RunUO Community

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Runic bonuses updated to ML

emoooo

Sorceror
Runic bonuses updated to ML

Hi. This patch corrects post-ML runic bonuses as per OSI.

@ResourceInfo.cs Line 113

CraftAttributeInfo dullCopper = DullCopper = new CraftAttributeInfo();

dullCopper.ArmorPhysicalResist = 6;
dullCopper.ArmorDurability = 50;
dullCopper.ArmorLowerRequirements = 20;
dullCopper.WeaponDurability = 100;
dullCopper.WeaponLowerRequirements = 50;
dullCopper.RunicMinAttributes = 1;
dullCopper.RunicMaxAttributes = 2;
if (Core.ML)
{
dullCopper.RunicMinIntensity = 40;
dullCopper.RunicMaxIntensity = 100;
}
else
{
dullCopper.RunicMinIntensity = 10;
dullCopper.RunicMaxIntensity = 35;
}

CraftAttributeInfo shadowIron = ShadowIron = new CraftAttributeInfo();

shadowIron.ArmorPhysicalResist = 2;
shadowIron.ArmorFireResist = 1;
shadowIron.ArmorEnergyResist = 5;
shadowIron.ArmorDurability = 100;
shadowIron.WeaponColdDamage = 20;
shadowIron.WeaponDurability = 50;
shadowIron.RunicMinAttributes = 2;
shadowIron.RunicMaxAttributes = 2;
if (Core.ML)
{
shadowIron.RunicMinIntensity = 45;
shadowIron.RunicMaxIntensity = 100;
}
else
{
shadowIron.RunicMinIntensity = 20;
shadowIron.RunicMaxIntensity = 45;
}


CraftAttributeInfo copper = Copper = new CraftAttributeInfo();

copper.ArmorPhysicalResist = 1;
copper.ArmorFireResist = 1;
copper.ArmorPoisonResist = 5;
copper.ArmorEnergyResist = 2;
copper.WeaponPoisonDamage = 10;
copper.WeaponEnergyDamage = 20;
copper.RunicMinAttributes = 2;
copper.RunicMaxAttributes = 3;
if (Core.ML)
{
copper.RunicMinIntensity = 50;
copper.RunicMaxIntensity = 100;
}
else
{
copper.RunicMinIntensity = 25;
copper.RunicMaxIntensity = 50;
}

CraftAttributeInfo bronze = Bronze = new CraftAttributeInfo();

bronze.ArmorPhysicalResist = 3;
bronze.ArmorColdResist = 5;
bronze.ArmorPoisonResist = 1;
bronze.ArmorEnergyResist = 1;
bronze.WeaponFireDamage = 40;
bronze.RunicMinAttributes = 3;
bronze.RunicMaxAttributes = 3;
if (Core.ML)
{
bronze.RunicMinIntensity = 55;
bronze.RunicMaxIntensity = 100;
}
else
{
bronze.RunicMinIntensity = 30;
bronze.RunicMaxIntensity = 65;
}

CraftAttributeInfo golden = Golden = new CraftAttributeInfo();

golden.ArmorPhysicalResist = 1;
golden.ArmorFireResist = 1;
golden.ArmorColdResist = 2;
golden.ArmorEnergyResist = 2;
golden.ArmorLuck = 40;
golden.ArmorLowerRequirements = 30;
golden.WeaponLuck = 40;
golden.WeaponLowerRequirements = 50;
golden.RunicMinAttributes = 3;
golden.RunicMaxAttributes = 4;
if (Core.ML)
{
golden.RunicMinIntensity = 60;
golden.RunicMaxIntensity = 100;
}
else
{
golden.RunicMinIntensity = 35;
golden.RunicMaxIntensity = 75;
}

CraftAttributeInfo agapite = Agapite = new CraftAttributeInfo();

agapite.ArmorPhysicalResist = 2;
agapite.ArmorFireResist = 3;
agapite.ArmorColdResist = 2;
agapite.ArmorPoisonResist = 2;
agapite.ArmorEnergyResist = 2;
agapite.WeaponColdDamage = 30;
agapite.WeaponEnergyDamage = 20;
agapite.RunicMinAttributes = 4;
agapite.RunicMaxAttributes = 4;
if (Core.ML)
{
agapite.RunicMinIntensity = 65;
agapite.RunicMaxIntensity = 100;
}
else
{
agapite.RunicMinIntensity = 40;
agapite.RunicMaxIntensity = 80;
}

