RunUO Community

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[RunUO 2.1] Nerun's Distro

Yozzik

Squire
Try RunUO 2.2.

uh, that was a bad idea. i`ve got tonn of errors with 2.2.

Code:
 + Mobiles/Townfolk/Merchant.cs:
    CS0219: Line 82: The variable `version' is assigned but its value is never used
+ Mobiles/Townfolk/Messenger.cs:
    CS0219: Line 84: The variable `version' is assigned but its value is never used
+ Mobiles/Townfolk/Minter.cs:
    CS0219: Line 35: The variable `version' is assigned but its value is never used
+ Mobiles/Townfolk/Ninja.cs:
    CS0219: Line 75: The variable `version' is assigned but its value is never used
+ Mobiles/Townfolk/Noble.cs:
    CS0219: Line 81: The variable `version' is assigned but its value is never used
+ Mobiles/Townfolk/Peasant.cs:
    CS0219: Line 78: The variable `version' is assigned but its value is never used
+ Mobiles/Townfolk/Samurai.cs:
    CS0219: Line 91: The variable `version' is assigned but its value is never used
+ Mobiles/Townfolk/Sculptor.cs:
    CS0219: Line 67: The variable `version' is assigned but its value is never used
+ Mobiles/Townfolk/SeekerOfAdventure.cs:
    CS0219: Line 96: The variable `version' is assigned but its value is never used
+ Mobiles/Townfolk/TownCrier.cs:
    CS0219: Line 562: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Guildmasters/BaseGuildmaster.cs:
    CS0219: Line 164: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Guildmasters/BardGuildmaster.cs:
    CS0219: Line 37: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Guildmasters/BlacksmithGuildmaster.cs:
    CS0219: Line 67: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Guildmasters/FisherGuildmaster.cs:
    CS0219: Line 32: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Guildmasters/HealerGuildmaster.cs:
    CS0219: Line 48: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Guildmasters/MageGuildmaster.cs:
    CS0219: Line 51: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Guildmasters/MerchantGuildmaster.cs:
    CS0219: Line 33: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Guildmasters/MinerGuildmaster.cs:
    CS0219: Line 33: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Guildmasters/RangerGuildmaster.cs:
    CS0219: Line 42: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Guildmasters/TailorGuildmaster.cs:
    CS0219: Line 32: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Guildmasters/ThiefGuildmaster.cs:
    CS0219: Line 124: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Guildmasters/TinkerGuildmaster.cs:
    CS0219: Line 37: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Guildmasters/WarriorGuildmaster.cs:
    CS0219: Line 38: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Alchemist.cs:
    CS0219: Line 53: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/AnimalTrainer.cs:
    CS0219: Line 457: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Architect.cs:
    CS0219: Line 42: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Armorer.cs:
    CS0219: Line 93: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Baker.cs:
    CS0219: Line 39: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Bard.cs:
    CS0219: Line 45: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Barkeeper.cs:
    CS0219: Line 51: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Beekeeper.cs:
    CS0219: Line 39: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Blacksmith.cs:
    CS0219: Line 145: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Bowyer.cs:
    CS0219: Line 62: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Butcher.cs:
    CS0219: Line 46: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Carpenter.cs:
    CS0219: Line 53: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Cobbler.cs:
    CS0219: Line 43: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Cook.cs:
    CS0219: Line 54: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/CustomHairstylist.cs:
    CS0219: Line 96: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Farmer.cs:
    CS0219: Line 57: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Fisherman.cs:
    CS0219: Line 47: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Furtrader.cs:
    CS0219: Line 42: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Glassblower.cs:
    CS0219: Line 43: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/GolemCrafter.cs:
    CS0219: Line 42: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/GypsyAnimalTrainer.cs:
    CS0219: Line 83: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/GypsyBanker.cs:
    CS0219: Line 86: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/GypsyMaiden.cs:
    CS0219: Line 77: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/HairStylist.cs:
    CS0219: Line 40: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Herbalist.cs:
    CS0219: Line 47: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/HolyMage.cs:
