CityInfo city = GetStartLocation( args, young );
//CityInfo city = new CityInfo( "Britain", "Sweet Dreams Inn", 1496, 1628, 10, Map.Felucca );
//CityInfo city = GetStartLocation( args, young );
CityInfo city = new CityInfo( "StartPlace", "Start Here", xxxx, yyyy, zz, Map.Trammal );
CityInfo city = GetStartLocation( args, young );
CityInfo city = new CityInfo( "StartPlace", "Start Here", xxxx, yyyy, zz, Map.Trammal );
Well, I have learnt something today then
using System;
using System.Xml;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using Server.Mobiles;
namespace Server
{
//add the const keyword so it can't be changed?
private static Point3D m_LoginLocation = new Point3D(X, Y, Z);
private static Point3D m_LoginMap = Map.<ENTER MAP HERE>; //Map. or MapDefinition. not sure.
public class PlayerLoginMover
{
private static void World_Login( LoginEventArgs args )
{
((PlayerMobile)args.Mobile).MoveToWorld( m_LoginLocation, m_LoginMap );
}
}
}
using System;
using System.Xml;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using Server.Mobiles;
namespace Server
{
public class PlayerLoginMover
{
//add the const keyword so it can't be changed?
private static Point3D m_LoginLocation = new Point3D(X, Y, Z);
private static Point3D m_LoginMap = Map.<ENTER MAP HERE>; //Map. or MapDefinition. not sure.
private static void World_Login( LoginEventArgs args )
{
((PlayerMobile)args.Mobile).MoveToWorld( m_LoginLocation, m_LoginMap );
}
}
}