CraftAttributeInfo verite = Verite = new CraftAttributeInfo();

verite.ArmorPhysicalResist = 3;
verite.ArmorFireResist = 3;
verite.ArmorColdResist = 2;
verite.ArmorPoisonResist = 3;
verite.ArmorEnergyResist = 1;
verite.WeaponPoisonDamage = 40;
verite.WeaponEnergyDamage = 20;
verite.RunicMinAttributes = 4;
verite.RunicMaxAttributes = 5;
if (Core.ML)
{
verite.RunicMinIntensity = 70;
verite.RunicMaxIntensity = 100;
}
else
{
verite.RunicMinIntensity = 45;
verite.RunicMaxIntensity = 90;
}
CraftAttributeInfo valorite = Valorite = new CraftAttributeInfo();

valorite.ArmorPhysicalResist = 4;
valorite.ArmorColdResist = 3;
valorite.ArmorPoisonResist = 3;
valorite.ArmorEnergyResist = 3;
valorite.ArmorDurability = 50;
valorite.WeaponFireDamage = 10;
valorite.WeaponColdDamage = 20;
valorite.WeaponPoisonDamage = 10;
valorite.WeaponEnergyDamage = 20;
valorite.RunicMinAttributes = 5;
valorite.RunicMaxAttributes = 5;
if (Core.ML)
{
valorite.RunicMinIntensity = 85;
valorite.RunicMaxIntensity = 100;
}
else
{
valorite.RunicMinIntensity = 50;
valorite.RunicMaxIntensity = 100;
}

CraftAttributeInfo spined = Spined = new CraftAttributeInfo();

spined.ArmorPhysicalResist = 5;
spined.ArmorLuck = 40;
spined.RunicMinAttributes = 1;
spined.RunicMaxAttributes = 3;
if (Core.ML)
{
spined.RunicMinIntensity = 40;
spined.RunicMaxIntensity = 100;
}
else
{
spined.RunicMinIntensity = 20;
spined.RunicMaxIntensity = 40;
}

CraftAttributeInfo horned = Horned = new CraftAttributeInfo();

horned.ArmorPhysicalResist = 2;
horned.ArmorFireResist = 3;
horned.ArmorColdResist = 2;
horned.ArmorPoisonResist = 2;
horned.ArmorEnergyResist = 2;
horned.RunicMinAttributes = 3;
horned.RunicMaxAttributes = 4;
if (Core.ML)
{
horned.RunicMinIntensity = 45;
horned.RunicMaxIntensity = 100;
}
else
{
horned.RunicMinIntensity = 30;
horned.RunicMaxIntensity = 70;
}

CraftAttributeInfo barbed = Barbed = new CraftAttributeInfo();

barbed.ArmorPhysicalResist = 2;
barbed.ArmorFireResist = 1;
barbed.ArmorColdResist = 2;
barbed.ArmorPoisonResist = 3;
barbed.ArmorEnergyResist = 4;
barbed.RunicMinAttributes = 4;
barbed.RunicMaxAttributes = 5;
if (Core.ML)
{
barbed.RunicMinIntensity = 50;
barbed.RunicMaxIntensity = 100;
}
else
{
barbed.RunicMinIntensity = 40;
barbed.RunicMaxIntensity = 100;
}
 
the same in .diff form :)

Code:
Index: ResourceInfo.cs
===================================================================
--- ResourceInfo.cs    (revision 313)
+++ ResourceInfo.cs    (working copy)
@@ -119,8 +119,16 @@
             dullCopper.WeaponLowerRequirements = 50;
             dullCopper.RunicMinAttributes = 1;
             dullCopper.RunicMaxAttributes = 2;
-            dullCopper.RunicMinIntensity = 10;
-            dullCopper.RunicMaxIntensity = 35;
+            if (Core.ML)
+            {
+                dullCopper.RunicMinIntensity = 40;
+                dullCopper.RunicMaxIntensity = 100;
+            }
+            else
+            {
+                dullCopper.RunicMinIntensity = 10;
+                dullCopper.RunicMaxIntensity = 35;
+            }
 
             CraftAttributeInfo shadowIron = ShadowIron = new CraftAttributeInfo();
 
@@ -132,8 +140,16 @@
             shadowIron.WeaponDurability = 50;
             shadowIron.RunicMinAttributes = 2;
             shadowIron.RunicMaxAttributes = 2;
-            shadowIron.RunicMinIntensity = 20;
-            shadowIron.RunicMaxIntensity = 45;
+            if (Core.ML)
+            {
+                shadowIron.RunicMinIntensity = 45;
+                shadowIron.RunicMaxIntensity = 100;
+            }
+            else
+            {
+                shadowIron.RunicMinIntensity = 20;
+                shadowIron.RunicMaxIntensity = 45;
+            }
 
             CraftAttributeInfo copper = Copper = new CraftAttributeInfo();
 
@@ -145,8 +161,16 @@
             copper.WeaponEnergyDamage = 20;
             copper.RunicMinAttributes = 2;
             copper.RunicMaxAttributes = 3;
-            copper.RunicMinIntensity = 25;
-            copper.RunicMaxIntensity = 50;
+            if (Core.ML)
+            {
+                copper.RunicMinIntensity = 50;
+                copper.RunicMaxIntensity = 100;
+            }
+            else
+            {
+                copper.RunicMinIntensity = 25;
+                copper.RunicMaxIntensity = 50;
+            }
 
             CraftAttributeInfo bronze = Bronze = new CraftAttributeInfo();
 
