm.Mount is EtherealMount )) && ( pm.AllFollowers.Count > pm.AutoStabled.Count )) ||
                        ( pm.Mounted && ( pm.AllFollowers.Count  > ( pm.AutoStabled.Count +1 ))))
                    {
                        pm.AutoStablePets(); /* autostable checks summons, et al: no need here */
                    }
                }
            }
        }
 
        public override void OnSkillInvalidated( Skill skill )
        {
            if ( Core.AOS && skill.SkillName == SkillName.MagicResist )
                UpdateResistances();
        }
 
        public override int GetMaxResistance( ResistanceType type )
        {
            if ( AccessLevel > AccessLevel.Player )
                return int.MaxValue;
 
            int max = base.GetMaxResistance( type );
 
            if ( type != ResistanceType.Physical && 60 < max && Spells.Fourth.CurseSpell.UnderEffect( this ) )
                max = 60;
 
            if( Core.ML && this.Race == Race.Elf && type == ResistanceType.Energy )
                max += 5; //Intended to go after the 60 max from curse
 
            return max;
        }
 
        protected override void OnRaceChange( Race oldRace )
        {
            ValidateEquipment();
            UpdateResistances();
        }
 
        public override int MaxWeight { get { return (((Core.ML && this.Race == Race.Human) ? 100 : 40) + (int)(3.5 * this.Str)); } }
 
        private int m_LastGlobalLight = -1, m_LastPersonalLight = -1;
 
        public override void OnNetStateChanged()
        {
            m_LastGlobalLight = -1;
            m_LastPersonalLight = -1;
        }
 
        public override void ComputeBaseLightLevels( out int global, out int personal )
        {
            global = LightCycle.ComputeLevelFor( this );
 
            bool racialNightSight = (Core.ML && this.Race == Race.Elf);
 
            if ( this.LightLevel < 21 && ( AosAttributes.GetValue( this, AosAttribute.NightSight ) > 0 || racialNightSight ))
                personal = 21;
            else
                personal = this.LightLevel;
        }
 
        public override void CheckLightLevels( bool forceResend )
        {
            NetState ns = this.NetState;
 
            if ( ns == null )
                return;
 
            int global, personal;
 
            ComputeLightLevels( out global, out personal );
 
            if ( !forceResend )
                forceResend = ( global != m_LastGlobalLight || personal != m_LastPersonalLight );
 
            if ( !forceResend )
                return;
 
            m_LastGlobalLight = global;
            m_LastPersonalLight = personal;
 
            ns.Send( GlobalLightLevel.Instantiate( global ) );
            ns.Send( new PersonalLightLevel( this, personal ) );
        }
 
        public override int GetMinResistance( ResistanceType type )
        {
            int magicResist = (int)(Skills[SkillName.MagicResist].Value * 10);
            int min = int.MinValue;
 
            if ( magicResist >= 1000 )
                min = 40 + ((magicResist - 1000) / 50);
            else if ( magicResist >= 400 )
                min = (magicResist - 400) / 15;
 
            if ( min > MaxPlayerResistance )
                min = MaxPlayerResistance;
 
            int baseMin = base.GetMinResistance( type );
 
            if ( min < baseMin )
                min = baseMin;
 
            return min;
        }
 
        public override void OnManaChange(int oldValue)
        {
            base.OnManaChange(oldValue);
            if (m_ExecutesLightningStrike > 0)
            {
                if (Mana < m_ExecutesLightningStrike)
                {
                    LightningStrike.ClearCurrentMove(this);
                }
            }
        }
 
        private static void OnLogin( LoginEventArgs e )
        {
            Mobile from = e.Mobile;
 
            CheckAtrophies( from );
 
            if ( AccountHandler.LockdownLevel > AccessLevel.Player )
            {
                string notice;
 
                Accounting.Account acct = from.Account as Accounting.Account;
 
                if ( acct == null || !acct.HasAccess( from.NetState ) )
                {
                    if ( from.AccessLevel == AccessLevel.Player )
                        notice = "The server is currently under lockdown. No players are allowed to log in at this time.";
                    else
                        notice = "The server is currently under lockdown. You do not have sufficient access level to connect.";
 
                    Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( Disconnect ), from );
                }
                else if ( from.AccessLevel >= AccessLevel.Administrator )
                {
                    notice = "The server is currently under lockdown. As you are an administrator, you may change this from the [Admin gump.";
                }
                else
                {
                    notice = "The server is currently under lockdown. You have sufficient access level to connect.";
                }
 
                from.SendGump( new NoticeGump( 1060637, 30720, notice, 0xFFC000, 300, 140, null, null ) );
                return;
            }
 
            if( from is PlayerMobile )
                ((PlayerMobile)from).ClaimAutoStabledPets();
        }
 
        private bool m_NoDeltaRecursion;
 
        public void ValidateEquipment()
        {
            if ( m_NoDeltaRecursion || Map == null || Map == Map.Internal )
                return;
 
            if ( this.Items == null )
                return;
 
            m_NoDeltaRecursion = true;
            Timer.DelayCall( TimeSpan.Zero, new TimerCallback( ValidateEquipment_Sandbox ) );
        }
 
        private void ValidateEquipment_Sandbox()
        {
            try
            {
                if ( Map == null || Map == Map.Internal )
                    return;
 
                List<Item> items = this.Items;
 
                if ( items == null )
                    return;
 
                bool moved = false;
 
                int str = this.Str;
                int dex = this.Dex;
                int intel = this.Int;
 
                #region Factions
                int factionItemCount = 0;
                #endregion
 
                Mobile from = this;
 
                #region Ethics
                Ethics.Ethic ethic = Ethics.Ethic.Find( from );
                #endregion
 
                for ( int i = items.Count - 1; i >= 0; --i )
                {
                    if ( i >= items.Count )
                        continue;
 
                    Item item = items[i];
 
                    #region Ethics
                    if ( ( item.SavedFlags & 0x100 ) != 0 )
                    {
                        if ( item.Hue != Ethics.Ethic.Hero.Definition.PrimaryHue )
                        {
                            item.SavedFlags &= ~0x100;
                        }
                        else if ( ethic != Ethics.Ethic.Hero )
                        {
                            from.AddToBackpack( item );
                            moved = true;
                            continue;
                        }
                    }
                    else if ( ( item.SavedFlags & 0x200 ) != 0 )
                    {
                        if ( item.Hue != Ethics.Ethic.Evil.Definition.PrimaryHue )
                        {
                            item.SavedFlags &= ~0x200;
                        }
                        else if ( ethic != Ethics.Ethic.Evil )
                        {
                            from.AddToBackpack( item );
                            moved = true;
                            continue;
                        }
                    }
                    #endregion
 
                    if ( item is BaseWeapon )
                    {
                        BaseWeapon weapon = (BaseWeapon)item;
 
                        bool drop = false;
 
                        if( dex < weapon.DexRequirement )
                            drop = true;
                        else if( str < AOS.Scale( weapon.StrRequirement, 100 - weapon.GetLowerStatReq() ) )
                            drop = true;
                        else if( intel < weapon.IntRequirement )
                            drop = true;
                        else if( weapon.RequiredRace != null && weapon.RequiredRace != this.Race )
                            drop = true;
 
                        if ( drop )
                        {
                            string name = weapon.Name;
 
                            if ( name == null )
                                name = String.Format( "#{0}", weapon.LabelNumber );
 
                            from.SendLocalizedMessage( 1062001, name ); // You can no longer wield your ~1_WEAPON~
                            from.AddToBackpack( weapon );
                            moved = true;
                        }
                    }
                    else if ( item is BaseArmor )
                    {
                        BaseArmor armor = (BaseArmor)item;
 
                        bool drop = false;
 
                        if ( !armor.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster )
                        {
                            drop = true;
                        }
                        else if ( !armor.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster )
                        {
                            drop = true;
                        }
                        else if( armor.RequiredRace != null && armor.RequiredRace != this.Race )
                        {
                            drop = true;
                        }
                        else
                        {
                            int strBonus = armor.ComputeStatBonus( StatType.Str ), strReq = armor.ComputeStatReq( StatType.Str );
                            int dexBonus = armor.ComputeStatBonus( StatType.Dex ), dexReq = armor.ComputeStatReq( StatType.Dex );
                            int intBonus = armor.ComputeStatBonus( StatType.Int ), intReq = armor.ComputeStatReq( StatType.Int );
 
                            if( dex < dexReq || (dex + dexBonus) < 1 )
                                drop = true;
                            else if( str < strReq || (str + strBonus) < 1 )
                                drop = true;
                            else if( intel < intReq || (intel + intBonus) < 1 )
                                drop = true;
                        }
 
                        if ( drop )
                        {
                            string name = armor.Name;
 
                            if ( name == null )
                                name = String.Format( "#{0}", armor.LabelNumber );
 
                            if ( armor is BaseShield )
                                from.SendLocalizedMessage( 1062003, name ); // You can no longer equip your ~1_SHIELD~
                            else
                                from.SendLocalizedMessage( 1062002, name ); // You can no longer wear your ~1_ARMOR~
 
                            from.AddToBackpack( armor );
                            moved = true;
                        }
                    }
                    else if ( item is BaseClothing )
                    {
                        BaseClothing clothing = (BaseClothing)item;
 
                        bool drop = false;
 
                        if ( !clothing.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster )
                        {
                            drop = true;
                        }
                        else if ( !clothing.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster )
                        {
                            drop = true;
                        }
                        else if( clothing.RequiredRace != null && clothing.RequiredRace != this.Race )
                        {
                            drop = true;
                        }
                        else
                        {
                            int strBonus = clothing.ComputeStatBonus( StatType.Str );
                            int strReq = clothing.ComputeStatReq( StatType.Str );
 
                            if( str < strReq || (str + strBonus) < 1 )
                                drop = true;
                        }
 
                        if ( drop )
                        {
                            string name = clothing.Name;
 
                            if ( name == null )
                                name = String.Format( "#{0}", clothing.LabelNumber );
 
                            from.SendLocalizedMessage( 1062002, name ); // You can no longer wear your ~1_ARMOR~
 
                            from.AddToBackpack( clothing );
                            moved = true;
                        }
                    }
 
                    FactionItem factionItem = FactionItem.Find( item );
 
                    if ( factionItem != null )
                    {
                        bool drop = false;
 
                        Faction ourFaction = Faction.Find( this );
 
                        if ( ourFaction == null || ourFaction != factionItem.Faction )
                            drop = true;
                        else if ( ++factionItemCount > FactionItem.GetMaxWearables( this ) )
                            drop = true;
 
                        if ( drop )
                        {
                            from.AddToBackpack( item );
                            moved = true;
                        }
                    }
                }
 
                if ( moved )
                    from.SendLocalizedMessage( 500647 ); // Some equipment has been moved to your backpack.
            }
            catch ( Exception e )
            {
                Console.WriteLine( e );
            }
            finally
            {
                m_NoDeltaRecursion = false;
            }
        }
 
        public override void Delta( MobileDelta flag )
        {
            base.Delta( flag );
 
            if ( (flag & MobileDelta.Stat) != 0 )
                ValidateEquipment();
 
            if ( (flag & (MobileDelta.Name | MobileDelta.Hue)) != 0 )
                InvalidateMyRunUO();
        }
 
        private static void Disconnect( object state )
        {
            NetState ns = ((Mobile)state).NetState;
 
            if ( ns != null )
                ns.Dispose();
        }
 
        private static void OnLogout( LogoutEventArgs e )
        {
            if( e.Mobile is PlayerMobile )
                ((PlayerMobile)e.Mobile).AutoStablePets();
        }
 
        private static void EventSink_Connected( ConnectedEventArgs e )
        {
            PlayerMobile pm = e.Mobile as PlayerMobile;
 
            if ( pm != null )
            {
                pm.m_SessionStart = DateTime.Now;
 
                if ( pm.m_Quest != null )
                    pm.m_Quest.StartTimer();
 
                pm.BedrollLogout = false;
                pm.LastOnline = DateTime.Now;
            }
 
            DisguiseTimers.StartTimer( e.Mobile );
 
            Timer.DelayCall( TimeSpan.Zero, new TimerStateCallback( ClearSpecialMovesCallback ), e.Mobile );
        }
 
        private static void ClearSpecialMovesCallback( object state )
        {
            Mobile from = (Mobile)state;
 
            SpecialMove.ClearAllMoves( from );
        }
 
        private static void EventSink_Disconnected( DisconnectedEventArgs e )
        {
            Mobile from = e.Mobile;
            DesignContext context = DesignContext.Find( from );
 
            if ( context != null )
            {
                /* Client disconnected
                *  - Remove design context
                *  - Eject all from house
                *  - Restore relocated entities
                */
 
                // Remove design context
                DesignContext.Remove( from );
 
                // Eject all from house
                from.RevealingAction();
 
                foreach ( Item item in context.Foundation.GetItems() )
                    item.Location = context.Foundation.BanLocation;
 
                foreach ( Mobile mobile in context.Foundation.GetMobiles() )
                    mobile.Location = context.Foundation.BanLocation;
 
                // Restore relocated entities
                context.Foundation.RestoreRelocatedEntities();
            }
 
            PlayerMobile pm = e.Mobile as PlayerMobile;
 
            if ( pm != null )
            {
                pm.m_GameTime += (DateTime.Now - pm.m_SessionStart);
 
                if ( pm.m_Quest != null )
                    pm.m_Quest.StopTimer();
 
                pm.m_SpeechLog = null;
                pm.LastOnline = DateTime.Now;
            }
 
            DisguiseTimers.StopTimer( from );
        }
 
        public override void RevealingAction()
        {
            if ( m_DesignContext != null )
                return;
 
            Spells.Sixth.InvisibilitySpell.RemoveTimer( this );
 
            base.RevealingAction();
 
            m_IsStealthing = false; // IsStealthing should be moved to Server.Mobiles
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public override bool Hidden
        {
            get
            {
                return base.Hidden;
            }
            set
            {
                base.Hidden = value;
 