    CS0219: Line 79: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/InnKeeper.cs:
    CS0219: Line 45: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/IronWorker.cs:
    CS0219: Line 121: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Jeweler.cs:
    CS0219: Line 38: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/KeeperOfChivalry.cs:
    CS0219: Line 82: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/LeatherWorker.cs:
    CS0219: Line 37: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Mage.cs:
    CS0219: Line 57: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Mapmaker.cs:
    CS0219: Line 38: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Miller.cs:
    CS0219: Line 38: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Miner.cs:
    CS0219: Line 48: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Monk.cs:
    CS0219: Line 49: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Provisioner.cs:
    CS0219: Line 42: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Rancher.cs:
    CS0219: Line 46: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Ranger.cs:
    CS0219: Line 53: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/RealEstateBroker.cs:
    CS0219: Line 184: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Scribe.cs:
    CS0219: Line 53: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Shipwright.cs:
    CS0219: Line 46: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/StoneCrafter.cs:
    CS0219: Line 44: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Tailor.cs:
    CS0219: Line 96: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Tanner.cs:
    CS0219: Line 38: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/TavernKeeper.cs:
    CS0219: Line 44: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Thief.cs:
    CS0219: Line 53: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Tinker.cs:
    CS0219: Line 42: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Vagabond.cs:
    CS0219: Line 62: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/VarietyDealer.cs:
    CS0219: Line 37: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Veterinarian.cs:
    CS0219: Line 44: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Waiter.cs:
    CS0219: Line 45: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Weaponsmith.cs:
    CS0219: Line 114: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/NPC/Weaver.cs:
    CS0219: Line 96: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/PlayerVendor.cs:
    CS0219: Line 273: The variable `version' is assigned but its value is never used
    CS0219: Line 1731: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/RentedVendor.cs:
    CS0219: Line 373: The variable `version' is assigned but its value is never used
+ Mobiles/Vendors/VendorInventory.cs:
    CS0219: Line 117: The variable `version' is assigned but its value is never used
+ Multis/Boats/BaseBoat.cs:
    CS0219: Line 1195: The variable `z' is assigned but its value is never used
    CS0414: Line 439: The private field `Server.Multis.BaseBoat.Port' is assigned but its value is never used
    CS0414: Line 440: The private field `Server.Multis.BaseBoat.Starboard' is assigned but its value is never used
+ Multis/Boats/LargeBoat.cs:
    CS0219: Line 37: The variable `version' is assigned but its value is never used
    CS0219: Line 66: The variable `version' is assigned but its value is never used
    CS0219: Line 93: The variable `version' is assigned but its value is never used
+ Multis/Boats/LargeDragonBoat.cs:
    CS0219: Line 37: The variable `version' is assigned but its value is never used
    CS0219: Line 66: The variable `version' is assigned but its value is never used
    CS0219: Line 93: The variable `version' is assigned but its value is never used
+ Multis/Boats/MediumBoat.cs:
    CS0219: Line 37: The variable `version' is assigned but its value is never used
    CS0219: Line 66: The variable `version' is assigned but its value is never used
    CS0219: Line 93: The variable `version' is assigned but its value is never used
+ Multis/Boats/MediumDragonBoat.cs:
    CS0219: Line 37: The variable `version' is assigned but its value is never used
    CS0219: Line 66: The variable `version' is assigned but its value is never used
    CS0219: Line 93: The variable `version' is assigned but its value is never used
+ Multis/Boats/SmallBoat.cs:
    CS0219: Line 37: The variable `version' is assigned but its value is never used
    CS0219: Line 66: The variable `version' is assigned but its value is never used
    CS0219: Line 93: The variable `version' is assigned but its value is never used
+ Multis/Boats/SmallDragonBoat.cs:
    CS0219: Line 37: The variable `version' is assigned but its value is never used
    CS0219: Line 66: The variable `version' is assigned but its value is never used
    CS0219: Line 93: The variable `version' is assigned but its value is never used
+ Multis/Camps/BankerCamp.cs:
    CS0219: Line 46: The variable `version' is assigned but its value is never used
