I am trying to code an automated casino on a RunUO server (player run). I managed to make a working code using gold that goes as follow: Player drops 1k in a crate, dealer restocks continually from that crate until his gold count goes up and then process to drop the money in a secure container, roll dice and blah blah. Gold isn't convenient as it limits bets. So I tried to code macros that could ID checks. In theory, it was simple. Dealer takes check from crate, ID it and then proceeds accordingly. I was faced with a first problem; there doesn't seem to be a function in razor to target by type from a SPECIFIC container. My dealer would then ID the last check he IDd over and over again, meaning players could drop a deed of any type and they would still count as a 5k check. I then had the idea to have a second dealer standing next to the first one, whose job is only to ID checks from two other secured containers for organizing purposes. That way, I thought, Dealer one would take the check from the bet crate, drop it to secured container two. Dealer two would then take the check from that container and ID it. If it turned out to be an appropriate check, he would drop it to secured container three, where Dealer one would take it and transfer it to the main secured container and proceed with the game.. The idea was to separate the character who IDd from the other containers in hope that he would, by default, ID what is in his backpack first (since the client never opened the other containers). // TL;DR // Even tho my Dealer isn't remotely linked to the container where the deed ends up, he will still proceed to ID it (even out of reach) instead of what is in his pack. This is very frustrating.. I even tried to make the dealer lock the chest and walk out of reach before processing what's in his pack but it will still state ''check 5000'', meaning the client knows it's somewhere near even if it's technically unreachable and use it as a target. My question is: Is there a way to force razor to forget about the last specific item used by the TargetByType action? Or a way to force it to target an item by type in a SPECIFIC container? My head hurts and I feel like I'm attempting the impossible and wasted several hours on this... I could post all the macros but I feel it is useless as the main problem rely on the toon who IDs the deeds.