                RemoveBuff( BuffIcon.Invisibility );    //Always remove, default to the hiding icon EXCEPT in the invis spell where it's explicitly set
 
                if( !Hidden )
                {
                    RemoveBuff( BuffIcon.HidingAndOrStealth );
                }
                else// if( !InvisibilitySpell.HasTimer( this ) )
                {
                    BuffInfo.AddBuff( this, new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) );    //Hidden/Stealthing & You Are Hidden
                }
            }
        }
 
        public override void OnSubItemAdded( Item item )
        {
            if ( AccessLevel < AccessLevel.GameMaster && item.IsChildOf( this.Backpack ) )
            {
                int maxWeight = WeightOverloading.GetMaxWeight( this );
                int curWeight = Mobile.BodyWeight + this.TotalWeight;
 
                if ( curWeight > maxWeight )
                    this.SendLocalizedMessage( 1019035, true, String.Format( " : {0} / {1}", curWeight, maxWeight ) );
            }
        }
 
        public override bool CanBeHarmful( Mobile target, bool message, bool ignoreOurBlessedness )
        {
            if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) )
                return false;
 
            if ( (target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier )
            {
                if ( message )
                {
                    if ( target.Title == null )
                        SendMessage( "{0} the vendor cannot be harmed.", target.Name );
                    else
                        SendMessage( "{0} {1} cannot be harmed.", target.Name, target.Title );
                }
 
                return false;
            }
 
            return base.CanBeHarmful( target, message, ignoreOurBlessedness );
        }
 
        public override bool CanBeBeneficial( Mobile target, bool message, bool allowDead )
        {
            if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) )
                return false;
 
            return base.CanBeBeneficial( target, message, allowDead );
        }
 
        public override bool CheckContextMenuDisplay( IEntity target )
        {
            return ( m_DesignContext == null );
        }
 
        public override void OnItemAdded( Item item )
        {
            base.OnItemAdded( item );
 
            if ( item is BaseArmor || item is BaseWeapon )
            {
                Hits=Hits; Stam=Stam; Mana=Mana;
            }
 
            if ( this.NetState != null )
                CheckLightLevels( false );
 
            InvalidateMyRunUO();
        }
 
        public override void OnItemRemoved( Item item )
        {
            base.OnItemRemoved( item );
 
            if ( item is BaseArmor || item is BaseWeapon )
            {
                Hits=Hits; Stam=Stam; Mana=Mana;
            }
 
            if ( this.NetState != null )
                CheckLightLevels( false );
 
            InvalidateMyRunUO();
        }
 
        public override double ArmorRating
        {
            get
            {
                //BaseArmor ar;
                double rating = 0.0;
 
                AddArmorRating( ref rating, NeckArmor );
                AddArmorRating( ref rating, HandArmor );
                AddArmorRating( ref rating, HeadArmor );
                AddArmorRating( ref rating, ArmsArmor );
                AddArmorRating( ref rating, LegsArmor );
                AddArmorRating( ref rating, ChestArmor );
                AddArmorRating( ref rating, ShieldArmor );
 
                return VirtualArmor + VirtualArmorMod + rating;
            }
        }
 
        private void AddArmorRating( ref double rating, Item armor )
        {
            BaseArmor ar = armor as BaseArmor;
 
            if( ar != null && ( !Core.AOS || ar.ArmorAttributes.MageArmor == 0 ))
                rating += ar.ArmorRatingScaled;
        }
 
        #region [Stats]Max
        [CommandProperty( AccessLevel.GameMaster )]
        public override int HitsMax
        {
            get
            {
                int strBase;
                int strOffs = GetStatOffset( StatType.Str );
 
                if ( Core.AOS )
                {
                    strBase = this.Str;    //this.Str already includes GetStatOffset/str
                    strOffs = AosAttributes.GetValue( this, AosAttribute.BonusHits );
 
                    if ( Core.ML && strOffs > 25 && AccessLevel <= AccessLevel.Player )
                        strOffs = 25;
 
                    if ( AnimalForm.UnderTransformation( this, typeof( BakeKitsune ) ) || AnimalForm.UnderTransformation( this, typeof( GreyWolf ) ) )
                        strOffs += 20;
                }
                else
                {
                    strBase = this.RawStr;
                }
 
                return (strBase / 2) + 50 + strOffs;
            }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public override int StamMax
        {
            get{ return base.StamMax + AosAttributes.GetValue( this, AosAttribute.BonusStam ); }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public override int ManaMax
        {
            get{ return base.ManaMax + AosAttributes.GetValue( this, AosAttribute.BonusMana ) + ((Core.ML && Race == Race.Elf) ? 20 : 0); }
        }
        #endregion
 
        #region Stat Getters/Setters
 
        [CommandProperty( AccessLevel.GameMaster )]
        public override int Str
        {
            get
            {
                if( Core.ML && this.AccessLevel == AccessLevel.Player )
                    return Math.Min( base.Str, 150 );
 
                return base.Str;
            }
            set
            {
                base.Str = value;
            }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public override int Int
        {
            get
            {
                if( Core.ML && this.AccessLevel == AccessLevel.Player )
                    return Math.Min( base.Int, 150 );
 
                return base.Int;
            }
            set
            {
                base.Int = value;
            }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public override int Dex
        {
            get
            {
                if( Core.ML && this.AccessLevel == AccessLevel.Player )
                    return Math.Min( base.Dex, 150 );
 
                return base.Dex;
            }
            set
            {
                base.Dex = value;
            }
        }
 
        #endregion
 
        public override bool Move( Direction d )
        {
            NetState ns = this.NetState;
 
            if ( ns != null )
            {
                if ( HasGump( typeof( ResurrectGump ) ) ) {
                    if ( Alive ) {
                        CloseGump( typeof( ResurrectGump ) );
                    } else {
                        SendLocalizedMessage( 500111 ); // You are frozen and cannot move.
                        return false;
                    }
                }
            }
 
            TimeSpan speed = ComputeMovementSpeed( d );
 
            bool res;
 
            if ( !Alive )
                Server.Movement.MovementImpl.IgnoreMovableImpassables = true;
 
            res = base.Move( d );
 
            Server.Movement.MovementImpl.IgnoreMovableImpassables = false;
 
            if ( !res )
                return false;
 
            m_NextMovementTime += speed;
 
            return true;
        }
 
        public override bool CheckMovement( Direction d, out int newZ )
        {
            DesignContext context = m_DesignContext;
 
            if ( context == null )
                return base.CheckMovement( d, out newZ );
 
            HouseFoundation foundation = context.Foundation;
 
            newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level, context.Foundation );
 
            int newX = this.X, newY = this.Y;
            Movement.Movement.Offset( d, ref newX, ref newY );
 
            int startX = foundation.X + foundation.Components.Min.X + 1;
            int startY = foundation.Y + foundation.Components.Min.Y + 1;
            int endX = startX + foundation.Components.Width - 1;
            int endY = startY + foundation.Components.Height - 2;
 
            return ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map );
        }
 
        public override bool AllowItemUse( Item item )
        {
            #region Dueling
            if ( m_DuelContext != null && !m_DuelContext.AllowItemUse( this, item ) )
                return false;
            #endregion
 
            return DesignContext.Check( this );
        }
 
        public SkillName[] AnimalFormRestrictedSkills{ get{ return m_AnimalFormRestrictedSkills; } }
 
        private SkillName[] m_AnimalFormRestrictedSkills = new SkillName[]
        {
            SkillName.ArmsLore,    SkillName.Begging, SkillName.Discordance, SkillName.Forensics,
            SkillName.Inscribe, SkillName.ItemID, SkillName.Meditation, SkillName.Peacemaking,
            SkillName.Provocation, SkillName.RemoveTrap, SkillName.SpiritSpeak, SkillName.Stealing,
            SkillName.TasteID
        };
 
        public override bool AllowSkillUse( SkillName skill )
        {
            if ( AnimalForm.UnderTransformation( this ) )
            {
                for( int i = 0; i < m_AnimalFormRestrictedSkills.Length; i++ )
                {
                    if( m_AnimalFormRestrictedSkills[i] == skill )
                    {
                        SendLocalizedMessage( 1070771 ); // You cannot use that skill in this form.
                        return false;
                    }
                }
            }
 
            #region Dueling
            if ( m_DuelContext != null && !m_DuelContext.AllowSkillUse( this, skill ) )
                return false;
            #endregion
 
            return DesignContext.Check( this );
        }
 
        private bool m_LastProtectedMessage;
        private int m_NextProtectionCheck = 10;
 
        public virtual void RecheckTownProtection()
        {
            m_NextProtectionCheck = 10;
 
            Regions.GuardedRegion reg = (Regions.GuardedRegion) this.Region.GetRegion( typeof( Regions.GuardedRegion ) );
            bool isProtected = ( reg != null && !reg.IsDisabled() );
 
            if ( isProtected != m_LastProtectedMessage )
            {
                if ( isProtected )
                    SendLocalizedMessage( 500112 ); // You are now under the protection of the town guards.
                else
                    SendLocalizedMessage( 500113 ); // You have left the protection of the town guards.
 
                m_LastProtectedMessage = isProtected;
            }
        }
 
        public override void MoveToWorld( Point3D loc, Map map )
        {
            base.MoveToWorld( loc, map );
 
            RecheckTownProtection();
        }
 
        public override void SetLocation( Point3D loc, bool isTeleport )
        {
            if ( !isTeleport && AccessLevel == AccessLevel.Player )
            {
                // moving, not teleporting
                int zDrop = ( this.Location.Z - loc.Z );
 
                if ( zDrop > 20 ) // we fell more than one story
                    Hits -= ((zDrop / 20) * 10) - 5; // deal some damage; does not kill, disrupt, etc
            }
 
            base.SetLocation( loc, isTeleport );
 
            if ( isTeleport || --m_NextProtectionCheck == 0 )
                RecheckTownProtection();
        }
 
        public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
        {
            base.GetContextMenuEntries( from, list );
 
            if ( from == this )
            {
                if ( m_Quest != null )
                    m_Quest.GetContextMenuEntries( list );
 
                if ( Alive && InsuranceEnabled )
                {
                    list.Add( new CallbackEntry( 6201, new ContextCallback( ToggleItemInsurance ) ) );
 
                    if ( AutoRenewInsurance )
                        list.Add( new CallbackEntry( 6202, new ContextCallback( CancelRenewInventoryInsurance ) ) );
                    else
                        list.Add( new CallbackEntry( 6200, new ContextCallback( AutoRenewInventoryInsurance ) ) );
                }
 
                BaseHouse house = BaseHouse.FindHouseAt( this );
 
                if ( house != null )
                {
                    if ( Alive && house.InternalizedVendors.Count > 0 && house.IsOwner( this ) )
                        list.Add( new CallbackEntry( 6204, new ContextCallback( GetVendor ) ) );
 
                    if ( house.IsAosRules && !Region.IsPartOf( typeof( Engines.ConPVP.SafeZone ) ) ) // Dueling
                        list.Add( new CallbackEntry( 6207, new ContextCallback( LeaveHouse ) ) );
                }
 
                if ( m_JusticeProtectors.Count > 0 )
                    list.Add( new CallbackEntry( 6157, new ContextCallback( CancelProtection ) ) );
 
                if( Alive )
                    list.Add( new CallbackEntry( 6210, new ContextCallback( ToggleChampionTitleDisplay ) ) );
            }
            if ( from != this )
            {
                if ( Alive && Core.Expansion >= Expansion.AOS )
                {
                    Party theirParty = from.Party as Party;
                    Party ourParty = this.Party as Party;
 
                    if ( theirParty == null && ourParty == null ) {
                        list.Add( new AddToPartyEntry( from, this ) );
                    } else if ( theirParty != null && theirParty.Leader == from ) {
                        if ( ourParty == null ) {
                            list.Add( new AddToPartyEntry( from, this ) );
                        } else if ( ourParty == theirParty ) {
                            list.Add( new RemoveFromPartyEntry( from, this ) );
                        }
                    }
                }
 
                BaseHouse curhouse = BaseHouse.FindHouseAt( this );
 
                if( curhouse != null )
                {
                    if ( Alive && Core.Expansion >= Expansion.AOS && curhouse.IsAosRules && curhouse.IsFriend( from ) )
                        list.Add( new EjectPlayerEntry( from, this ) );
                }
            }
        }
 
        private void CancelProtection()
        {
            for ( int i = 0; i < m_JusticeProtectors.Count; ++i )
            {
                Mobile prot = m_JusticeProtectors[i];
 
                string args = String.Format( "{0}\t{1}", this.Name, prot.Name );
 
                prot.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
                this.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
            }
 
            m_JusticeProtectors.Clear();
        }
 
        #region Insurance
 
        private void ToggleItemInsurance()
        {
            if ( !CheckAlive() )
                return;
 
            BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
            SendLocalizedMessage( 1060868 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
        }
 
        private bool CanInsure( Item item )
        {
            if ( (( item is Container) && !(item is BaseQuiver)) || item is BagOfSending || item is KeyRing )
                return false;
 
            if ( (item is Spellbook && item.LootType == LootType.Blessed)|| item is Runebook || item is PotionKeg || item is Sigil )
                return false;
 
            if ( item.Stackable )
                return false;
 
            if ( item.LootType == LootType.Cursed )
                return false;
 
            if ( item.ItemID == 0x204E ) // death shroud
                return false;
 
            return true;
        }
 
        private void ToggleItemInsurance_Callback( Mobile from, object obj )
        {
            if ( !CheckAlive() )
                return;
 
            Item item = obj as Item;
 
            if ( item == null || !item.IsChildOf( this ) )
            {
                BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
                SendLocalizedMessage( 1060871, "", 0x23 ); // You can only insure items that you have equipped or that are in your backpack
            }
            else if ( item.Insured )
            {
                item.Insured = false;
 
                SendLocalizedMessage( 1060874, "", 0x35 ); // You cancel the insurance on the item
 
                BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
                SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
            }
            else if ( !CanInsure( item ) )
            {
                BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
                SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that
            }
            else if ( item.LootType == LootType.Blessed || item.LootType == LootType.Newbied || item.BlessedFor == from )
            {
                BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
                SendLocalizedMessage( 1060870, "", 0x23 ); // That item is blessed and does not need to be insured
                SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that
            }
            else
            {
                if ( !item.PayedInsurance )
                {
                    if ( Banker.Withdraw( from, 600 ) )
                    {
                        SendLocalizedMessage( 1060398, "600" ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
                        item.PayedInsurance = true;
                    }
                    else
                    {
                        SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
                        return;
                    }
                }
 
                item.Insured = true;
 
                SendLocalizedMessage( 1060873, "", 0x23 ); // You have insured the item
 
                BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
                SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
            }
        }
 
        private void AutoRenewInventoryInsurance()
        {
            if ( !CheckAlive() )
                return;
 
            SendLocalizedMessage( 1060881, "", 0x23 ); // You have selected to automatically reinsure all insured items upon death
            AutoRenewInsurance = true;
        }
 
        private void CancelRenewInventoryInsurance()
        {
            if ( !CheckAlive() )
                return;
 
            if( Core.SE )
            {
                if( !HasGump( typeof( CancelRenewInventoryInsuranceGump ) ) )
                    SendGump( new CancelRenewInventoryInsuranceGump( this ) );
            }
            else
            {
                SendLocalizedMessage( 1061075, "", 0x23 ); // You have cancelled automatically reinsuring all insured items upon death
                AutoRenewInsurance = false;
            }
        }
 
        private class CancelRenewInventoryInsuranceGump : Gump
        {
            private PlayerMobile m_Player;
 
            public CancelRenewInventoryInsuranceGump( PlayerMobile player ) : base( 250, 200 )
            {
                m_Player = player;
 
                AddBackground( 0, 0, 240, 142, 0x13BE );
                AddImageTiled( 6, 6, 228, 100, 0xA40 );
                AddImageTiled( 6, 116, 228, 20, 0xA40 );
                AddAlphaRegion( 6, 6, 228, 142 );
 
                AddHtmlLocalized( 8, 8, 228, 100, 1071021, 0x7FFF, false, false ); // You are about to disable inventory insurance auto-renewal.
 
