Offset on Tile.ID
on every instance of the class Tile there is an offset of 0x4000 on the ID-property. with this offset the id points to the index in tiledata.mul - which is in my point of view completely unneccessary, because every time the id is accessed there are binary operations to "reduce" the id back to the real value.
so, why is this offset on the id-property?
on every instance of the class Tile there is an offset of 0x4000 on the ID-property. with this offset the id points to the index in tiledata.mul - which is in my point of view completely unneccessary, because every time the id is accessed there are binary operations to "reduce" the id back to the real value.
so, why is this offset on the id-property?