I have google searched this forum to death and can't find an answer. I have tried modifying values in the LootPack.cs script itself and I am about to go bonkers. When a monster dies that drops multiple lootpacks - (i.e. an ancient wyrm drops 3 "FilthyRich" packs) the gold does not stack up in one pile, I get separate 3 piles of gold, also the jewels do not stack. I was just going to leave it as is, but I recently added a single silver coin to drop (for a reward system I want to eventually invoke) and now have 3 single silver coins and I need some help because my OCD in me just wont let this go. Basically stacking is broke for me on RunUO 2.5. My next step is just to overhaul the loot of each monster and that would seriously be an inefficient use of time. I am going to look around BaseCreature and see if I can find anything there on the OnDeath method, but if anyone can help, I would appreciate it!!