+ Multis/Camps/BaseCamp.cs:
    CS0219: Line 201: The variable `version' is assigned but its value is never used
+ Multis/Camps/HealerCamp.cs:
    CS0219: Line 46: The variable `version' is assigned but its value is never used
+ Multis/Camps/MageCamp.cs:
    CS0219: Line 46: The variable `version' is assigned but its value is never used
+ Multis/Deeds.cs:
    CS0219: Line 243: The variable `version' is assigned but its value is never used
    CS0219: Line 277: The variable `version' is assigned but its value is never used
    CS0219: Line 311: The variable `version' is assigned but its value is never used
    CS0219: Line 345: The variable `version' is assigned but its value is never used
    CS0219: Line 379: The variable `version' is assigned but its value is never used
    CS0219: Line 413: The variable `version' is assigned but its value is never used
    CS0219: Line 447: The variable `version' is assigned but its value is never used
    CS0219: Line 481: The variable `version' is assigned but its value is never used
    CS0219: Line 515: The variable `version' is assigned but its value is never used
    CS0219: Line 549: The variable `version' is assigned but its value is never used
    CS0219: Line 583: The variable `version' is assigned but its value is never used
    CS0219: Line 617: The variable `version' is assigned but its value is never used
    CS0219: Line 651: The variable `version' is assigned but its value is never used
    CS0219: Line 685: The variable `version' is assigned but its value is never used
    CS0219: Line 719: The variable `version' is assigned but its value is never used
    CS0219: Line 753: The variable `version' is assigned but its value is never used
    CS0219: Line 787: The variable `version' is assigned but its value is never used
    CS0219: Line 821: The variable `version' is assigned but its value is never used
    CS0219: Line 855: The variable `version' is assigned but its value is never used
    CS0219: Line 889: The variable `version' is assigned but its value is never used
+ Multis/HouseFoundation.cs:
    CS0219: Line 323: The variable `specialCase' is assigned but its value is never used
    CS0414: Line 2379: The private field `Server.Multis.DesignStateDetailed.m_InflatedBuffer' is assigned but its value is never used
+ Multis/HousePlacementTool.cs:
    CS0219: Line 45: The variable `version' is assigned but its value is never used
    CS0219: Line 353: The variable `map' is assigned but its value is never used
+ Multis/Houses.cs:
    CS0219: Line 56: The variable `version' is assigned but its value is never used
    CS0219: Line 100: The variable `version' is assigned but its value is never used
    CS0219: Line 148: The variable `version' is assigned but its value is never used
    CS0219: Line 192: The variable `version' is assigned but its value is never used
    CS0219: Line 229: The variable `version' is assigned but its value is never used
    CS0219: Line 270: The variable `version' is assigned but its value is never used
    CS0219: Line 314: The variable `version' is assigned but its value is never used
    CS0219: Line 354: The variable `version' is assigned but its value is never used
    CS0219: Line 393: The variable `version' is assigned but its value is never used
    CS0219: Line 434: The variable `version' is assigned but its value is never used
    CS0219: Line 474: The variable `version' is assigned but its value is never used
    CS0219: Line 516: The variable `version' is assigned but its value is never used
    CS0219: Line 574: The variable `version' is assigned but its value is never used
+ Regions/HouseRegion.cs:
    CS0219: Line 45: The variable `z' is assigned but its value is never used
+ SpecialSystems/Items/Ressurection/ResGate.cs:
    CS0219: Line 54: The variable `version' is assigned but its value is never used
+ SpecialSystems/Items/Stones/AlchemyStone.cs:
    CS0219: Line 43: The variable `version' is assigned but its value is never used
+ SpecialSystems/Items/Stones/IngotStone.cs:
    CS0219: Line 43: The variable `version' is assigned but its value is never used
+ SpecialSystems/Items/Stones/RegStone.cs:
    CS0219: Line 43: The variable `version' is assigned but its value is never used
+ SpecialSystems/Items/Stones/ScribeStone.cs:
    CS0219: Line 43: The variable `version' is assigned but its value is never used
+ SpecialSystems/Items/Stones/SmithStone.cs:
    CS0219: Line 43: The variable `version' is assigned but its value is never used
+ SpecialSystems/Items/Stones/TailorStone.cs:
    CS0219: Line 43: The variable `version' is assigned but its value is never used
+ SpecialSystems/Items/SupplyBags/AlchemyBag.cs:
    CS0219: Line 44: The variable `version' is assigned but its value is never used
+ SpecialSystems/Items/SupplyBags/BagOfIngots.cs:
    CS0219: Line 46: The variable `version' is assigned but its value is never used
+ SpecialSystems/Items/SupplyBags/ScribeBag.cs:
