public override bool OnBeforeDeath()
{
switch (Utility.Random(5))
{
case 0: PackItem(new YourItemHere());
break;
}
return base.OnBeforeDeath();
}
public override bool OnBeforeDeath()
{
switch (Utility.Random(6))
{
case 0: PackItem(new YourItem()); break;
case 1: PackItem(new Your2ndItem()); break;
case 2: PackItem(new Your3rdItem()); break;
}
return base.OnBeforeDeath();
}
public override void GenerateLoot()
public override void GenerateLoot()
{
AddLoot(LootPack.SuperBoss, 2);
} [COLOR="Red"]<< Place after lootpack entry.[/COLOR]
public override bool OnBeforeDeath()
{
public override bool OnBeforeDeath()
{
switch (Utility.Random(6))
{
case 0: PackItem(new [COLOR="Red"]YourItem[/COLOR]()); break;
case 1: PackItem(new [COLOR="red"]Your2ndItem[/COLOR]()); break;
case 2: PackItem(new [COLOR="red"]Your3rdItem[/COLOR]()); break;
}
return base.OnBeforeDeath();
}
public override bool OnBeforeDeath()
{
switch (Utility.Random([COLOR="Blue"]10[/COLOR]))
{
case 0: PackItem(new [COLOR="Red"]YourItem[/COLOR]()); break;
case 1: PackItem(new [COLOR="red"]Your2ndItem[/COLOR]()); break;
case 2: PackItem(new [COLOR="red"]Your3rdItem[/COLOR]()); break;
case 3: PackItem(new [COLOR="red"]Your4thItem[/COLOR]());break;
case 4: PackItem(new [COLOR="red"]Your5thItem[/COLOR]());break;
}
return base.OnBeforeDeath();
}
//////////////////////
//Created by : Hades//
//////////////////////
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "madusa's corpse" )]
public class Madusa : BaseCreature
{
[Constructable]
public Madusa() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Madusa";
Body = 87;
BaseSoundID = 644;
SetStr( 5000, 6000 );
SetDex( 2000, 2500 );
SetInt( 4000, 5000 );
SetHits( 500000, 500000 );
SetDamage( 100, 200 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 10, 20 );
SetResistance( ResistanceType.Fire, 80, 90 );
SetResistance( ResistanceType.Cold, 80, 90 );
SetResistance( ResistanceType.Poison, 100, 100 );
SetResistance( ResistanceType.Energy, 80, 90 );
SetSkill( SkillName.EvalInt, 90.1, 100.0 );
SetSkill( SkillName.Magery, 90.1, 100.0 );
SetSkill( SkillName.Meditation, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 90.1, 100.0 );
SetSkill( SkillName.Tactics, 100, 100 );
SetSkill( SkillName.Wrestling, 100, 100 );
Fame = 16000;
Karma = -16000;
VirtualArmor = 70;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average, 2 );
AddLoot( LootPack.MedScrolls, 2 );
}
public override bool OnBeforeDeath()
{
switch (Utility.Random(10))
{
case 0: PackItem(new wolfchest()); break;
case 1: PackItem(new wolflegs()); break;
case 2: PackItem(new wolfarms()); break;
case 3: PackItem(new wolfhelm()); break;
case 4: PackItem(new wolfgloves()); break;
case 5: PackItem(new wolfgorget()); break;
case 6: PackItem(new peacekeeper()); break;
case 7: PackItem(new howlingwolfaxe()); break;
}
return base.OnBeforeDeath();
}
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
public override int TreasureMapLevel{ get{ return 4; } }
public override bool AutoDispel{ get{ return true; } }
public override bool Unprovokable{ get{ return true; } }
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.TerathansAndOphidians; }
}
public Madusa( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
case 0: PackItem(new wolfchest()); break;
case 0: PackItem(new Wolfchest()); break;