@@ -157,8 +181,16 @@
             bronze.WeaponFireDamage = 40;
             bronze.RunicMinAttributes = 3;
             bronze.RunicMaxAttributes = 3;
-            bronze.RunicMinIntensity = 30;
-            bronze.RunicMaxIntensity = 65;
+            if (Core.ML)
+            {
+                bronze.RunicMinIntensity = 55;
+                bronze.RunicMaxIntensity = 100;
+            }
+            else
+            {
+                bronze.RunicMinIntensity = 30;
+                bronze.RunicMaxIntensity = 65;
+            }
 
             CraftAttributeInfo golden = Golden = new CraftAttributeInfo();
 
@@ -172,8 +204,16 @@
             golden.WeaponLowerRequirements = 50;
             golden.RunicMinAttributes = 3;
             golden.RunicMaxAttributes = 4;
-            golden.RunicMinIntensity = 35;
-            golden.RunicMaxIntensity = 75;
+            if (Core.ML)
+            {
+                golden.RunicMinIntensity = 60;
+                golden.RunicMaxIntensity = 100;
+            }
+            else
+            {
+                golden.RunicMinIntensity = 35;
+                golden.RunicMaxIntensity = 75;
+            }
 
             CraftAttributeInfo agapite = Agapite = new CraftAttributeInfo();
 
@@ -186,8 +226,16 @@
             agapite.WeaponEnergyDamage = 20;
             agapite.RunicMinAttributes = 4;
             agapite.RunicMaxAttributes = 4;
-            agapite.RunicMinIntensity = 40;
-            agapite.RunicMaxIntensity = 80;
+            if (Core.ML)
+            {
+                agapite.RunicMinIntensity = 65;
+                agapite.RunicMaxIntensity = 100;
+            }
+            else
+            {
+                agapite.RunicMinIntensity = 40;
+                agapite.RunicMaxIntensity = 80;
+            }
 
             CraftAttributeInfo verite = Verite = new CraftAttributeInfo();
 
@@ -200,8 +248,16 @@
             verite.WeaponEnergyDamage = 20;
             verite.RunicMinAttributes = 4;
             verite.RunicMaxAttributes = 5;
-            verite.RunicMinIntensity = 45;
-            verite.RunicMaxIntensity = 90;
+            if (Core.ML)
+            {
+                verite.RunicMinIntensity = 70;
+                verite.RunicMaxIntensity = 100;
+            }
+            else
+            {
+                verite.RunicMinIntensity = 45;
+                verite.RunicMaxIntensity = 90;
+            }
 
             CraftAttributeInfo valorite = Valorite = new CraftAttributeInfo();
 
@@ -216,8 +272,16 @@
             valorite.WeaponEnergyDamage = 20;
             valorite.RunicMinAttributes = 5;
             valorite.RunicMaxAttributes = 5;
-            valorite.RunicMinIntensity = 50;
-            valorite.RunicMaxIntensity = 100;
+            if (Core.ML)
+            {
+                valorite.RunicMinIntensity = 85;
+                valorite.RunicMaxIntensity = 100;
+            }
+            else
+            {
+                valorite.RunicMinIntensity = 50;
+                valorite.RunicMaxIntensity = 100;
+            }
 
             CraftAttributeInfo spined = Spined = new CraftAttributeInfo();
 
@@ -225,8 +289,16 @@
             spined.ArmorLuck = 40;
             spined.RunicMinAttributes = 1;
             spined.RunicMaxAttributes = 3;
-            spined.RunicMinIntensity = 20;
-            spined.RunicMaxIntensity = 40;
+            if (Core.ML)
+            {
+                spined.RunicMinIntensity = 40;
+                spined.RunicMaxIntensity = 100;
+            }
+            else
+            {
+                spined.RunicMinIntensity = 20;
+                spined.RunicMaxIntensity = 40;
+            }
 
             CraftAttributeInfo horned = Horned = new CraftAttributeInfo();
 
@@ -237,8 +309,16 @@
             horned.ArmorEnergyResist = 2;
             horned.RunicMinAttributes = 3;
             horned.RunicMaxAttributes = 4;
-            horned.RunicMinIntensity = 30;
-            horned.RunicMaxIntensity = 70;
+            if (Core.ML)
+            {
+                horned.RunicMinIntensity = 45;
+                horned.RunicMaxIntensity = 100;
+            }
+            else
+            {
+                horned.RunicMinIntensity = 30;
+                horned.RunicMaxIntensity = 70;
+            }
 
             CraftAttributeInfo barbed = Barbed = new CraftAttributeInfo();
 
@@ -249,8 +329,16 @@
             barbed.ArmorEnergyResist = 4;
             barbed.RunicMinAttributes = 4;
             barbed.RunicMaxAttributes = 5;
-            barbed.RunicMinIntensity = 40;
-            barbed.RunicMaxIntensity = 100;
+            if (Core.ML)
+            {
+                barbed.RunicMinIntensity = 50;
+                barbed.RunicMaxIntensity = 100;
+            }
+            else
+            {
+                barbed.RunicMinIntensity = 40;
+                barbed.RunicMaxIntensity = 100;
+            }
 
             CraftAttributeInfo red = RedScales = new CraftAttributeInfo();
 
Top