    CS0219: Line 43: The variable `version' is assigned but its value is never used
+ SpecialSystems/Items/SupplyBags/SmithBag.cs:
    CS0219: Line 46: The variable `version' is assigned but its value is never used
+ SpecialSystems/Items/SupplyBags/TailorBag.cs:
    CS0219: Line 49: The variable `version' is assigned but its value is never used
+ Spells/Base/SpellHelper.cs:
    CS0219: Line 744: The variable `z' is assigned but its value is never used
    CS0414: Line 597: The private field `Server.Spells.SpellHelper.m_TravelCaster' is assigned but its value is never used
    CS0414: Line 598: The private field `Server.Spells.SpellHelper.m_TravelType' is assigned but its value is never used
+ Spells/Bushido/LightningStrike.cs:
    CS0219: Line 49: The variable `enoughMana' is assigned but its value is never used
+ Spells/Ninjitsu/MirrorImage.cs:
    CS0219: Line 230: The variable `version' is assigned but its value is never used
+ Spells/Seventh/EnergyField.cs:
    CS0219: Line 146: The variable `version' is assigned but its value is never used
+ Spells/Spellweaving/Items/TransientItem.cs:
    CS0219: Line 109: The variable `version' is assigned but its value is never used
+ Spells/Spellweaving/Items/ArcaneFocus.cs:
    CS0219: Line 50: The variable `version' is assigned but its value is never used
+ Spells/Spellweaving/Mobiles/ArcaneFey.cs:
    CS0219: Line 63: The variable `version' is assigned but its value is never used
+ Spells/Spellweaving/Mobiles/ArcaneFiend.cs:
    CS0219: Line 64: The variable `version' is assigned but its value is never used
+ Spells/Spellweaving/Mobiles/NatureFury.cs:
    CS0219: Line 101: The variable `version' is assigned but its value is never used
+ Engines/Doom/LeverPuzzle/LeverPuzzleRegions.cs:
    CS0414: Line 92: The private field `Server.Engines.Doom.LeverPuzzleRegion.Controller' is assigned but its value is never used
+ Engines/Doom/GauntletSpawner.cs:
    CS0414: Line 682: The private field `Server.Engines.Doom.GauntletRegion.m_Spawner' is assigned but its value is never used
+ Engines/Factions/Gumps/LeaveFactionGump.cs:
    CS0414: Line 13: The private field `Server.Factions.LeaveFactionGump.m_Faction' is assigned but its value is never used
+ Gumps/Go/GoGump.cs:
    CS0414: Line 65: The private field `Server.Gumps.GoGump.BackHeight' is assigned but its value is never used
+ Gumps/Properties/PropsGump.cs:
    CS0414: Line 75: The private field `Server.Gumps.PropertiesGump.BackHeight' is assigned but its value is never used
+ Gumps/CategorizedAddGump.cs:
    CS0414: Line 208: The private field `Server.Gumps.CategorizedAddGump.BackHeight' is assigned but its value is never used
+ Gumps/ConfirmHouseResize.cs:
    CS0169: Line 15: The private field `Server.Gumps.ConfirmHouseResize.m_Temp' is never used
+ Gumps/SkillsGump.cs:
    CS0414: Line 185: The private field `Server.Gumps.SkillsGump.TypeWidth' is assigned but its value is never used
    CS0414: Line 191: The private field `Server.Gumps.SkillsGump.BackHeight' is assigned but its value is never used
+ Gumps/WhoGump.cs:
    CS0414: Line 74: The private field `Server.Gumps.WhoGump.BackHeight' is assigned but its value is never used
    CS0414: Line 76: The private field `Server.Gumps.WhoGump.m_Owner' is assigned but its value is never used
+ Items/Weapons/Abilities/TalonStrike.cs:
    CS0414: Line 58: The private field `Server.Items.TalonStrike.InternalTimer.m_Attacker' is assigned but its value is never used
+ Misc/Gifts/Winter2004/PileOfGlacialSnow.cs:
    CS0414: Line 95: The private field `Server.Items.PileOfGlacialSnow.SnowTarget.m_Thrower' is assigned but its value is never used
    CS0414: Line 96: The private field `Server.Items.PileOfGlacialSnow.SnowTarget.m_Snow' is assigned but its value is never used
+ Misc/Gifts/Winter2004/SnowPile.cs:
    CS0414: Line 81: The private field `Server.Items.SnowPile.SnowTarget.m_Thrower' is assigned but its value is never used
    CS0414: Line 82: The private field `Server.Items.SnowPile.SnowTarget.m_Snow' is assigned but its value is never used
+ Spells/Fifth/Incognito.cs:
    CS0414: Line 142: The private field `Server.Spells.Fifth.IncognitoSpell.m_HairIDs' is assigned but its value is never used
    CS0414: Line 150: The private field `Server.Spells.Fifth.IncognitoSpell.m_BeardIDs' is assigned but its value is never used
+ Spells/Necromancy/MindRot.cs:
    CS0414: Line 139: The private field `Server.Spells.Necromancy.MRExpireTimer.m_Caster' is assigned but its value is never used
+ Spells/Necromancy/SummonFamiliar.cs:
    CS0414: Line 145: The private field `Server.Spells.Necromancy.SummonFamiliarGump.m_Table' is assigned but its value is never used
+ Spells/Ninjitsu/AnimalForm.cs:
    CS0414: Line 375: The private field `Server.Spells.Ninjitsu.AnimalForm.AnimalFormGump.m_Talisman' is assigned but its value is never used
+ Spells/UnsummonTimer.cs:
    CS0414: Line 9: The private field `Server.Spells.UnsummonTimer.m_Caster' is assigned but its value is never used
 