                AddButton( 6, 116, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0 );
                AddHtmlLocalized( 40, 118, 450, 20, 1060051, 0x7FFF, false, false ); // CANCEL
 
                AddButton( 114, 116, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
                AddHtmlLocalized( 148, 118, 450, 20, 1071022, 0x7FFF, false, false ); // DISABLE IT!
            }
 
            public override void OnResponse( NetState sender, RelayInfo info )
            {
                if ( !m_Player.CheckAlive() )
                    return;
 
                if ( info.ButtonID == 1 )
                {
                    m_Player.SendLocalizedMessage( 1061075, "", 0x23 ); // You have cancelled automatically reinsuring all insured items upon death
                    m_Player.AutoRenewInsurance = false;
                }
                else
                {
                    m_Player.SendLocalizedMessage( 1042021 ); // Cancelled.
                }
            }
        }
 
        #endregion
 
        private void GetVendor()
        {
            BaseHouse house = BaseHouse.FindHouseAt( this );
 
            if ( CheckAlive() && house != null && house.IsOwner( this ) && house.InternalizedVendors.Count > 0 )
            {
                CloseGump( typeof( ReclaimVendorGump ) );
                SendGump( new ReclaimVendorGump( house ) );
            }
        }
 
        private void LeaveHouse()
        {
            BaseHouse house = BaseHouse.FindHouseAt( this );
 
            if ( house != null )
                this.Location = house.BanLocation;
        }
 
        private delegate void ContextCallback();
 
        private class CallbackEntry : ContextMenuEntry
        {
            private ContextCallback m_Callback;
 
            public CallbackEntry( int number, ContextCallback callback ) : this( number, -1, callback )
            {
            }
 
            public CallbackEntry( int number, int range, ContextCallback callback ) : base( number, range )
            {
                m_Callback = callback;
            }
 
            public override void OnClick()
            {
                if ( m_Callback != null )
                    m_Callback();
            }
        }
 
        public override void DisruptiveAction()
        {
            if( Meditating )
            {
                RemoveBuff( BuffIcon.ActiveMeditation );
            }
 
            base.DisruptiveAction();
        }
 
        public override void OnDoubleClick( Mobile from )
        {
            if ( this == from && !Warmode )
            {
                IMount mount = Mount;
 
                if ( mount != null && !DesignContext.Check( this ) )
                    return;
            }
 
            base.OnDoubleClick( from );
        }
 
        public override void DisplayPaperdollTo( Mobile to )
        {
            if ( DesignContext.Check( this ) )
                base.DisplayPaperdollTo( to );
        }
 
        private static bool m_NoRecursion;
 
        public override bool CheckEquip( Item item )
        {
            if ( !base.CheckEquip( item ) )
                return false;
 
            #region Dueling
            if ( m_DuelContext != null && !m_DuelContext.AllowItemEquip( this, item ) )
                return false;
            #endregion
 
            #region Factions
            FactionItem factionItem = FactionItem.Find( item );
 
            if ( factionItem != null )
            {
                Faction faction = Faction.Find( this );
 
                if ( faction == null )
                {
                    SendLocalizedMessage( 1010371 ); // You cannot equip a faction item!
                    return false;
                }
                else if ( faction != factionItem.Faction )
                {
                    SendLocalizedMessage( 1010372 ); // You cannot equip an opposing faction's item!
                    return false;
                }
                else
                {
                    int maxWearables = FactionItem.GetMaxWearables( this );
 
                    for ( int i = 0; i < Items.Count; ++i )
                    {
                        Item equiped = Items[i];
 
                        if ( item != equiped && FactionItem.Find( equiped ) != null )
                        {
                            if ( --maxWearables == 0 )
                            {
                                SendLocalizedMessage( 1010373 ); // You do not have enough rank to equip more faction items!
                                return false;
                            }
                        }
                    }
                }
            }
            #endregion
 
            if ( this.AccessLevel < AccessLevel.GameMaster && item.Layer != Layer.Mount && this.HasTrade )
            {
                BounceInfo bounce = item.GetBounce();
 
                if ( bounce != null )
                {
                    if ( bounce.m_Parent is Item )
                    {
                        Item parent = (Item) bounce.m_Parent;
 
                        if ( parent == this.Backpack || parent.IsChildOf( this.Backpack ) )
                            return true;
                    }
                    else if ( bounce.m_Parent == this )
                    {
                        return true;
                    }
                }
 
                SendLocalizedMessage( 1004042 ); // You can only equip what you are already carrying while you have a trade pending.
                return false;
            }
 
            return true;
        }
 
        public override bool CheckTrade( Mobile to, Item item, SecureTradeContainer cont, bool message, bool checkItems, int plusItems, int plusWeight )
        {
            int msgNum = 0;
 
            if ( cont == null )
            {
                if ( to.Holding != null )
                    msgNum = 1062727; // You cannot trade with someone who is dragging something.
                else if ( this.HasTrade )
                    msgNum = 1062781; // You are already trading with someone else!
                else if ( to.HasTrade )
                    msgNum = 1062779; // That person is already involved in a trade
            }
 
            if ( msgNum == 0 )
            {
                if ( cont != null )
                {
                    plusItems += cont.TotalItems;
                    plusWeight += cont.TotalWeight;
                }
 
                if ( this.Backpack == null || !this.Backpack.CheckHold( this, item, false, checkItems, plusItems, plusWeight ) )
                    msgNum = 1004040; // You would not be able to hold this if the trade failed.
                else if ( to.Backpack == null || !to.Backpack.CheckHold( to, item, false, checkItems, plusItems, plusWeight ) )
                    msgNum = 1004039; // The recipient of this trade would not be able to carry this.
                else
                    msgNum = CheckContentForTrade( item );
            }
 
            if ( msgNum != 0 )
            {
                if ( message )
                    this.SendLocalizedMessage( msgNum );
 
                return false;
            }
 
            return true;
        }
 
        private static int CheckContentForTrade( Item item )
        {
            if ( item is TrapableContainer && ((TrapableContainer)item).TrapType != TrapType.None )
                return 1004044; // You may not trade trapped items.
 
            if ( SkillHandlers.StolenItem.IsStolen( item ) )
                return 1004043; // You may not trade recently stolen items.
 
            if ( item is Container )
            {
                foreach ( Item subItem in item.Items )
                {
                    int msg = CheckContentForTrade( subItem );
 
                    if ( msg != 0 )
                        return msg;
                }
            }
 
            return 0;
        }
 
        public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
        {
            if ( !base.CheckNonlocalDrop( from, item, target ) )
                return false;
 
            if ( from.AccessLevel >= AccessLevel.GameMaster )
                return true;
 
            Container pack = this.Backpack;
            if ( from == this && this.HasTrade && ( target == pack || target.IsChildOf( pack ) ) )
            {
                BounceInfo bounce = item.GetBounce();
 
                if ( bounce != null && bounce.m_Parent is Item )
                {
                    Item parent = (Item) bounce.m_Parent;
 
                    if ( parent == pack || parent.IsChildOf( pack ) )
                        return true;
                }
 
                SendLocalizedMessage( 1004041 ); // You can't do that while you have a trade pending.
                return false;
            }
 
            return true;
        }
 
        protected override void OnLocationChange( Point3D oldLocation )
        {
            CheckLightLevels( false );
 
            #region Dueling
            if ( m_DuelContext != null )
                m_DuelContext.OnLocationChanged( this );
            #endregion
 
            DesignContext context = m_DesignContext;
 
            if ( context == null || m_NoRecursion )
                return;
 
            m_NoRecursion = true;
 
            HouseFoundation foundation = context.Foundation;
 
            int newX = this.X, newY = this.Y;
            int newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level, context.Foundation );
 
            int startX = foundation.X + foundation.Components.Min.X + 1;
            int startY = foundation.Y + foundation.Components.Min.Y + 1;
            int endX = startX + foundation.Components.Width - 1;
            int endY = startY + foundation.Components.Height - 2;
 
            if ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map )
            {
                if ( Z != newZ )
                    Location = new Point3D( X, Y, newZ );
 
                m_NoRecursion = false;
                return;
            }
 
            Location = new Point3D( foundation.X, foundation.Y, newZ );
            Map = foundation.Map;
 
            m_NoRecursion = false;
        }
 
        public override bool OnMoveOver( Mobile m )
        {
            if ( m is BaseCreature && !((BaseCreature)m).Controlled )
                return ( !Alive || !m.Alive || IsDeadBondedPet || m.IsDeadBondedPet ) || ( Hidden && AccessLevel > AccessLevel.Player );
 
            #region Dueling
            if ( Region.IsPartOf( typeof( Engines.ConPVP.SafeZone ) ) && m is PlayerMobile )
            {
                PlayerMobile pm = (PlayerMobile) m;
 
                if ( pm.DuelContext == null || pm.DuelPlayer == null || !pm.DuelContext.Started || pm.DuelContext.Finished || pm.DuelPlayer.Eliminated )
                    return true;
            }
            #endregion
 
            return base.OnMoveOver( m );
        }
 
        public override bool CheckShove( Mobile shoved )
        {
            if( m_IgnoreMobiles || TransformationSpellHelper.UnderTransformation( shoved, typeof( WraithFormSpell ) ) )
                return true;
            else
                return base.CheckShove( shoved );
        }
 
        protected override void OnMapChange( Map oldMap )
        {
            if ( (Map != Faction.Facet && oldMap == Faction.Facet) || (Map == Faction.Facet && oldMap != Faction.Facet) )
                InvalidateProperties();
 
            #region Dueling
            if ( m_DuelContext != null )
                m_DuelContext.OnMapChanged( this );
            #endregion
 
            DesignContext context = m_DesignContext;
 
            if ( context == null || m_NoRecursion )
                return;
 
            m_NoRecursion = true;
 
            HouseFoundation foundation = context.Foundation;
 
            if ( Map != foundation.Map )
                Map = foundation.Map;
 
            m_NoRecursion = false;
        }
 
        public override void OnBeneficialAction( Mobile target, bool isCriminal )
        {
            if ( m_SentHonorContext != null )
                m_SentHonorContext.OnSourceBeneficialAction( target );
 
            base.OnBeneficialAction( target, isCriminal );
        }
 
        public override void OnDamage( int amount, Mobile from, bool willKill )
        {
            int disruptThreshold;
 
            if ( !Core.AOS )
                disruptThreshold = 0;
            else if ( from != null && from.Player )
                disruptThreshold = 18;
            else
                disruptThreshold = 25;
 
            if ( amount > disruptThreshold )
            {
                BandageContext c = BandageContext.GetContext( this );
 
                if ( c != null )
                    c.Slip();
            }
 
            if( Confidence.IsRegenerating( this ) )
                Confidence.StopRegenerating( this );
 
            WeightOverloading.FatigueOnDamage( this, amount );
 
            if ( m_ReceivedHonorContext != null )
                m_ReceivedHonorContext.OnTargetDamaged( from, amount );
            if ( m_SentHonorContext != null )
                m_SentHonorContext.OnSourceDamaged( from, amount );
 
            if ( willKill && from is PlayerMobile )
                Timer.DelayCall( TimeSpan.FromSeconds( 10 ), new TimerCallback( ((PlayerMobile) from).RecoverAmmo ) );
 

Gamble

Traveler
Playermobile continued

Code:
//Level System
            if (willKill && En.Enabled || PvP.Enabled)
                LevelHandler.Set(from, this);
            //End Level System
 
            base.OnDamage( amount, from, willKill );
        }
 
        public override void Resurrect()
        {
            bool wasAlive = this.Alive;
 
            base.Resurrect();
 
            if ( this.Alive && !wasAlive )
            {
                Item deathRobe = new DeathRobe();
 
                if ( !EquipItem( deathRobe ) )
                    deathRobe.Delete();
            }
        }
 
        public override double RacialSkillBonus
        {
            get
            {
                if( Core.ML && this.Race == Race.Human )
                    return 20.0;
 
                return 0;
            }
        }
 
        public override void OnWarmodeChanged()
        {
            if ( !Warmode )
                Timer.DelayCall( TimeSpan.FromSeconds( 10 ), new TimerCallback( RecoverAmmo ) );
        }
 
        private Mobile m_InsuranceAward;
        private int m_InsuranceCost;
        private int m_InsuranceBonus;
 
        private List<Item> m_EquipSnapshot;
 
        public List<Item> EquipSnapshot
        {
            get { return m_EquipSnapshot; }
        }
 
        private bool FindItems_Callback(Item item)
        {
            if (!item.Deleted && (item.LootType == LootType.Blessed || item.Insured))
            {
                if (this.Backpack != item.ParentEntity)
                {
                    return true;
                }
            }
            return false;
        }
 
        public override bool OnBeforeDeath()
        {
            NetState state = NetState;
 
            if ( state != null )
                state.CancelAllTrades();
 
            DropHolding();
 
            if (Backpack != null && !Backpack.Deleted)
            {
                List<Item> ilist = Backpack.FindItemsByType<Item>(FindItems_Callback);
 
                for (int i = 0; i < ilist.Count; i++)
                {
                    Backpack.AddItem(ilist[i]);
                }
            }
 
            m_EquipSnapshot = new List<Item>( this.Items );
 
            m_NonAutoreinsuredItems = 0;
            m_InsuranceCost = 0;
            m_InsuranceAward = base.FindMostRecentDamager( false );
 
            if ( m_InsuranceAward is BaseCreature )
            {
                Mobile master = ((BaseCreature)m_InsuranceAward).GetMaster();
 
                if ( master != null )
                    m_InsuranceAward = master;
            }
 
            if ( m_InsuranceAward != null && (!m_InsuranceAward.Player || m_InsuranceAward == this) )
                m_InsuranceAward = null;
 
            if ( m_InsuranceAward is PlayerMobile )
                ((PlayerMobile)m_InsuranceAward).m_InsuranceBonus = 0;
 
            if ( m_ReceivedHonorContext != null )
                m_ReceivedHonorContext.OnTargetKilled();
            if ( m_SentHonorContext != null )
                m_SentHonorContext.OnSourceKilled();
 
