sirens song
Wanderer
OSI style AI_Guard
Wow, first post in this forum section!
Enabling OSI style Guard AI
Suppose you do something silly in town, and get guard whacked. Well right after a friend ressurects you. You notice "Hey that guards grey to me" and you attack him only to find he just stands there like a moron taking the damage you deal out. Well here is a modified BaseGuard.cs that will solve this problem, It is only edited in 2 lines and is clearly tagged where it has been edited. I dont think attachments are functional here yet so ill post the code.
Replace your old BaseGuard.cs with this
BaseGuard.cs
On the second edit-comment in the code your instructed how to speedup/slowdown the guards movement. You can also change the guards AItype if you want them to be mages, or whatever. Hope this helps someone out there.
-Jamie Nguyen
Wow, first post in this forum section!
Enabling OSI style Guard AI
Suppose you do something silly in town, and get guard whacked. Well right after a friend ressurects you. You notice "Hey that guards grey to me" and you attack him only to find he just stands there like a moron taking the damage you deal out. Well here is a modified BaseGuard.cs that will solve this problem, It is only edited in 2 lines and is clearly tagged where it has been edited. I dont think attachments are functional here yet so ill post the code.
Replace your old BaseGuard.cs with this
BaseGuard.cs
Code:
using System;
using System.Collections;
using Server.Misc;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
public abstract class BaseGuard : BaseCreature //EDIT:Changed inherited Class
{
public static void Spawn( Mobile caller, Mobile target )
{
Spawn( caller, target, 1, false );
}
public static void Spawn( Mobile caller, Mobile target, int amount, bool onlyAdditional )
{
if ( target == null || target.Deleted )
return;
foreach ( Mobile m in target.GetMobilesInRange( 15 ) )
{
if ( m is BaseGuard )
{
BaseGuard g = (BaseGuard)m;
if ( g.Focus == null ) // idling
{
g.Focus = target;
--amount;
}
else if ( g.Focus == target && !onlyAdditional )
{
--amount;
}
}
}
while ( amount-- > 0 )
caller.Region.MakeGuard( target );
}
public BaseGuard( Mobile target ) : base( AIType.AI_Melee, FightMode.Agressor, 18, 1, 0.132, .4 ) //EDIT:Increase the ".4" to decrease guards moving speed.
{
if ( target != null )
{
Location = target.Location;
Map = target.Map;
Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023 );
}
}
public BaseGuard( Serial serial ) : base( serial )
{
}
public override bool OnBeforeDeath()
{
Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
PlaySound( 0x1FE );
Delete();
return false;
}
public abstract Mobile Focus{ get; set; }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
On the second edit-comment in the code your instructed how to speedup/slowdown the guards movement. You can also change the guards AItype if you want them to be mages, or whatever. Hope this helps someone out there.
-Jamie Nguyen