I hope this is the right section for this post...if not, my appologies in advance.
I'm making a lever puzzle using 3 SimpleLevers and have them set up so that each position changes the hue of the lever operated and certain positions move one of the other 2 levers.
My problem is that if you doubleclick really fast it skips over the check of the LeverState and avoids moving one of the other Levers. This would make it too easy to clear the puzzle.
I've set the Min/Max Delay in Spawner props to 0 but it still allows you to quickly skip over a lever position before TriggerObjectProp notices the LeverState.
So, is there any way to implement a delay for the Lever so that it can only be DoubleClicked once every second without having to script it. Thanks in Advance!
I'm making a lever puzzle using 3 SimpleLevers and have them set up so that each position changes the hue of the lever operated and certain positions move one of the other 2 levers.
My problem is that if you doubleclick really fast it skips over the check of the LeverState and avoids moving one of the other Levers. This would make it too easy to clear the puzzle.
I've set the Min/Max Delay in Spawner props to 0 but it still allows you to quickly skip over a lever position before TriggerObjectProp notices the LeverState.
So, is there any way to implement a delay for the Lever so that it can only be DoubleClicked once every second without having to script it. Thanks in Advance!