.
i think it is:
[code:1]
using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a plant corpse" )]
public class Bogling : BaseCreature
{
[Constructable]
public Bogling() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a bogling";
Body = 779;
BaseSoundID = 422;
SetStr( 96, 120 );
SetDex( 91, 115 );
SetInt( 21, 45 );
SetHits( 58, 72 );
SetDamage( 5, 7 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 15, 25 );
SetResistance( ResistanceType.Poison, 15, 25 );
SetResistance( ResistanceType.Energy, 15, 25 );
SetSkill( SkillName.MagicResist, 75.1, 100.0 );
SetSkill( SkillName.Tactics, 55.1, 80.0 );
SetSkill( SkillName.Wrestling, 55.1, 75.0 );
Fame = 450;
Karma = -450;
VirtualArmor = 28;
PackGold( 25, 50 );
PackItem( new Log( 4 ) );
////////////////////////////////////////
/////PackItem( YellowSeed( 3) );//
///////////////////////////////////////
}
public override int Hides{ get{ return 6; } }
public override int Meat{ get{ return 1; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public Bogling( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
[/code:1]
like this?