Hienrich Jager
Wanderer
[RunUO 2.0 RC1] ItemID is usefull again
Well. After a LONG time just reading these fourms, and posting the occasional question, I felt that it was time to begin sharing. So:
This modification will make it so that any:
Weapons,
Armor,
Jewelry,
Clothing
That drop as loot from creatures will be "Unidentified" and it will take a player with skill in ItemID to make the mods show up.
If you make these changes you may also want to make some changes to your LootPack.cs file to reduce the number of "magic" weapons that drop as loot.
Note: These changes are all distro mods. So be warned
A sample picture can be found here:
Well. After a LONG time just reading these fourms, and posting the occasional question, I felt that it was time to begin sharing. So:
This modification will make it so that any:
Weapons,
Armor,
Jewelry,
Clothing
That drop as loot from creatures will be "Unidentified" and it will take a player with skill in ItemID to make the mods show up.
If you make these changes you may also want to make some changes to your LootPack.cs file to reduce the number of "magic" weapons that drop as loot.
Note: These changes are all distro mods. So be warned
A sample picture can be found here: