this might not be the right place but ill post it her anyway.
I wanted the old uo magicresist that resista all spells so i checked the spell.cs and found a line
if you change those lines in all the dmg spells well most of them to
It will work as int he old days and you gain int he skill aswell when you are hit aswell, ofc im not sure if this messes with the SDI attribute. but it lowers the dmg abit thats for sure.
Move this or delete it if its in the wrong place, and if i said or did anything stupid to the script please tell me and correct me.
I wanted the old uo magicresist that resista all spells so i checked the spell.cs and found a line
Code:
if ( Core.AOS )
{
damage = GetNewAosDamage( 19, 1, 5, m );
}
else
if you change those lines in all the dmg spells well most of them to
Code:
//if ( Core.AOS )
//{
// damage = GetNewAosDamage( 19, 1, 5, m );
//}
//else
It will work as int he old days and you gain int he skill aswell when you are hit aswell, ofc im not sure if this messes with the SDI attribute. but it lowers the dmg abit thats for sure.
Move this or delete it if its in the wrong place, and if i said or did anything stupid to the script please tell me and correct me.