theidocghost
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tryin to get regen rates on meditation
theres my code i know its commented out but it wont work if i uncomment so can somone tell me where my other problem is in this
Code:
using System;
using Server;
using Server.Items;
using Server.Spells;
using Server.Mobiles;
namespace Server.Misc
{
public class RegenRates
{
[CallPriority(10)]
public static void Configure()
{
Mobile.DefaultHitsRate = TimeSpan.FromSeconds(11.0);
Mobile.DefaultStamRate = TimeSpan.FromSeconds(5.0);
Mobile.DefaultManaRate = TimeSpan.FromSeconds(2.0);
Mobile.StamRegenRateHandler = new RegenRateHandler(Mobile_StaminaRegenRate);
Mobile.HitsRegenRateHandler = new RegenRateHandler(Mobile_HitsRegenRate);
}
private static TimeSpan Mobile_StaminaRegenRate(Mobile from)
{
if (from is BaseMount)
return TimeSpan.FromSeconds(2.5);
else
return Mobile.DefaultStamRate;
}
private static TimeSpan Mobile_HitsRegenRate(Mobile from)
{
double scale = 1.0 - (from.Hunger / 40.0);
if (scale < 0.5)
scale = 0.5;
else if (scale > 1.0)
scale = 1.0;
return TimeSpan.FromSeconds(Mobile.DefaultHitsRate.TotalSeconds * scale);
}
/*private static TimeSpan Mobile_ManaRegenRate( Mobile from )
{
if ( from.Skills == null )
return Mobile.DefaultManaRate;
if ( !from.Meditating )
CheckBonusSkill( from, from.Mana, from.ManaMax, SkillName.Meditation );
double rate;
double armorPenalty = GetArmorOffset( from );
double medPoints = (from.Int + from.Skills[SkillName.Meditation].Value) * 0.5;
if ( medPoints <= 0 )
rate = 7.0;
else if ( medPoints <= 100 )
rate = 7.0 - (239*medPoints/2400) + (19*medPoints*medPoints/48000);
else if ( medPoints < 120 )
rate = 1.0;
else
rate = 0.75;
rate += armorPenalty;
if ( from.Meditating )
rate *= 0.5;
if ( rate < 0.5 )
rate = 0.5;
else if ( rate > 7.0 )
rate = 7.0;
return TimeSpan.FromSeconds( rate );
}*/
}
}
theres my code i know its commented out but it wont work if i uncomment so can somone tell me where my other problem is in this