            RecoverAmmo();
 
            return base.OnBeforeDeath();
        }
 
        private bool CheckInsuranceOnDeath( Item item )
        {
            if ( InsuranceEnabled && item.Insured )
            {
                if ( AutoRenewInsurance )
                {
                    int cost = ( m_InsuranceAward == null ? 600 : 300 );
 
                    if ( Banker.Withdraw( this, cost ) )
                    {
                        m_InsuranceCost += cost;
                        item.PayedInsurance = true;
                        SendLocalizedMessage(1060398, cost.ToString()); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
                    }
                    else
                    {
                        SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
                        item.PayedInsurance = false;
                        item.Insured = false;
                        m_NonAutoreinsuredItems++;
                    }
                }
                else
                {
                    item.PayedInsurance = false;
                    item.Insured = false;
                }
 
                if ( m_InsuranceAward != null )
                {
                    if ( Banker.Deposit( m_InsuranceAward, 300 ) )
                    {
                        if ( m_InsuranceAward is PlayerMobile )
                            ((PlayerMobile)m_InsuranceAward).m_InsuranceBonus += 300;
                    }
                }
 
                return true;
            }
 
            return false;
        }
 
        public override DeathMoveResult GetParentMoveResultFor( Item item )
        {
            if ( CheckInsuranceOnDeath( item ) )
                return DeathMoveResult.MoveToBackpack;
 
            DeathMoveResult res = base.GetParentMoveResultFor( item );
 
            if ( res == DeathMoveResult.MoveToCorpse && item.Movable && this.Young )
                res = DeathMoveResult.MoveToBackpack;
 
            return res;
        }
 
        public override DeathMoveResult GetInventoryMoveResultFor( Item item )
        {
            if ( CheckInsuranceOnDeath( item ) )
                return DeathMoveResult.MoveToBackpack;
 
            DeathMoveResult res = base.GetInventoryMoveResultFor( item );
 
            if ( res == DeathMoveResult.MoveToCorpse && item.Movable && this.Young )
                res = DeathMoveResult.MoveToBackpack;
 
            return res;
        }
 
        public override void OnDeath( Container c )
        {
            if (m_NonAutoreinsuredItems > 0)
            {
                SendLocalizedMessage(1061115);
            }
 
            base.OnDeath(c);
 
            m_EquipSnapshot = null;
 
            HueMod = -1;
            NameMod = null;
            SavagePaintExpiration = TimeSpan.Zero;
 
            SetHairMods( -1, -1 );
 
            PolymorphSpell.StopTimer( this );
            IncognitoSpell.StopTimer( this );
            DisguiseTimers.RemoveTimer( this );
 
            EndAction( typeof( PolymorphSpell ) );
            EndAction( typeof( IncognitoSpell ) );
 
            MeerMage.StopEffect( this, false );
 
            SkillHandlers.StolenItem.ReturnOnDeath( this, c );
 
            if ( m_PermaFlags.Count > 0 )
            {
                m_PermaFlags.Clear();
 
                if ( c is Corpse )
                    ((Corpse)c).Criminal = true;
 
                if ( SkillHandlers.Stealing.ClassicMode )
                    Criminal = true;
            }
 
            if ( this.Kills >= 5 && DateTime.Now >= m_NextJustAward )
            {
                Mobile m = FindMostRecentDamager( false );
 
                if( m is BaseCreature )
                    m = ((BaseCreature)m).GetMaster();
 
                if ( m != null && m is PlayerMobile && m != this )
                {
                    bool gainedPath = false;
 
                    int pointsToGain = 0;
 
                    pointsToGain += (int) Math.Sqrt( this.GameTime.TotalSeconds * 4 );
                    pointsToGain *= 5;
                    pointsToGain += (int) Math.Pow( this.Skills.Total / 250, 2 );
 
                    if ( VirtueHelper.Award( m, VirtueName.Justice, pointsToGain, ref gainedPath ) )
                    {
                        if ( gainedPath )
                            m.SendLocalizedMessage( 1049367 ); // You have gained a path in Justice!
                        else
                            m.SendLocalizedMessage( 1049363 ); // You have gained in Justice.
 
                        m.FixedParticles( 0x375A, 9, 20, 5027, EffectLayer.Waist );
                        m.PlaySound( 0x1F7 );
 
                        m_NextJustAward = DateTime.Now + TimeSpan.FromMinutes( pointsToGain / 3 );
                    }
                }
            }
 
            if ( m_InsuranceAward is PlayerMobile )
            {
                PlayerMobile pm = (PlayerMobile)m_InsuranceAward;
 
                if ( pm.m_InsuranceBonus > 0 )
                    pm.SendLocalizedMessage( 1060397, pm.m_InsuranceBonus.ToString() ); // ~1_AMOUNT~ gold has been deposited into your bank box.
            }
 
            Mobile killer = this.FindMostRecentDamager( true );
 
            if ( killer is BaseCreature )
            {
                BaseCreature bc = (BaseCreature)killer;
 
                Mobile master = bc.GetMaster();
                if( master != null )
                    killer = master;
            }
 
            if ( this.Young && m_DuelContext == null )
            {
                if ( YoungDeathTeleport() )
                    Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), new TimerCallback( SendYoungDeathNotice ) );
            }
 
            if ( m_DuelContext == null || !m_DuelContext.Registered || !m_DuelContext.Started || m_DuelPlayer == null || m_DuelPlayer.Eliminated )
                Faction.HandleDeath( this, killer );
 
            Server.Guilds.Guild.HandleDeath( this, killer );
 
            #region Dueling
            if ( m_DuelContext != null )
                m_DuelContext.OnDeath( this, c );
            #endregion
 
            if( m_BuffTable != null )
            {
                List<BuffInfo> list = new List<BuffInfo>();
 
                foreach( BuffInfo buff in m_BuffTable.Values )
                {
                    if( !buff.RetainThroughDeath )
                    {
                        list.Add( buff );
                    }
                }
 
                for( int i = 0; i < list.Count; i++ )
                {
                    RemoveBuff( list[i] );
                }
            }
        }
 
        private List<Mobile> m_PermaFlags;
        private List<Mobile> m_VisList;
        private Hashtable m_AntiMacroTable;
        private TimeSpan m_GameTime;
        private TimeSpan m_ShortTermElapse;
        private TimeSpan m_LongTermElapse;
        private DateTime m_SessionStart;
        private DateTime m_LastEscortTime;
        private DateTime m_LastPetBallTime;
        private DateTime m_NextSmithBulkOrder;
        private DateTime m_NextTailorBulkOrder;
        private DateTime m_SavagePaintExpiration;
        private SkillName m_Learning = (SkillName)(-1);
 
        public SkillName Learning
        {
            get{ return m_Learning; }
            set{ m_Learning = value; }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public TimeSpan SavagePaintExpiration
        {
            get
            {
                TimeSpan ts = m_SavagePaintExpiration - DateTime.Now;
 
                if ( ts < TimeSpan.Zero )
                    ts = TimeSpan.Zero;
 
                return ts;
            }
            set
            {
                m_SavagePaintExpiration = DateTime.Now + value;
            }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public TimeSpan NextSmithBulkOrder
        {
            get
            {
                TimeSpan ts = m_NextSmithBulkOrder - DateTime.Now;
 
                if ( ts < TimeSpan.Zero )
                    ts = TimeSpan.Zero;
 
                return ts;
            }
            set
            {
                try{ m_NextSmithBulkOrder = DateTime.Now + value; }
                catch{}
            }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public TimeSpan NextTailorBulkOrder
        {
            get
            {
                TimeSpan ts = m_NextTailorBulkOrder - DateTime.Now;
 
                if ( ts < TimeSpan.Zero )
                    ts = TimeSpan.Zero;
 
                return ts;
            }
            set
            {
                try{ m_NextTailorBulkOrder = DateTime.Now + value; }
                catch{}
            }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime LastEscortTime
        {
            get{ return m_LastEscortTime; }
            set{ m_LastEscortTime = value; }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime LastPetBallTime
        {
            get{ return m_LastPetBallTime; }
            set{ m_LastPetBallTime = value; }
        }
 
        public PlayerMobile()
        {
            m_AutoStabled = new List<Mobile>();
 
            m_VisList = new List<Mobile>();
            m_PermaFlags = new List<Mobile>();
            m_AntiMacroTable = new Hashtable();
            m_RecentlyReported = new List<Mobile>();
 
            m_BOBFilter = new Engines.BulkOrders.BOBFilter();
 
            m_GameTime = TimeSpan.Zero;
            m_ShortTermElapse = TimeSpan.FromHours( 8.0 );
            m_LongTermElapse = TimeSpan.FromHours( 40.0 );
 
            m_JusticeProtectors = new List<Mobile>();
            m_GuildRank = Guilds.RankDefinition.Lowest;
 
            m_ChampionTitles = new ChampionTitleInfo();
 
            InvalidateMyRunUO();
        }
 
        public override bool MutateSpeech( List<Mobile> hears, ref string text, ref object context )
        {
            if ( Alive )
                return false;
 
            if ( Core.ML && Skills[SkillName.SpiritSpeak].Value >= 100.0 )
                return false;
 
            if ( Core.AOS )
            {
                for ( int i = 0; i < hears.Count; ++i )
                {
                    Mobile m = hears[i];
 
                    if ( m != this && m.Skills[SkillName.SpiritSpeak].Value >= 100.0 )
                        return false;
                }
            }
 
            return base.MutateSpeech( hears, ref text, ref context );
        }
 
        public override void DoSpeech( string text, int[] keywords, MessageType type, int hue )
        {
            if( Guilds.Guild.NewGuildSystem && (type == MessageType.Guild || type == MessageType.Alliance) )
            {
                Guilds.Guild g = this.Guild as Guilds.Guild;
                if( g == null )
                {
                    SendLocalizedMessage( 1063142 ); // You are not in a guild!
                }
                else if( type == MessageType.Alliance )
                {
                    if( g.Alliance != null && g.Alliance.IsMember( g ) )
                    {
                        //g.Alliance.AllianceTextMessage( hue, "[Alliance][{0}]: {1}", this.Name, text );
                        g.Alliance.AllianceChat( this, text );
                        SendToStaffMessage( this, "[Alliance]: {0}", text );
 
                        m_AllianceMessageHue = hue;
                    }
                    else
                    {
                        SendLocalizedMessage( 1071020 ); // You are not in an alliance!
                    }
                }
                else    //Type == MessageType.Guild
                {
                    m_GuildMessageHue = hue;
 
                    g.GuildChat( this, text );
                    SendToStaffMessage( this, "[Guild]: {0}", text );
                }
            }
            else
            {
                base.DoSpeech( text, keywords, type, hue );
            }
        }
 
        private static void SendToStaffMessage( Mobile from, string text )
        {
            Packet p = null;
 
            foreach( NetState ns in from.GetClientsInRange( 8 ) )
            {
                Mobile mob = ns.Mobile;
 
                if( mob != null && mob.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel )
                {
                    if( p == null )
                        p = Packet.Acquire( new UnicodeMessage( from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3, from.Language, from.Name, text ) );
 
                    ns.Send( p );
                }
            }
 
            Packet.Release( p );
        }
 
        private static void SendToStaffMessage( Mobile from, string format, params object[] args )
        {
            SendToStaffMessage( from, String.Format( format, args ) );
        }
 
        public override void Damage( int amount, Mobile from )
        {
            if ( Spells.Necromancy.EvilOmenSpell.TryEndEffect( this ) )
                amount = (int)(amount * 1.25);
 
            Mobile oath = Spells.Necromancy.BloodOathSpell.GetBloodOath( from );
 
                /* Per EA's UO Herald Pub48 (ML):
                * ((resist spellsx10)/20 + 10=percentage of damage resisted)
                */
 
            if ( oath == this )
            {
                amount = (int)(amount * 1.1);
 
                if( amount > 35 && from is PlayerMobile )  /* capped @ 35, seems no expansion */
                {
                    amount = 35;
                }
 
                if( Core.ML )
                {
                    from.Damage( (int)(amount * ( 1 - ((( from.Skills.MagicResist.Value * .5 ) + 10) / 100 ))), this );
                }
                else
                {
                    from.Damage( amount, this );
                }
            }
 
            if ( from != null && Talisman is BaseTalisman )
            {
                BaseTalisman talisman = (BaseTalisman) Talisman;
 
                if ( talisman.Protection != null && talisman.Protection.Type != null )
                {
                    Type type = talisman.Protection.Type;
 
                    if ( type.IsAssignableFrom( from.GetType() ) )
                        amount = (int)( amount * ( 1 - (double)talisman.Protection.Amount / 100 ) );
                }
            }
 
            base.Damage( amount, from );
        }
 
        #region Poison
 
        public override ApplyPoisonResult ApplyPoison( Mobile from, Poison poison )
        {
            if ( !Alive )
                return ApplyPoisonResult.Immune;
 
            if ( Spells.Necromancy.EvilOmenSpell.TryEndEffect( this ) )
                poison = PoisonImpl.IncreaseLevel( poison );
 
            ApplyPoisonResult result = base.ApplyPoison( from, poison );
 
            if ( from != null && result == ApplyPoisonResult.Poisoned && PoisonTimer is PoisonImpl.PoisonTimer )
                (PoisonTimer as PoisonImpl.PoisonTimer).From = from;
 
            return result;
        }
 
        public override bool CheckPoisonImmunity( Mobile from, Poison poison )
        {
            if ( this.Young && (DuelContext == null || !DuelContext.Started || DuelContext.Finished) )
                return true;
 
            return base.CheckPoisonImmunity( from, poison );
        }
 
        public override void OnPoisonImmunity( Mobile from, Poison poison )
        {
            if ( this.Young && (DuelContext == null || !DuelContext.Started || DuelContext.Finished) )
                SendLocalizedMessage( 502808 ); // You would have been poisoned, were you not new to the land of Britannia. Be careful in the future.
            else
                base.OnPoisonImmunity( from, poison );
        }
 
