Orc Scout
using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "an orcish corpse" )]
public class OrcScout : BaseCreature
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
[Constructable]
public OrcScout() : base( AIType.AI_OrcScout, FightMode.Closest, 10, 7, 0.2, 0.4 )
{
Name = "an orc scout";
Body = 0xB5;
BaseSoundID = 0x45A;
SetStr( 96, 120 );
SetDex( 101, 130 );
SetInt( 36, 60 );
SetHits( 58, 72 );
SetMana( 30, 60 );
SetDamage( 5, 7 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 25, 35 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 15, 25 );
SetResistance( ResistanceType.Poison, 15, 20 );
SetResistance( ResistanceType.Energy, 25, 30 );
SetSkill( SkillName.MagicResist, 50.1, 75.0 );
SetSkill( SkillName.Tactics, 55.1, 80.0 );
SetSkill( SkillName.Fencing, 50.1, 70.0 );
SetSkill( SkillName.Archery, 80.1, 120.0 );
SetSkill( SkillName.Parry, 40.1, 60.0 );
SetSkill( SkillName.Healing, 80.1, 100.0 );
SetSkill( SkillName.Anatomy, 50.1, 90.0 );
SetSkill( SkillName.DetectHidden, 100.1, 120.0 );
SetSkill( SkillName.Hiding, 100.0, 120.0 );
SetSkill( SkillName.Stealth, 80.1, 120.0 );
Fame = 1500;
Karma = -1500;
PackItem( new Apple( Utility.RandomMinMax( 3, 5 ) ) );
PackItem( new Arrow( Utility.RandomMinMax( 60, 70 ) ) );
PackItem( new Bandage( Utility.RandomMinMax( 1, 15 ) ) );
if ( 0.1 > Utility.RandomDouble() )
AddItem( new OrcishBow() );
else
AddItem( new Bow() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
}
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.SavagesAndOrcs; }
}
public override bool IsEnemy( Mobile m )
{
if ( m.Player && m.FindItemOnLayer( Layer.Helm ) is OrcishKinMask )
return false;
return base.IsEnemy( m );
}
public override void AggressiveAction( Mobile aggressor, bool criminal )
{
base.AggressiveAction( aggressor, criminal );
Item item = aggressor.FindItemOnLayer( Layer.Helm );
if ( item is OrcishKinMask )
{
AOS.Damage( aggressor, 50, 0, 100, 0, 0, 0 );
item.Delete();
aggressor.FixedParticles( 0x36BD, 20, 10, 5044, EffectLayer.Head );
aggressor.PlaySound( 0x307 );
}
}
private Mobile FindTarget()
{
foreach ( Mobile m in this.GetMobilesInRange( 10 ) )
{
if ( m.Player && m.Hidden && m.AccessLevel == AccessLevel.Player )
{
return m;
}
}
return null;
}
private void TryToDetectHidden()
{
Mobile m = FindTarget();
if ( m != null )
{
if ( DateTime.Now >= this.NextSkillTime && UseSkill( SkillName.DetectHidden ) )
{
Target targ = this.Target;
if ( targ != null )
targ.Invoke( this, this );
Effects.PlaySound( this.Location, this.Map, 0x340 );
}
}
}
private void HealSelf()
{
if ( BandageContext.GetContext( this ) == null )
{
BandageContext.BeginHeal( this, this );
}
return;
}
public override void OnThink()
{
if ( Utility.RandomDouble() < 0.6 && Hits < ( HitsMax - 15 ) && !Hidden )
HealSelf();
if ( Utility.RandomDouble() < 0.2 )
TryToDetectHidden();
}
public override bool CanRummageCorpses{ get{ return true; } }
public override int Meat{ get{ return 1; } }
public OrcScout( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}