nerun

Sorceror
uh, that was a bad idea. i`ve got tonn of errors with 2.2.
Code:
...
CS0414: Line 375: The private field `Server.Spells.Ninjitsu.AnimalForm.AnimalFormGump.m_Talisman' is assigned but its value is never used
+ Spells/UnsummonTimer.cs:
    CS0414: Line 9: The private field `Server.Spells.UnsummonTimer.m_Caster' is assigned but its value is never used

Try:
http://code.google.com/p/runuo-nerun-distro/downloads/detail?name=OrbSA-SVN20 + Rev64.7z&can=2&q=

This is a ready to play server. If it not work for you the problem will be with Mono, so can't help you. I know nothing about Mono or how to use it.
 

happymarc

Squire
Nerun...

Is it possible to start with OrbSA SVN 20 + Nerun's Distro and Update it with the latest RunUO SVN if Orb doens't make any more updates?
 

Ixtabay

Sorceror
Hi Nerun,

Thanks for the amazing distro! I found a two things that may help server admins running on linux with mono.

1) They will need to edit: /runuo/Scripts/Customs/Nerun's Distro/New/Engines/Staff Runebook/Main.cs

Find:
Code:
public static string SavePath = "Saves\\Staff Runebook"; // "ROOT\..."
Change to:
Code:
public static string SavePath = "Saves/Staff Runebook"; // "ROOT\..."

The original Staff Runebook code will create a folder named "Saves/Staff Runebook" instead of creating nested a folder named "Staff Runebook" within the existing "Saves" folder.

2) Using the updated "runuo/Scripts/Mobiles/BaseCreatures.cs" fixes a startup crash. From your post here: http://www.runuo.com/community/threads/runuo-2-1-neruns-distro.457586/page-8 does the job.

With exception of these two small changes, getting your distro up and running on openSUSE was a snap!