        #endregion
 
        public PlayerMobile( Serial s ) : base( s )
        {
            m_VisList = new List<Mobile>();
            m_AntiMacroTable = new Hashtable();
            InvalidateMyRunUO();
        }
 
        public List<Mobile> VisibilityList
        {
            get{ return m_VisList; }
        }
 
        public List<Mobile> PermaFlags
        {
            get{ return m_PermaFlags; }
        }
 
        public override int Luck{ get{ return AosAttributes.GetValue( this, AosAttribute.Luck ); } }
 
        public override bool IsHarmfulCriminal( Mobile target )
        {
            if ( SkillHandlers.Stealing.ClassicMode && target is PlayerMobile && ((PlayerMobile)target).m_PermaFlags.Count > 0 )
            {
                int noto = Notoriety.Compute( this, target );
 
                if ( noto == Notoriety.Innocent )
                    target.Delta( MobileDelta.Noto );
 
                return false;
            }
 
            if ( target is BaseCreature && ((BaseCreature)target).InitialInnocent && !((BaseCreature)target).Controlled )
                return false;
 
            if ( Core.ML && target is BaseCreature && ((BaseCreature)target).Controlled && this == ((BaseCreature)target).ControlMaster )
                return false;
 
            return base.IsHarmfulCriminal( target );
        }
 
        public bool AntiMacroCheck( Skill skill, object obj )
        {
            if ( obj == null || m_AntiMacroTable == null || this.AccessLevel != AccessLevel.Player )
                return true;
 
            Hashtable tbl = (Hashtable)m_AntiMacroTable[skill];
            if ( tbl == null )
                m_AntiMacroTable[skill] = tbl = new Hashtable();
 
            CountAndTimeStamp count = (CountAndTimeStamp)tbl[obj];
            if ( count != null )
            {
                if ( count.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now )
                {
                    count.Count = 1;
                    return true;
                }
                else
                {
                    ++count.Count;
                    if ( count.Count <= SkillCheck.Allowance )
                        return true;
                    else
                        return false;
                }
            }
            else
            {
                tbl[obj] = count = new CountAndTimeStamp();
                count.Count = 1;
 
                return true;
            }
        }
 
        private void RevertHair()
        {
            SetHairMods( -1, -1 );
        }
 
        private Engines.BulkOrders.BOBFilter m_BOBFilter;
 
        public Engines.BulkOrders.BOBFilter BOBFilter
        {
            get{ return m_BOBFilter; }
        }
 
        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );
            int version = reader.ReadInt();
 
            switch ( version )
            {
                //Level System
                case 30:
                    {
                        m_Level = reader.ReadInt();
                        m_MaxLevel = reader.ReadInt();
                        m_Exp = reader.ReadInt();
                        m_ToLevel = reader.ReadInt();
                        m_kxp = reader.ReadInt();
 
                        goto case 29;
                    }
                //End Level System
 
                case 29:
                {
                    m_City = (CityManagementStone)reader.ReadItem();
                    m_CityTitle = reader.ReadString();
                    m_ShowCityTitle = reader.ReadBool();
                    m_OwesBackTaxes = reader.ReadBool();
                    m_BackTaxesAmount = reader.ReadInt();
                   
                    goto case 28;
                }
                   
                case 28:
                {
                    m_PeacedUntil = reader.ReadDateTime();
 
                    goto case 27;
                }
                case 27:
                {
                    m_AnkhNextUse = reader.ReadDateTime();
 
                    goto case 26;
                }
                case 26:
                {
                    m_AutoStabled = reader.ReadStrongMobileList();
 
                    goto case 25;
                }
                case 25:
                {
                    int recipeCount = reader.ReadInt();
 
                    if( recipeCount > 0 )
                    {
                        m_AcquiredRecipes = new Dictionary<int, bool>();
 
                        for( int i = 0; i < recipeCount; i++ )
                        {
                            int r = reader.ReadInt();
                            if( reader.ReadBool() )    //Don't add in recipies which we haven't gotten or have been removed
                                m_AcquiredRecipes.Add( r, true );
                        }
                    }
                    goto case 24;
                }
                case 24:
                {
                    m_LastHonorLoss = reader.ReadDeltaTime();
                    goto case 23;
                }
                case 23:
                {
                    m_ChampionTitles = new ChampionTitleInfo( reader );
                    goto case 22;
                }
                case 22:
                {
                    m_LastValorLoss = reader.ReadDateTime();
                    goto case 21;
                }
                case 21:
                {
                    m_ToTItemsTurnedIn = reader.ReadEncodedInt();
                    m_ToTTotalMonsterFame = reader.ReadInt();
                    goto case 20;
                }
                case 20:
                {
                    m_AllianceMessageHue = reader.ReadEncodedInt();
                    m_GuildMessageHue = reader.ReadEncodedInt();
 
                    goto case 19;
                }
                case 19:
                {
                    int rank = reader.ReadEncodedInt();
                    int maxRank = Guilds.RankDefinition.Ranks.Length -1;
                    if( rank > maxRank )
                        rank = maxRank;
 
                    m_GuildRank = Guilds.RankDefinition.Ranks[rank];
                    m_LastOnline = reader.ReadDateTime();
                    goto case 18;
                }
                case 18:
                {
                    m_SolenFriendship = (SolenFriendship) reader.ReadEncodedInt();
 
                    goto case 17;
                }
                case 17: // changed how DoneQuests is serialized
                case 16:
                {
                    m_Quest = QuestSerializer.DeserializeQuest( reader );
 
                    if ( m_Quest != null )
                        m_Quest.From = this;
 
                    int count = reader.ReadEncodedInt();
 
                    if ( count > 0 )
                    {
                        m_DoneQuests = new List<QuestRestartInfo>();
 
                        for ( int i = 0; i < count; ++i )
                        {
                            Type questType = QuestSerializer.ReadType( QuestSystem.QuestTypes, reader );
                            DateTime restartTime;
 
                            if ( version < 17 )
                                restartTime = DateTime.MaxValue;
                            else
                                restartTime = reader.ReadDateTime();
 
                            m_DoneQuests.Add( new QuestRestartInfo( questType, restartTime ) );
                        }
                    }
 
                    m_Profession = reader.ReadEncodedInt();
                    goto case 15;
                }
                case 15:
                {
                    m_LastCompassionLoss = reader.ReadDeltaTime();
                    goto case 14;
                }
                case 14:
                {
                    m_CompassionGains = reader.ReadEncodedInt();
 
                    if ( m_CompassionGains > 0 )
                        m_NextCompassionDay = reader.ReadDeltaTime();
 
                    goto case 13;
                }
                case 13: // just removed m_PayedInsurance list
                case 12:
                {
                    m_BOBFilter = new Engines.BulkOrders.BOBFilter( reader );
                    goto case 11;
                }
                case 11:
                {
                    if ( version < 13 )
                    {
                        List<Item> payed = reader.ReadStrongItemList();
 
                        for ( int i = 0; i < payed.Count; ++i )
                            payed[i].PayedInsurance = true;
                    }
 
                    goto case 10;
                }
                case 10:
                {
                    if ( reader.ReadBool() )
                    {
                        m_HairModID = reader.ReadInt();
                        m_HairModHue = reader.ReadInt();
                        m_BeardModID = reader.ReadInt();
                        m_BeardModHue = reader.ReadInt();
                    }
 
                    goto case 9;
                }
                case 9:
                {
                    SavagePaintExpiration = reader.ReadTimeSpan();
 
                    if ( SavagePaintExpiration > TimeSpan.Zero )
                    {
                        BodyMod = ( Female ? 184 : 183 );
                        HueMod = 0;
                    }
 
                    goto case 8;
                }
                case 8:
                {
                    m_NpcGuild = (NpcGuild)reader.ReadInt();
                    m_NpcGuildJoinTime = reader.ReadDateTime();
                    m_NpcGuildGameTime = reader.ReadTimeSpan();
                    goto case 7;
                }
                case 7:
                {
                    m_PermaFlags = reader.ReadStrongMobileList();
                    goto case 6;
                }
                case 6:
                {
                    NextTailorBulkOrder = reader.ReadTimeSpan();
                    goto case 5;
                }
                case 5:
                {
                    NextSmithBulkOrder = reader.ReadTimeSpan();
                    goto case 4;
                }
                case 4:
                {
                    m_LastJusticeLoss = reader.ReadDeltaTime();
                    m_JusticeProtectors = reader.ReadStrongMobileList();
                    goto case 3;
                }
                case 3:
                {
                    m_LastSacrificeGain = reader.ReadDeltaTime();
                    m_LastSacrificeLoss = reader.ReadDeltaTime();
                    m_AvailableResurrects = reader.ReadInt();
                    goto case 2;
                }
                case 2:
                {
                    m_Flags = (PlayerFlag)reader.ReadInt();
                    goto case 1;
                }
                case 1:
                {
                    m_LongTermElapse = reader.ReadTimeSpan();
                    m_ShortTermElapse = reader.ReadTimeSpan();
                    m_GameTime = reader.ReadTimeSpan();
                    goto case 0;
                }
                case 0:
                {
                    if( version < 26 )
                        m_AutoStabled = new List<Mobile>();
                    break;
                }
            }
 
            if (m_RecentlyReported == null)
                m_RecentlyReported = new List<Mobile>();
 
            // Professions weren't verified on 1.0 RC0
            if ( !CharacterCreation.VerifyProfession( m_Profession ) )
                m_Profession = 0;
 
            if ( m_PermaFlags == null )
                m_PermaFlags = new List<Mobile>();
 
            if ( m_JusticeProtectors == null )
                m_JusticeProtectors = new List<Mobile>();
 
            if ( m_BOBFilter == null )
                m_BOBFilter = new Engines.BulkOrders.BOBFilter();
 
            if( m_GuildRank == null )
                m_GuildRank = Guilds.RankDefinition.Member;    //Default to member if going from older version to new version (only time it should be null)
 
            if( m_LastOnline == DateTime.MinValue && Account != null )
                m_LastOnline = ((Account)Account).LastLogin;
 
            if( m_ChampionTitles == null )
                m_ChampionTitles = new ChampionTitleInfo();
 
            if ( AccessLevel > AccessLevel.Player )
                m_IgnoreMobiles = true;
 
            List<Mobile> list = this.Stabled;
 
            for ( int i = 0; i < list.Count; ++i )
            {
                BaseCreature bc = list[i] as BaseCreature;
 
                if ( bc != null )
                    bc.IsStabled = true;
            }
 
            CheckAtrophies( this );
 
            if( Hidden )    //Hiding is the only buff where it has an effect that's serialized.
                AddBuff( new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) );
        }
 
        public override void Serialize( GenericWriter writer )
        {
            //cleanup our anti-macro table
            foreach ( Hashtable t in m_AntiMacroTable.Values )
            {
                ArrayList remove = new ArrayList();
                foreach ( CountAndTimeStamp time in t.Values )
                {
                    if ( time.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now )
                        remove.Add( time );
                }
 
                for (int i=0;i<remove.Count;++i)
                    t.Remove( remove[i] );
            }
            CheckAtrophies(this);
 
            base.Serialize(writer);
 
            writer.Write((int)30); // version
 
            //Level System
            writer.Write((int)m_Level);
            writer.Write((int)m_MaxLevel);
            writer.Write((int)m_Exp);
            writer.Write((int)m_ToLevel);
            writer.Write((int)m_kxp);
            //End Level System
 
            if (m_AcquiredRecipes == null)
            {
                writer.Write((int)0);
            }
 
            CheckKillDecay();
 
            CheckAtrophies( this );
 
            base.Serialize( writer );
 
            writer.Write( (int) 29 ); // version
 
            writer.Write( m_City );
            writer.Write( m_CityTitle );
            writer.Write( m_ShowCityTitle );
            writer.Write( m_OwesBackTaxes );
            writer.Write( m_BackTaxesAmount );
           
            writer.Write( (DateTime) m_PeacedUntil );
            writer.Write( (DateTime) m_AnkhNextUse );
            writer.Write( m_AutoStabled, true );
 
            if( m_AcquiredRecipes == null )
            {
                writer.Write( (int)0 );
            }
            else
            {
                writer.Write( m_AcquiredRecipes.Count );
 
                foreach( KeyValuePair<int, bool> kvp in m_AcquiredRecipes )
                {
                    writer.Write( kvp.Key );
                    writer.Write( kvp.Value );
                }
            }
 
            writer.WriteDeltaTime( m_LastHonorLoss );
 
            ChampionTitleInfo.Serialize( writer, m_ChampionTitles );
 
            writer.Write( m_LastValorLoss );
            writer.WriteEncodedInt( m_ToTItemsTurnedIn );
            writer.Write( m_ToTTotalMonsterFame );    //This ain't going to be a small #.
 
            writer.WriteEncodedInt( m_AllianceMessageHue );
            writer.WriteEncodedInt( m_GuildMessageHue );
 
            writer.WriteEncodedInt( m_GuildRank.Rank );
            writer.Write( m_LastOnline );
 
            writer.WriteEncodedInt( (int) m_SolenFriendship );
 
            QuestSerializer.Serialize( m_Quest, writer );
 
            if ( m_DoneQuests == null )
            {
                writer.WriteEncodedInt( (int) 0 );
            }
            else
            {
                writer.WriteEncodedInt( (int) m_DoneQuests.Count );
 
                for ( int i = 0; i < m_DoneQuests.Count; ++i )
                {
                    QuestRestartInfo restartInfo = m_DoneQuests[i];
 
