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But that also costs money, we are all on a budget. You think people will be willing to invest a couple bucks for the creation of a new RunUO distribution written entirely in C++?
Why would they convert something that works perfectly the way it is into c++? (Which wouild required tons of work because you dont have the framework behind it, meaning you have to code all of that as well)
Why would they convert something that works perfectly the way it is into c++? (Which wouild required tons of work because you dont have the framework behind it, meaning you have to code all of that as well)
To compile it on linux without having to use an emulated version of the framework.
But actually in retrospect I think the conversion would be a bad idea anyway. Not because of the work, but because of the fact that RunUO probably still makes use of a lot of windows DLLs and stuff.
No, it just uses the .NET framework. RunUO 1.0 will work on linux using Mono and once mono catches up with the generics, RunUO 2.0 should be able to run on linux as well (of course, you will still need to make some changes, but it will be possible).