My Guide to getting Nerun's Distro up and running on openSUSE 12.1 (Linux) with mono is here: http://www.runuo.com/community/thre...ns-distro-for-opensuse-12-1-with-mono.504669/

Cheers,
Ixtabay

edited 2/11/2012 - fixed a typo
 

Makray

Wanderer
Hello all. I'm terribly, EXTREMELY new to this. Please bear with me.
I did, also, spend roughly four days trying to find an answer before bothering any of you fine folk, but due to my ignorance of UO in general, I don't know where else to turn at the moment.
A friend of brought up the idea of running a shard for ourselves and a couple buddies.
Long story short, discovered razor, runuo and this fine script.
However, I may have run into problems, which my friend, despite his experience in UO hasn't been able to help me figure out.
I've created the world with the premium spawner, used the three spawners, specifically UO classic, Mondain's Legacy and KR, SA HS.
Now, to the problems. They may be stupid questions. I apologize in advance.
In our small testing I noticed that there are monsters hanging around inside new haven. I don't know if that's normal. Trolls, harpies, etc.
There are still a bunch of npc's inside of old haven.
There aren't any Necromancer trainers in the necromancer guild hall. Just two priests of Mondain who train a few things, spirit speak for one.
My friend said he found the moongate out of new haven in a different place than where it's supposed to be.
He also said he went to Umbra and he couldn't find any necromancer trainers.
Also couldn't make a gargoyle character. I have patched up since then, maybe that changed.

Now, I'm assuming that all/most of the above are my fault in some way.
I'm not sure of all the necessary details, for example, I only have the classic client installed and updated. I'm not sure if there's anything else I'd be needing in order for the spawners to work correctly.
As I mentioned before, I don't know enough about UO to know whether any of what I found is normal or not, but my friend thinks something is amiss.
I just wanted to hear from somebody with experience with these matters to make sure I didn't screw anything up and what I'm seeing is normal, like a normal server would be.
Any help/advice would be appreciated. Feel free to speak to me like a small, stupid child. I sort of deserve it because I couldn't find the answer on my own. :(
 

Yozzik

Squire
well, that`s ok, thanks, but
Code:
Errors:
 + Mobiles/BaseCreature.cs:
    CS0117: Line 1003: `Server.Spells.Necromancy.EvilOmenSpell' does not contain a definition for `TryEndEffect'
    CS0117: Line 1052: `Server.Spells.Necromancy.EvilOmenSpell' does not contain a definition for `TryEndEffect'
    CS1061: Line 1357: Type `Server.Items.Corpse' does not contain a definition for `Animated' and no extension method `Animated' of type `Server.Items.Corpse' could be found (are you missing a using directive or an assembly reference?)
    CS1061: Line 1359: Type `Server.Items.Corpse' does not contain a definition for `Animated' and no extension method `Animated' of type `Server.Items.Corpse' could be found (are you missing a using directive or an assembly reference?)
 

Ixtabay

Sorceror
Hello all. I'm terribly, EXTREMELY new to this. Please bear with me...

Hi Makray,

First off congrats on getting your server up and running! I'm sure you and your friends will have hours of fun with your new project. Nerun's Distro has enough content to keep players busy for years, but RunUO is a sandbox of sorts, enabling the admin to create a unique world for players. I recommend backing up your current server, then editing/adding/removing the spawners to your liking. If you want to keep critters out of haven, just remove their spawners. You can also move spawners and change the parameters to your liking. It is really limited only to your imagination, and there are a lot of people on this forum who like to help. Keep lurking and tinkering and you'll get the hang of it.

Cheers,
Ixtabay
 

Makray

Wanderer
Hi Makray,

First off congrats on getting your server up and running!...

Hey there, Ixtabay!

Thanks for the quick and friendly response. I was hoping to meet somebody kind in the community quickly.
Thank you for the advice, also. I do enjoy searching and learning things on my own and being able to create with my own knowledge.
So, I'm going to take a shot at messing around with the spawners.

The only thing that I do need to know though, are those two priests of Mordain in the Necromancer's Guild hall normal?
Where are the necromancer trainers supposed to be, as spawned by Nerun's distro? Because if they're not in umbra, I'm not sure where I could find them. I suppose that's why I decided to post on this thread because it was mostly relating to nerun's excellent spawners. The only reason I'd like to know is to make sure I didn't screw anything up by accident, such as using the premium complete spawners in the wrong order or some such.