                    QuestSerializer.Write( (Type) restartInfo.QuestType, QuestSystem.QuestTypes, writer );
                    writer.Write( (DateTime) restartInfo.RestartTime );
                }
            }
 
            writer.WriteEncodedInt( (int) m_Profession );
 
            writer.WriteDeltaTime( m_LastCompassionLoss );
 
            writer.WriteEncodedInt( m_CompassionGains );
 
            if ( m_CompassionGains > 0 )
                writer.WriteDeltaTime( m_NextCompassionDay );
 
            m_BOBFilter.Serialize( writer );
 
            bool useMods = ( m_HairModID != -1 || m_BeardModID != -1 );
 
            writer.Write( useMods );
 
            if ( useMods )
            {
                writer.Write( (int) m_HairModID );
                writer.Write( (int) m_HairModHue );
                writer.Write( (int) m_BeardModID );
                writer.Write( (int) m_BeardModHue );
            }
 
            writer.Write( SavagePaintExpiration );
 
            writer.Write( (int) m_NpcGuild );
            writer.Write( (DateTime) m_NpcGuildJoinTime );
            writer.Write( (TimeSpan) m_NpcGuildGameTime );
 
            writer.Write( m_PermaFlags, true );
 
            writer.Write( NextTailorBulkOrder );
 
            writer.Write( NextSmithBulkOrder );
 
            writer.WriteDeltaTime( m_LastJusticeLoss );
            writer.Write( m_JusticeProtectors, true );
 
            writer.WriteDeltaTime( m_LastSacrificeGain );
            writer.WriteDeltaTime( m_LastSacrificeLoss );
            writer.Write( m_AvailableResurrects );
 
            writer.Write( (int) m_Flags );
 
            writer.Write( m_LongTermElapse );
            writer.Write( m_ShortTermElapse );
            writer.Write( this.GameTime );
        }
 
        public static void CheckAtrophies( Mobile m )
        {
            SacrificeVirtue.CheckAtrophy( m );
            JusticeVirtue.CheckAtrophy( m );
            CompassionVirtue.CheckAtrophy( m );
            ValorVirtue.CheckAtrophy( m );
 
            if( m is PlayerMobile )
                ChampionTitleInfo.CheckAtrophy( (PlayerMobile)m );
        }
 
        public void CheckKillDecay()
        {
            if ( m_ShortTermElapse < this.GameTime )
            {
                m_ShortTermElapse += TimeSpan.FromHours( 8 );
                if ( ShortTermMurders > 0 )
                    --ShortTermMurders;
            }
 
            if ( m_LongTermElapse < this.GameTime )
            {
                m_LongTermElapse += TimeSpan.FromHours( 40 );
                if ( Kills > 0 )
                    --Kills;
            }
        }
 
        public void ResetKillTime()
        {
            m_ShortTermElapse = this.GameTime + TimeSpan.FromHours( 8 );
            m_LongTermElapse = this.GameTime + TimeSpan.FromHours( 40 );
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime SessionStart
        {
            get{ return m_SessionStart; }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public TimeSpan GameTime
        {
            get
            {
                if ( NetState != null )
                    return m_GameTime + (DateTime.Now - m_SessionStart);
                else
                    return m_GameTime;
            }
        }
 
        public override bool CanSee( Mobile m )
        {
            if ( m is CharacterStatue )
                ((CharacterStatue) m).OnRequestedAnimation( this );
 
            if ( m is PlayerMobile && ((PlayerMobile)m).m_VisList.Contains( this ) )
                return true;
 
            if ( m_DuelContext != null && m_DuelPlayer != null && !m_DuelContext.Finished && m_DuelContext.m_Tournament != null && !m_DuelPlayer.Eliminated )
            {
                Mobile owner = m;
 
                if ( owner is BaseCreature )
                {
                    BaseCreature bc = (BaseCreature)owner;
 
                    Mobile master = bc.GetMaster();
 
                    if( master != null )
                        owner = master;
                }
 
                if ( m.AccessLevel == AccessLevel.Player && owner is PlayerMobile && ((PlayerMobile)owner).DuelContext != m_DuelContext )
                    return false;
            }
 
            return base.CanSee( m );
        }
 
        public override bool CanSee( Item item )
        {
            if ( m_DesignContext != null && m_DesignContext.Foundation.IsHiddenToCustomizer( item ) )
                return false;
 
            return base.CanSee( item );
        }
 
        public override void OnAfterDelete()
        {
            base.OnAfterDelete();
 
            Faction faction = Faction.Find( this );
 
            if ( faction != null )
                faction.RemoveMember( this );
 
            BaseHouse.HandleDeletion( this );
 
            DisguiseTimers.RemoveTimer( this );
        }
 
        public override bool NewGuildDisplay { get { return Server.Guilds.Guild.NewGuildSystem; } }
 
 
 
    public override void AddNameProperties( ObjectPropertyList list )
        {
            base.AddNameProperties( list );
 
            if ( m_ShowCityTitle == true && m_City != null )
            {
                list.Add( 1060659, "{0}\t{1}", m_City.CityName, m_CityTitle );
            }
        }
        public override void GetProperties( ObjectPropertyList list )
        {
            base.GetProperties( list );
            //Level System
                    if (BelowName.Enabled && Level > 0)
                    {
                            Configured c = new Configured();
                            string d = LevelCore.Display(this, new Configured());
 
                            if (d != null)
                                list.Add("" + d);
                    }
                    //End Level System
 
            if ( Map == Faction.Facet )
            {
                PlayerState pl = PlayerState.Find( this );
 
                if ( pl != null )
                {
                    Faction faction = pl.Faction;
 
                    if ( faction.Commander == this )
                        list.Add( 1042733, faction.Definition.PropName ); // Commanding Lord of the ~1_FACTION_NAME~
                    else if ( pl.Sheriff != null )
                        list.Add( 1042734, "{0}\t{1}", pl.Sheriff.Definition.FriendlyName, faction.Definition.PropName ); // The Sheriff of  ~1_CITY~, ~2_FACTION_NAME~
                    else if ( pl.Finance != null )
                        list.Add( 1042735, "{0}\t{1}", pl.Finance.Definition.FriendlyName, faction.Definition.PropName ); // The Finance Minister of ~1_CITY~, ~2_FACTION_NAME~
                    else if ( pl.MerchantTitle != MerchantTitle.None )
                        list.Add( 1060776, "{0}\t{1}", MerchantTitles.GetInfo( pl.MerchantTitle ).Title, faction.Definition.PropName ); // ~1_val~, ~2_val~
                    else
                        list.Add( 1060776, "{0}\t{1}", pl.Rank.Title, faction.Definition.PropName ); // ~1_val~, ~2_val~
                }
            }
 
            if ( Core.ML )
            {
                for ( int i = AllFollowers.Count - 1; i >= 0; i-- )
                {
                    BaseCreature c = AllFollowers[ i ] as BaseCreature;
 
                    if ( c != null && c.ControlOrder == OrderType.Guard )
                    {
                        list.Add( 501129 ); // guarded
                        break;
                    }
                }
            }
        }
 
        public override void OnSingleClick( Mobile from )
        {
            if ( Map == Faction.Facet )
            {
                PlayerState pl = PlayerState.Find( this );
 
                if ( pl != null )
                {
                    string text;
                    bool ascii = false;
 
                    Faction faction = pl.Faction;
 
                    if ( faction.Commander == this )
                        text = String.Concat( this.Female ? "(Commanding Lady of the " : "(Commanding Lord of the ", faction.Definition.FriendlyName, ")" );
                    else if ( pl.Sheriff != null )
                        text = String.Concat( "(The Sheriff of ", pl.Sheriff.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")" );
                    else if ( pl.Finance != null )
                        text = String.Concat( "(The Finance Minister of ", pl.Finance.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")" );
                    else
                    {
                        ascii = true;
 
                        if ( pl.MerchantTitle != MerchantTitle.None )
                            text = String.Concat( "(", MerchantTitles.GetInfo( pl.MerchantTitle ).Title.String, ", ", faction.Definition.FriendlyName, ")" );
                        else
                            text = String.Concat( "(", pl.Rank.Title.String, ", ", faction.Definition.FriendlyName, ")" );
                    }
 
                    int hue = ( Faction.Find( from ) == faction ? 98 : 38 );
 
                    PrivateOverheadMessage( MessageType.Label, hue, ascii, text, from.NetState );
                }
            }
 
            base.OnSingleClick( from );
        }
 
        protected override bool OnMove( Direction d )
        {
            if( !Core.SE )
                return base.OnMove( d );
 
            if( AccessLevel != AccessLevel.Player )
                return true;
 
            if( Hidden && DesignContext.Find( this ) == null )    //Hidden & NOT customizing a house
            {
                if( !Mounted && Skills.Stealth.Value >= 25.0 )
                {
                    bool running = (d & Direction.Running) != 0;
 
                    if( running )
                    {
                        if( (AllowedStealthSteps -= 2) <= 0 )
                            RevealingAction();
                    }
                    else if( AllowedStealthSteps-- <= 0 )
                    {
                        Server.SkillHandlers.Stealth.OnUse( this );
                    }
                }
                else
                {
                    RevealingAction();
                }
            }
 
            return true;
        }
 
        private bool m_BedrollLogout;
 
        public bool BedrollLogout
        {
            get{ return m_BedrollLogout; }
            set{ m_BedrollLogout = value; }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public override bool Paralyzed
        {
            get
            {
                return base.Paralyzed;
            }
            set
            {
                base.Paralyzed = value;
 
                if( value )
                    AddBuff( new BuffInfo( BuffIcon.Paralyze, 1075827 ) );    //Paralyze/You are frozen and can not move
                else
                    RemoveBuff( BuffIcon.Paralyze );
            }
        }
 
        #region Ethics
        private Ethics.Player m_EthicPlayer;
 
        [CommandProperty( AccessLevel.GameMaster )]
        public Ethics.Player EthicPlayer
        {
            get { return m_EthicPlayer; }
            set { m_EthicPlayer = value; }
        }
        #endregion
 
        #region Factions
        private PlayerState m_FactionPlayerState;
 
        public PlayerState FactionPlayerState
        {
            get{ return m_FactionPlayerState; }
            set{ m_FactionPlayerState = value; }
        }
        #endregion
 
        #region Dueling
        private Engines.ConPVP.DuelContext m_DuelContext;
        private Engines.ConPVP.DuelPlayer m_DuelPlayer;
 
        public Engines.ConPVP.DuelContext DuelContext
        {
            get{ return m_DuelContext; }
        }
 
        public Engines.ConPVP.DuelPlayer DuelPlayer
        {
            get{ return m_DuelPlayer; }
            set
            {
                bool wasInTourny = ( m_DuelContext != null && !m_DuelContext.Finished && m_DuelContext.m_Tournament != null );
 
                m_DuelPlayer = value;
 
                if ( m_DuelPlayer == null )
                    m_DuelContext = null;
                else
                    m_DuelContext = m_DuelPlayer.Participant.Context;
 
                bool isInTourny = ( m_DuelContext != null && !m_DuelContext.Finished && m_DuelContext.m_Tournament != null );
 
                if ( wasInTourny != isInTourny )
                    SendEverything();
            }
        }
        #endregion
 
        #region Quests
        private QuestSystem m_Quest;
        private List<QuestRestartInfo> m_DoneQuests;
        private SolenFriendship m_SolenFriendship;
 
        public QuestSystem Quest
        {
            get{ return m_Quest; }
            set{ m_Quest = value; }
        }
 
        public List<QuestRestartInfo> DoneQuests
        {
            get{ return m_DoneQuests; }
            set{ m_DoneQuests = value; }
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public SolenFriendship SolenFriendship
        {
            get{ return m_SolenFriendship; }
            set{ m_SolenFriendship = value; }
        }
        #endregion
 
        #region MyRunUO Invalidation
        private bool m_ChangedMyRunUO;
 
        public bool ChangedMyRunUO
        {
            get{ return m_ChangedMyRunUO; }
            set{ m_ChangedMyRunUO = value; }
        }
 
        public void InvalidateMyRunUO()
        {
            if ( !Deleted && !m_ChangedMyRunUO )
            {
                m_ChangedMyRunUO = true;
                Engines.MyRunUO.MyRunUO.QueueMobileUpdate( this );
            }
        }
 
        public override void OnKillsChange( int oldValue )
        {
            if ( this.Young && this.Kills > oldValue )
            {
                Account acc = this.Account as Account;
 
                if ( acc != null )
                    acc.RemoveYoungStatus( 0 );
            }
 
            InvalidateMyRunUO();
        }
 
        public override void OnGenderChanged( bool oldFemale )
        {
            InvalidateMyRunUO();
        }
 
        public override void OnGuildChange( Server.Guilds.BaseGuild oldGuild )
        {
            InvalidateMyRunUO();
        }
 
        public override void OnGuildTitleChange( string oldTitle )
        {
            InvalidateMyRunUO();
        }
 
        public override void OnKarmaChange( int oldValue )
        {
            InvalidateMyRunUO();
        }
 
        public override void OnFameChange( int oldValue )
        {
            InvalidateMyRunUO();
        }
 
        public override void OnSkillChange( SkillName skill, double oldBase )
        {
            if ( this.Young && this.SkillsTotal >= 4500 )
            {
                Account acc = this.Account as Account;
 
                if ( acc != null )
                    acc.RemoveYoungStatus( 1019036 ); // You have successfully obtained a respectable skill level, and have outgrown your status as a young player!
            }
 
            InvalidateMyRunUO();
        }
 
        public override void OnAccessLevelChanged( AccessLevel oldLevel )
        {
            if ( AccessLevel == AccessLevel.Player )
                IgnoreMobiles = false;
            else
                IgnoreMobiles = true;
 
            InvalidateMyRunUO();
        }
 
        public override void OnRawStatChange( StatType stat, int oldValue )
        {
            InvalidateMyRunUO();
        }
 
        public override void OnDelete()
        {
            if ( m_ReceivedHonorContext != null )
                m_ReceivedHonorContext.Cancel();
            if ( m_SentHonorContext != null )
                m_SentHonorContext.Cancel();
 
            InvalidateMyRunUO();
        }
 
        #endregion
 
        #region Fastwalk Prevention
        private static bool FastwalkPrevention = true; // Is fastwalk prevention enabled?
        private static TimeSpan FastwalkThreshold = TimeSpan.FromSeconds( 0.4 ); // Fastwalk prevention will become active after 0.4 seconds
 
        private DateTime m_NextMovementTime;
 
        public virtual bool UsesFastwalkPrevention{ get{ return ( AccessLevel < AccessLevel.Counselor ); } }
 
        public override TimeSpan ComputeMovementSpeed( Direction dir, bool checkTurning )
        {
            if ( checkTurning && (dir & Direction.Mask) != (this.Direction & Direction.Mask) )
                return Mobile.RunMount;    // We are NOT actually moving (just a direction change)
 
            TransformContext context = TransformationSpellHelper.GetContext( this );
 
            if ( context != null && context.Type == typeof( ReaperFormSpell ) )
                return Mobile.WalkFoot;
 
            bool running = ( (dir & Direction.Running) != 0 );
 
            bool onHorse = ( this.Mount != null );
 
            AnimalFormContext animalContext = AnimalForm.GetContext( this );
 
            if( onHorse || (animalContext != null && animalContext.SpeedBoost) )
                return ( running ? Mobile.RunMount : Mobile.WalkMount );
 
            return ( running ? Mobile.RunFoot : Mobile.WalkFoot );
        }
 
        public static bool MovementThrottle_Callback( NetState ns )
        {
            PlayerMobile pm = ns.Mobile as PlayerMobile;
 
            if ( pm == null || !pm.UsesFastwalkPrevention )
                return true;
 
            if ( pm.m_NextMovementTime == DateTime.MinValue )
            {
                // has not yet moved
                pm.m_NextMovementTime = DateTime.Now;
                return true;
            }
 
