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meditation

tryin to get regen rates on meditation
Code:
using System;
using Server;
using Server.Items;
using Server.Spells;
using Server.Mobiles;
 
namespace Server.Misc
{
    public class RegenRates
    {
        [CallPriority(10)]
        public static void Configure()
        {
            Mobile.DefaultHitsRate = TimeSpan.FromSeconds(11.0);
            Mobile.DefaultStamRate = TimeSpan.FromSeconds(5.0);
            Mobile.DefaultManaRate = TimeSpan.FromSeconds(2.0);
 
            Mobile.StamRegenRateHandler = new RegenRateHandler(Mobile_StaminaRegenRate);
            Mobile.HitsRegenRateHandler = new RegenRateHandler(Mobile_HitsRegenRate);
        }
 
        private static TimeSpan Mobile_StaminaRegenRate(Mobile from)
        {
            if (from is BaseMount)
                return TimeSpan.FromSeconds(2.5);
            else
                return Mobile.DefaultStamRate;
        }
 
        private static TimeSpan Mobile_HitsRegenRate(Mobile from)
        {
            double scale = 1.0 - (from.Hunger / 40.0);
            if (scale < 0.5)
                scale = 0.5;
            else if (scale > 1.0)
                scale = 1.0;
            return TimeSpan.FromSeconds(Mobile.DefaultHitsRate.TotalSeconds * scale);
        }
 
        /*private static TimeSpan Mobile_ManaRegenRate( Mobile from )
        {
            if ( from.Skills == null )
                return Mobile.DefaultManaRate;
 
            if ( !from.Meditating )
                CheckBonusSkill( from, from.Mana, from.ManaMax, SkillName.Meditation );
 
            double rate;
            double armorPenalty = GetArmorOffset( from );
            double medPoints = (from.Int + from.Skills[SkillName.Meditation].Value) * 0.5;
 
            if ( medPoints <= 0 )
                rate = 7.0;
            else if ( medPoints <= 100 )
                rate = 7.0 - (239*medPoints/2400) + (19*medPoints*medPoints/48000);
            else if ( medPoints < 120 )
                rate = 1.0;
            else
                rate = 0.75;
 
            rate += armorPenalty;
 
            if ( from.Meditating )
                rate *= 0.5;
 
            if ( rate < 0.5 )
                rate = 0.5;
            else if ( rate > 7.0 )
                rate = 7.0;
         
 
            return TimeSpan.FromSeconds( rate );
        }*/
    }
}

theres my code i know its commented out but it wont work if i uncomment so can somone tell me where my other problem is in this
 
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