Again, I really do appreciate the warm reception.

Regards,
Mak
 

nerun

Sorceror
Nerun...

Is it possible to start with OrbSA SVN 20 + Nerun's Distro and Update it with the latest RunUO SVN if Orb doens't make any more updates?

Yes, but not with turtoise. Use tortoise to download SVN, but don't apply turtoise over your current OrbSA server. Use tortoise to see what had changed since SVN 766 (OrBSA base), then apply it "by hand" into OrbSA.
 

nerun

Sorceror
Hi Nerun,

Find:
Code:
public static string SavePath = "Saves\\Staff Runebook"; // "ROOT\..."
Change to:
Code:
public static string SavePath = "Saves/Staff Runebook"; // "ROOT\..."

Cheers,
Ixtabay

Thx, fixed to next release. I tested here, and it works for Windows too. So lets do it compatible with both Windows and Linux too.
 

happymarc

Squire
Nerun,

I'm using RunUO SVN 828 + rev.68 click and play and i've just finished implementing the Gargoyle race.
I would now like to add the generation of Moongates to Termur and the ability to reach it from the other moongates generated in the World...
Do you think you could help me out with that?

Thanks a lot :)
 

nerun

Sorceror
Finally fixed an ancient bug:

Rev. 70 (13-Fev-2012)
  • Sea creatures will no more spawn all over the PremiumSpawner (= when CanSwim true, requireSurface false).
That was so easy to fix, dooh!!!!
 

duponthigh

Sorceror
Ok i have everything spawning now thinks to u nerun the link you give me. But i now kind have 38k mobiles running around and they dont seem to be despawning i generated the overseers it says completed .But but i see nothing it happens so quick.Not sure that it is loading like trammel, felucia, malas .I push it says please wait then three seconds laters says complete thats it.I hide in admin char and run around its all spawned taken lag bad.Im running the newest orbs svn . Any suggestion s . Thanks man
 

nerun

Sorceror
There is no OverSeers maps yet. So it generates no OverSeers. The engine is done, it is working, but you need a "map file" to tells the engine where to place OverSeers.

One option is to add OverSeers yourself, by hand.

ADDING

Use:
[add SpawnsOverseer
- this will add an OverSeer with range 20 (square of 40 x 40).

[add SpawnsOverseer 50
- this will add an OverSeer with range 50 (square of 100 x 100).

CONFIG (MAP) FILES

And look at:
...\Data\Monsters\overseers\Trammel\Overseers.cfg
It is an example of OverSeer map, off course it is CFG file that works like a map.
Code:
SpawnsOverseer 7966
5433 1102 0

It is simple: bellow SpawnsOverseer 7966 write coordinates (x,y,z) where you want to put them.

RANGES

You can write different ranges too, something like this:
Code:
SpawnsOverseer 7966 (Range=50)
5433 1102 0
Remember that default range is 20 if none specified.
Range is the seer's "watching range". PremiumSpawners inside it range will be watched by that seer. There is no limit to the range

You can place many seers with different ranges:
Code:
SpawnsOverseer 7966
5433 1102 0
1234 970 0
3456 456 0
 
SpawnsOverseer 7966 (Range=50)
5433 1102 0

ITEMID

Always use SpawnsOverseer 7966, the number is the ItemID of SpawnsOverseer item.

COMMENTS

Use # to add comments that will not be read by [GenSeers:
Code:
# This is a comment
SpawnsOverseer 7966 (Range=50)
5433 1102 0

FOLDERS

Place the CFG file in the right folder.
Trammel:
...\Data\Monsters\overseers\Trammel\Overseers.cfg
Felucca:
...\Data\Monsters\overseers\Felucca\Overseers.cfg
etc

.CFG FILE NAME

You can place more then one cfg inside the same folder, and don't need to have the name Overseers.cfg. Files can have any name. You can do a file "Graveyards.cfg" for all graveyards in a facet. Plus another called "Florests.cfg" for florests and open areas etc.
 
Top