            TimeSpan ts = pm.m_NextMovementTime - DateTime.Now;
 
            if ( ts < TimeSpan.Zero )
            {
                // been a while since we've last moved
                pm.m_NextMovementTime = DateTime.Now;
                return true;
            }
 
            return ( ts < FastwalkThreshold );
        }
 
        #endregion
 
        #region Enemy of One
        private Type m_EnemyOfOneType;
        private bool m_WaitingForEnemy;
 
        public Type EnemyOfOneType
        {
            get{ return m_EnemyOfOneType; }
            set
            {
                Type oldType = m_EnemyOfOneType;
                Type newType = value;
 
                if ( oldType == newType )
                    return;
 
                m_EnemyOfOneType = value;
 
                DeltaEnemies( oldType, newType );
            }
        }
 
        public bool WaitingForEnemy
        {
            get{ return m_WaitingForEnemy; }
            set{ m_WaitingForEnemy = value; }
        }
 
        private void DeltaEnemies( Type oldType, Type newType )
        {
            foreach ( Mobile m in this.GetMobilesInRange( 18 ) )
            {
                Type t = m.GetType();
 
                if ( t == oldType || t == newType ) {
                    NetState ns = this.NetState;
 
                    if ( ns != null ) {
                        if ( ns.StygianAbyss ) {
                            ns.Send( new MobileMoving( m, Notoriety.Compute( this, m ) ) );
                        } else {
                            ns.Send( new MobileMovingOld( m, Notoriety.Compute( this, m ) ) );
                        }
                    }
                }
            }
        }
 
        #endregion
 
        #region Hair and beard mods
        private int m_HairModID = -1, m_HairModHue;
        private int m_BeardModID = -1, m_BeardModHue;
 
        public void SetHairMods( int hairID, int beardID )
        {
            if ( hairID == -1 )
                InternalRestoreHair( true, ref m_HairModID, ref m_HairModHue );
            else if ( hairID != -2 )
                InternalChangeHair( true, hairID, ref m_HairModID, ref m_HairModHue );
 
            if ( beardID == -1 )
                InternalRestoreHair( false, ref m_BeardModID, ref m_BeardModHue );
            else if ( beardID != -2 )
                InternalChangeHair( false, beardID, ref m_BeardModID, ref m_BeardModHue );
        }
 
        private void CreateHair( bool hair, int id, int hue )
        {
            if( hair )
            {
                //TODO Verification?
                HairItemID = id;
                HairHue = hue;
            }
            else
            {
                FacialHairItemID = id;
                FacialHairHue = hue;
            }
        }
 
        private void InternalRestoreHair( bool hair, ref int id, ref int hue )
        {
            if ( id == -1 )
                return;
 
            if ( hair )
                HairItemID = 0;
            else
                FacialHairItemID = 0;
 
            //if( id != 0 )
            CreateHair( hair, id, hue );
 
            id = -1;
            hue = 0;
        }
 
        private void InternalChangeHair( bool hair, int id, ref int storeID, ref int storeHue )
        {
            if ( storeID == -1 )
            {
                storeID = hair ? HairItemID : FacialHairItemID;
                storeHue = hair ? HairHue : FacialHairHue;
            }
            CreateHair( hair, id, 0 );
        }
 
        #endregion
 
        #region Virtues
        private DateTime m_LastSacrificeGain;
        private DateTime m_LastSacrificeLoss;
        private int m_AvailableResurrects;
 
        public DateTime LastSacrificeGain{ get{ return m_LastSacrificeGain; } set{ m_LastSacrificeGain = value; } }
        public DateTime LastSacrificeLoss{ get{ return m_LastSacrificeLoss; } set{ m_LastSacrificeLoss = value; } }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public int AvailableResurrects{ get{ return m_AvailableResurrects; } set{ m_AvailableResurrects = value; } }
 
        private DateTime m_NextJustAward;
        private DateTime m_LastJusticeLoss;
        private List<Mobile> m_JusticeProtectors;
 
        public DateTime LastJusticeLoss{ get{ return m_LastJusticeLoss; } set{ m_LastJusticeLoss = value; } }
        public List<Mobile> JusticeProtectors { get { return m_JusticeProtectors; } set { m_JusticeProtectors = value; } }
 
        private DateTime m_LastCompassionLoss;
        private DateTime m_NextCompassionDay;
        private int m_CompassionGains;
 
        public DateTime LastCompassionLoss{ get{ return m_LastCompassionLoss; } set{ m_LastCompassionLoss = value; } }
        public DateTime NextCompassionDay{ get{ return m_NextCompassionDay; } set{ m_NextCompassionDay = value; } }
        public int CompassionGains{ get{ return m_CompassionGains; } set{ m_CompassionGains = value; } }
 
        private DateTime m_LastValorLoss;
 
        public DateTime LastValorLoss { get { return m_LastValorLoss; } set { m_LastValorLoss = value; } }
 
        private DateTime m_LastHonorLoss;
        private DateTime m_LastHonorUse;
        private bool m_HonorActive;
        private HonorContext m_ReceivedHonorContext;
        private HonorContext m_SentHonorContext;
        public DateTime m_hontime;
 
        public DateTime LastHonorLoss{ get{ return m_LastHonorLoss; } set{ m_LastHonorLoss = value; } }
        public DateTime LastHonorUse{ get{ return m_LastHonorUse; } set{ m_LastHonorUse = value; } }
        public bool HonorActive{ get{ return m_HonorActive; } set{ m_HonorActive = value; } }
        public HonorContext ReceivedHonorContext{ get{ return m_ReceivedHonorContext; } set{ m_ReceivedHonorContext = value; } }
        public HonorContext SentHonorContext{ get{ return m_SentHonorContext; } set{ m_SentHonorContext = value; } }
        #endregion
 
        #region Young system
        [CommandProperty( AccessLevel.GameMaster )]
        public bool Young
        {
            get{ return GetFlag( PlayerFlag.Young ); }
            set{ SetFlag( PlayerFlag.Young, value ); InvalidateProperties(); }
        }
 
        public override string ApplyNameSuffix( string suffix )
        {
            if ( Young )
            {
                if ( suffix.Length == 0 )
                    suffix = "(Young)";
                else
                    suffix = String.Concat( suffix, " (Young)" );
            }
            //Level System
                    if (InName.Enabled && Level > 0)
                    {
                            Configured c = new Configured();
                            string d = LevelCore.Display(this, new Configured());
 
                            if (d != null)
                            {
                                    if (suffix.Length == 0)
                                        suffix = "" + d;
                                    else
                                        suffix = String.Concat(suffix, "" + d);
                            }
                    }
                    //Level System End
 
            #region Ethics
            if ( m_EthicPlayer != null )
            {
                if ( suffix.Length == 0 )
                    suffix = m_EthicPlayer.Ethic.Definition.Adjunct.String;
                else
                    suffix = String.Concat( suffix, " ", m_EthicPlayer.Ethic.Definition.Adjunct.String );
            }
            #endregion
 
            if ( Core.ML && this.Map == Faction.Facet )
            {
                Faction faction = Faction.Find( this );
 
                if ( faction != null )
                {
                    string adjunct = String.Format( "[{0}]", faction.Definition.Abbreviation );
                    if ( suffix.Length == 0 )
                        suffix = adjunct;
                    else
                        suffix = String.Concat( suffix, " ", adjunct );
                }
            }
 
            return base.ApplyNameSuffix( suffix );
        }
 
        public override TimeSpan GetLogoutDelay()
        {
            if ( Young || BedrollLogout || TestCenter.Enabled )
                return TimeSpan.Zero;
 
            return base.GetLogoutDelay();
        }
 
        private DateTime m_LastYoungMessage = DateTime.MinValue;
 
        public bool CheckYoungProtection( Mobile from )
        {
            if ( !this.Young )
                return false;
 
            if ( Region is BaseRegion && !((BaseRegion)Region).YoungProtected )
                return false;
 
            if( from is BaseCreature && ((BaseCreature)from).IgnoreYoungProtection )
                return false;
 
            if ( this.Quest != null && this.Quest.IgnoreYoungProtection( from ) )
                return false;
 
            if ( DateTime.Now - m_LastYoungMessage > TimeSpan.FromMinutes( 1.0 ) )
            {
                m_LastYoungMessage = DateTime.Now;
                SendLocalizedMessage( 1019067 ); // A monster looks at you menacingly but does not attack.  You would be under attack now if not for your status as a new citizen of Britannia.
            }
 
            return true;
        }
 
        private DateTime m_LastYoungHeal = DateTime.MinValue;
 
        public bool CheckYoungHealTime()
        {
            if ( DateTime.Now - m_LastYoungHeal > TimeSpan.FromMinutes( 5.0 ) )
            {
                m_LastYoungHeal = DateTime.Now;
                return true;
            }
 
            return false;
        }
 
        private static Point3D[] m_TrammelDeathDestinations = new Point3D[]
            {
                new Point3D( 1481, 1612, 20 ),
                new Point3D( 2708, 2153,  0 ),
                new Point3D( 2249, 1230,  0 ),
                new Point3D( 5197, 3994, 37 ),
                new Point3D( 1412, 3793,  0 ),
                new Point3D( 3688, 2232, 20 ),
                new Point3D( 2578,  604,  0 ),
                new Point3D( 4397, 1089,  0 ),
                new Point3D( 5741, 3218, -2 ),
                new Point3D( 2996, 3441, 15 ),
                new Point3D(  624, 2225,  0 ),
                new Point3D( 1916, 2814,  0 ),
                new Point3D( 2929,  854,  0 ),
                new Point3D(  545,  967,  0 ),
                new Point3D( 3665, 2587,  0 )
            };
 
        private static Point3D[] m_IlshenarDeathDestinations = new Point3D[]
            {
                new Point3D( 1216,  468, -13 ),
                new Point3D(  723, 1367, -60 ),
                new Point3D(  745,  725, -28 ),
                new Point3D(  281, 1017,  0 ),
                new Point3D(  986, 1011, -32 ),
                new Point3D( 1175, 1287, -30 ),
                new Point3D( 1533, 1341,  -3 ),
                new Point3D(  529,  217, -44 ),
                new Point3D( 1722,  219,  96 )
            };
 
        private static Point3D[] m_MalasDeathDestinations = new Point3D[]
            {
                new Point3D( 2079, 1376, -70 ),
                new Point3D(  944,  519, -71 )
            };
 
        private static Point3D[] m_TokunoDeathDestinations = new Point3D[]
            {
                new Point3D( 1166,  801, 27 ),
                new Point3D(  782, 1228, 25 ),
                new Point3D(  268,  624, 15 )
            };
 
        public bool YoungDeathTeleport()
        {
            if ( this.Region.IsPartOf( typeof( Jail ) )
                || this.Region.IsPartOf( "Samurai start location" )
                || this.Region.IsPartOf( "Ninja start location" )
                || this.Region.IsPartOf( "Ninja cave" ) )
                return false;
 
            Point3D loc;
            Map map;
 
            DungeonRegion dungeon = (DungeonRegion) this.Region.GetRegion( typeof( DungeonRegion ) );
            if ( dungeon != null && dungeon.EntranceLocation != Point3D.Zero )
            {
                loc = dungeon.EntranceLocation;
                map = dungeon.EntranceMap;
            }
            else
            {
                loc = this.Location;
                map = this.Map;
            }
 
            Point3D[] list;
 
            if ( map == Map.Trammel )
                list = m_TrammelDeathDestinations;
            else if ( map == Map.Ilshenar )
                list = m_IlshenarDeathDestinations;
            else if ( map == Map.Malas )
                list = m_MalasDeathDestinations;
            else if ( map == Map.Tokuno )
                list = m_TokunoDeathDestinations;
            else
                return false;
 
            Point3D dest = Point3D.Zero;
            int sqDistance = int.MaxValue;
 
            for ( int i = 0; i < list.Length; i++ )
            {
                Point3D curDest = list[i];
 
                int width = loc.X - curDest.X;
                int height = loc.Y - curDest.Y;
                int curSqDistance = width * width + height * height;
 
                if ( curSqDistance < sqDistance )
                {
                    dest = curDest;
                    sqDistance = curSqDistance;
                }
            }
 
            this.MoveToWorld( dest, map );
            return true;
        }
 
        private void SendYoungDeathNotice()
        {
            this.SendGump( new YoungDeathNotice() );
        }
 
        #endregion
 
        #region Speech log
        private SpeechLog m_SpeechLog;
 
        public SpeechLog SpeechLog{ get{ return m_SpeechLog; } }
 
        public override void OnSpeech( SpeechEventArgs e )
        {
            if ( SpeechLog.Enabled && this.NetState != null )
            {
                if ( m_SpeechLog == null )
                    m_SpeechLog = new SpeechLog();
 
                m_SpeechLog.Add( e.Mobile, e.Speech );
            }
        }
 
        #endregion
 
        #region Champion Titles
        [CommandProperty( AccessLevel.GameMaster )]
        public bool DisplayChampionTitle
        {
            get { return GetFlag( PlayerFlag.DisplayChampionTitle ); }
            set { SetFlag( PlayerFlag.DisplayChampionTitle, value ); }
        }
 
        private ChampionTitleInfo m_ChampionTitles;
 
        [CommandProperty( AccessLevel.GameMaster )]
        public ChampionTitleInfo ChampionTitles { get { return m_ChampionTitles; } set { } }
 
        private void ToggleChampionTitleDisplay()
        {
            if( !CheckAlive() )
                return;
 
            if( DisplayChampionTitle )
                SendLocalizedMessage( 1062419, "", 0x23 ); // You have chosen to hide your monster kill title.
            else
                SendLocalizedMessage( 1062418, "", 0x23 ); // You have chosen to display your monster kill title.
 
            DisplayChampionTitle = !DisplayChampionTitle;
        }
 
        [PropertyObject]
        public class ChampionTitleInfo
        {
            public static TimeSpan LossDelay = TimeSpan.FromDays( 1.0 );
            public const int LossAmount = 90;
 
            private class TitleInfo
            {
                private int m_Value;
                private DateTime m_LastDecay;
 
                public int Value { get { return m_Value; } set { m_Value = value; } }
                public DateTime LastDecay { get { return m_LastDecay; } set { m_LastDecay = value; } }
 
                public TitleInfo()
                {
                }
 
                public TitleInfo( GenericReader reader )
                {
                    int version = reader.ReadEncodedInt();
 
                    switch( version )
                    {
                        case 0:
                        {
                            m_Value = reader.ReadEncodedInt();
                            m_LastDecay = reader.ReadDateTime();
                            break;
                        }
                    }
                }
 
                public static void Serialize( GenericWriter writer, TitleInfo info )
                {
                    writer.WriteEncodedInt( (int)0 ); // version
 
                    writer.WriteEncodedInt( info.m_Value );
                    writer.Write( info.m_LastDecay );
                }
            }
 
            private TitleInfo[] m_Values;
 
            private int m_Harrower;    //Harrower titles do NOT decay
 
            public int GetValue( ChampionSpawnType type )
            {
                return GetValue( (int)type );
            }
 
            public void SetValue( ChampionSpawnType type, int value )
            {
                SetValue( (int)type, value );
            }
 
            public void Award( ChampionSpawnType type, int value )
            {
                Award( (int)type, value );
            }
 
            public int GetValue( int index )
            {
                if( m_Values == null || index < 0 || index >= m_Values.Length )
                    return 0;
 
                if( m_Values[index] == null )
                    m_Values[index] = new TitleInfo();
 
                return m_Values[index].Value;
            }
 
            public DateTime GetLastDecay( int index )
            {
                if( m_Values == null || index < 0 || index >= m_Values.Length )
                    return DateTime.MinValue;
 
                if( m_Values[index] == null )
                    m_Values[index] = new TitleInfo();
 
                return m_Values[index].LastDecay;
            }
 
            public void SetValue( int index, int value )
            {
                if( m_Values == null )
                    m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
 
                if( value < 0 )
                    value = 0;
 
                if( index < 0 || index >= m_Values.Length )
                    return;
 
                if( m_Values[index] == null )
                    m_Values[index] = new TitleInfo();
 
                m_Values[index].Value = value;
            }
 
            public void Award( int index, int value )
            {
                if( m_Values == null )
                    m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
 
                if( index < 0 || index >= m_Values.Length || value <= 0 )
                    return;
 
                if( m_Values[index] == null )
                    m_Values[index] = new TitleInfo();
 
                m_Values[index].Value += value;
            }
 
            public void Atrophy( int index, int value )
            {
                if( m_Values == null )
                    m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
 
                if( index < 0 || index >= m_Values.Length || value <= 0 )
                    return;
 
                if( m_Values[index] == null )
                    m_Values[index] = new TitleInfo();
 
                int before = m_Values[index].Value;
 
                if( (m_Values[index].Value - value) < 0 )
                    m_Values[index].Value = 0;
                else
                    m_Values[index].Value -= value;
 
                if( before != m_Values[index].Value )
                    m_Values[index].LastDecay = DateTime.Now;
            }
 
            public override string ToString()
            {
                return "...";
            }
 
            [CommandProperty(AccessLevel.GameMaster)]
            public int Pestilence { get { return GetValue(ChampionSpawnType.Pestilence); } set { SetValue(ChampionSpawnType.Pestilence, value); } }
 
            [CommandProperty( AccessLevel.GameMaster )]
            public int Abyss { get { return GetValue( ChampionSpawnType.Abyss ); } set { SetValue( ChampionSpawnType.Abyss, value ); } }
 
            [CommandProperty( AccessLevel.GameMaster )]
            public int Arachnid { get { return GetValue( ChampionSpawnType.Arachnid ); } set { SetValue( ChampionSpawnType.Arachnid, value ); } }
 
            [CommandProperty( AccessLevel.GameMaster )]
            public int ColdBlood { get { return GetValue( ChampionSpawnType.ColdBlood ); } set { SetValue( ChampionSpawnType.ColdBlood, value ); } }
 
            [CommandProperty( AccessLevel.GameMaster )]
            public int ForestLord { get { return GetValue( ChampionSpawnType.ForestLord ); } set { SetValue( ChampionSpawnType.ForestLord, value ); } }
 
            [CommandProperty( AccessLevel.GameMaster )]
            public int SleepingDragon { get { return GetValue( ChampionSpawnType.SleepingDragon ); } set { SetValue( ChampionSpawnType.SleepingDragon, value ); } }
 
            [CommandProperty( AccessLevel.GameMaster )]
            public int UnholyTerror { get { return GetValue( ChampionSpawnType.UnholyTerror ); } set { SetValue( ChampionSpawnType.UnholyTerror, value ); } }
 
            [CommandProperty( AccessLevel.GameMaster )]
            public int VerminHorde { get { return GetValue( ChampionSpawnType.VerminHorde ); } set { SetValue( ChampionSpawnType.VerminHorde, value ); } }
 
            [CommandProperty( AccessLevel.GameMaster )]
            public int Harrower { get { return m_Harrower; } set { m_Harrower = value; } }
 
            public ChampionTitleInfo()
            {
            }
 
            public ChampionTitleInfo( GenericReader reader )
            {
                int version = reader.ReadEncodedInt();
 
                switch( version )
                {
                    case 0:
                    {
                        m_Harrower = reader.ReadEncodedInt();
 
                        int length = reader.ReadEncodedInt();
                        m_Values = new TitleInfo[length];
 
                        for( int i = 0; i < length; i++ )
                        {
                            m_Values[i] = new TitleInfo( reader );
                        }
 
                        if( m_Values.Length != ChampionSpawnInfo.Table.Length )
                        {
                            TitleInfo[] oldValues = m_Values;
                            m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
 
                            for( int i = 0; i < m_Values.Length && i < oldValues.Length; i++ )
                            {
                                m_Values[i] = oldValues[i];
                            }
                        }
                        break;
                    }
                }
            }
 
            public static void Serialize( GenericWriter writer, ChampionTitleInfo titles )
            {
                writer.WriteEncodedInt( (int)0 ); // version
 
                writer.WriteEncodedInt( titles.m_Harrower );
 
                int length = titles.m_Values.Length;
                writer.WriteEncodedInt( length );
 
                for( int i = 0; i < length; i++ )
                {
                    if( titles.m_Values[i] == null )
                        titles.m_Values[i] = new TitleInfo();
 
                    TitleInfo.Serialize( writer, titles.m_Values[i] );
                }
            }
 
            public static void CheckAtrophy( PlayerMobile pm )
            {
                ChampionTitleInfo t = pm.m_ChampionTitles;
                if( t == null )
                    return;
 
                if( t.m_Values == null )
                    t.m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
 
                for( int i = 0; i < t.m_Values.Length; i++ )
                {
                    if( (t.GetLastDecay( i ) + LossDelay) < DateTime.Now )
                    {
                        t.Atrophy( i, LossAmount );
                    }
                }
            }
 
            public static void AwardHarrowerTitle( PlayerMobile pm )    //Called when killing a harrower.  Will give a minimum of 1 point.
            {
                ChampionTitleInfo t = pm.m_ChampionTitles;
                if( t == null )
                    return;
 
                if( t.m_Values == null )
                    t.m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
 
                int count = 1;
 
                for( int i = 0; i < t.m_Values.Length; i++ )
                {
                    if( t.m_Values[i].Value > 900 )
                        count++;
                }
 
                t.m_Harrower = Math.Max( count, t.m_Harrower );    //Harrower titles never decay.
            }
        }
 
        #endregion
 
        #region Recipes
 
        private Dictionary<int, bool> m_AcquiredRecipes;
 
        public virtual bool HasRecipe( Recipe r )
        {
            if( r == null )
                return false;
 
            return HasRecipe( r.ID );
        }
 
        public virtual bool HasRecipe( int recipeID )
        {
            if( m_AcquiredRecipes != null && m_AcquiredRecipes.ContainsKey( recipeID ) )
                return m_AcquiredRecipes[recipeID];
 
            return false;
        }
 
        public virtual void AcquireRecipe( Recipe r )
        {
            if( r != null )
                AcquireRecipe( r.ID );
        }
 
        public virtual void AcquireRecipe( int recipeID )
        {
            if( m_AcquiredRecipes == null )
                m_AcquiredRecipes = new Dictionary<int, bool>();
 
            m_AcquiredRecipes[recipeID] = true;
        }
 
        public virtual void ResetRecipes()
        {
            m_AcquiredRecipes = null;
        }
 
        [CommandProperty( AccessLevel.GameMaster )]
        public int KnownRecipes
        {
            get
            {
                if( m_AcquiredRecipes == null )
                    return 0;
 
                return m_AcquiredRecipes.Count;
            }
        }
 
        #endregion
 
        #region Buff Icons
 
        public void ResendBuffs()
        {
            if( !BuffInfo.Enabled || m_BuffTable == null )
                return;
 
            NetState state = this.NetState;
 
            if( state != null && state.BuffIcon )
            {
                foreach( BuffInfo info in m_BuffTable.Values )
                {
                    state.Send( new AddBuffPacket( this, info ) );
                }
            }
        }
 
        private Dictionary<BuffIcon, BuffInfo> m_BuffTable;
 
        public void AddBuff( BuffInfo b )
        {
            if( !BuffInfo.Enabled || b == null )
                return;
 
            RemoveBuff( b );    //Check & subsequently remove the old one.
 
            if( m_BuffTable == null )
                m_BuffTable = new Dictionary<BuffIcon, BuffInfo>();
 
            m_BuffTable.Add( b.ID, b );
 
            NetState state = this.NetState;
 
            if( state != null && state.BuffIcon )
            {
                state.Send( new AddBuffPacket( this, b ) );
            }
        }
 
        public void RemoveBuff( BuffInfo b )
        {
            if( b == null )
                return;
 
            RemoveBuff( b.ID );
        }
 
        public void RemoveBuff( BuffIcon b )
        {
            if( m_BuffTable == null || !m_BuffTable.ContainsKey( b ) )
                return;
 
            BuffInfo info = m_BuffTable[b];
 
            if( info.Timer != null && info.Timer.Running )
                info.Timer.Stop();
 
            m_BuffTable.Remove( b );
 
            NetState state = this.NetState;
 
            if( state != null && state.BuffIcon )
            {
                state.Send( new RemoveBuffPacket( this, b ) );
            }
 
            if( m_BuffTable.Count <= 0 )
                m_BuffTable = null;
        }
 
        #endregion
 
        public void AutoStablePets()
        {
            if ( Core.SE && AllFollowers.Count > 0 )
            {
                for ( int i = m_AllFollowers.Count - 1; i >= 0; --i )
                {
                    BaseCreature pet = AllFollowers[i] as BaseCreature;
 
                    if (pet == null || pet.ControlMaster == null)
                        continue;
 
                    if (pet.Summoned)
                    {
                        if (pet.Map != Map)
                        {
                            pet.PlaySound( pet.GetAngerSound() );
                            Timer.DelayCall( TimeSpan.Zero, new TimerCallback( pet.Delete ) );
                        }
                        continue;
                    }
 
                    if ( pet is IMount && ((IMount)pet).Rider != null )
                        continue;
 
                    if ( (pet is PackLlama || pet is PackHorse || pet is Beetle || pet is HordeMinionFamiliar) && (pet.Backpack != null && pet.Backpack.Items.Count > 0) )
                        continue;
 
                    if ( pet is BaseEscortable )
                        continue;
 
                    pet.ControlTarget = null;
                    pet.ControlOrder = OrderType.Stay;
                    pet.Internalize();
 
                    pet.SetControlMaster( null );
                    pet.SummonMaster = null;
 
                    pet.IsStabled = true;
 
                    pet.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully happy
 
                    Stabled.Add( pet );
                    m_AutoStabled.Add( pet );
                }
            }
        }
 
        public void ClaimAutoStabledPets()
        {
            if ( !Core.SE || m_AutoStabled.Count <= 0 )
                return;
 
            if ( !Alive )
            {
                SendLocalizedMessage( 1076251 ); // Your pet was unable to join you while you are a ghost.  Please re-login once you have ressurected to claim your pets.
                return;
            }
 
            for ( int i = m_AutoStabled.Count - 1; i >= 0; --i )
            {
                BaseCreature pet = m_AutoStabled[i] as BaseCreature;
 
                if ( pet == null || pet.Deleted )
                {
                    pet.IsStabled = false;
 
                    if ( Stabled.Contains( pet ) )
                        Stabled.Remove( pet );
 
                    continue;
                }
 
                if ( (Followers + pet.ControlSlots) <= FollowersMax )
                {
                    pet.SetControlMaster( this );
 
                    if ( pet.Summoned )
                        pet.SummonMaster = this;
 
                    pet.ControlTarget = this;
                    pet.ControlOrder = OrderType.Follow;
 
                    pet.MoveToWorld( Location, Map );
 
                    pet.IsStabled = false;
 
                    pet.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully Happy
 
                    if ( Stabled.Contains( pet ) )
                        Stabled.Remove( pet );
                }
                else
                {
                    SendLocalizedMessage( 1049612, pet.Name ); // ~1_NAME~ remained in the stables because you have too many followers.
                }
            }
 
            m_AutoStabled.Clear();
        }
    }
}
 

Gamble

Traveler
Anyone still supporting this? I have it working but I cant see to see the level on my character in the name or paper doll ... i can only see it when i do the [levelinfo
 

timothyisreal

Sorceror
i have been away for a very long time, just recently trying to get back into it all. how hard or easy would it be to add str, dex, int, resist those kind of things as you level up. explanation when you start your max str is say 125 and max any resist is say 70. what i want to do is like you reach lvl 5000 then it will allow you to have say a max of str 200 and max of resist 80, so on so forth. im not sure anyone ever checks this post any more but help from any one would be nice.
 

prplbeast

Sorceror
Anyone still supporting this? I have it working but I cant see to see the level on my character in the name or paper doll ... i can only see it when i do the [levelinfo

look in the file Configuration.CS Starting at line 35

Code:
public bool PaperdollLevel = true;  //Show Players Level In Paperdoll?
        public bool MaxLevel = true;      //Show the max level? ex: 86/100
        public bool CreatureLevels = false;  //Do creatures have levels?
        public bool VendorLevels = false;  //When CreatureLvls is true, do vendors display a level also?
        public bool BonusStatOnLvl = true;  //On Level Give A Chance To Get A Bonous Stat?
        public bool RefreshOnLevel = true;  //Sets players hits, stam, and mana to max on level.
 

Gamble

Traveler
Ya i figured this part out and found that it works until you die for the first time thenit doesnt show up anymore. This system is full of bugs that I have been trying to work out but it is a slow process and doesnt seem to be going anywhere. Its too bad to because the concept is great.
 
Top