WeEzL said:It's called "player range sensitivity" and I know a couple of different spawner packages have this feature enabled by default. It can be disabled however. It is to prevent excessive CPU cycles being used by mobiles when there is nobody in those areas... especially if you have heavily spawned areas. I don't know if the distro spawner has this feature or if it is enabled by default (it's been awhile since I played with the distro spawner).
Thistle said:Double check your OppositionGroup.cs then the mobiles in question to make sure the opposition part is in them.
Sorry bud, my mistake. Though what you were talking about sounded exactly like the player range sensitivity setting on certain spawners. Sorry for the misunderstanding.Gnome said:I'm not talking about spawners...I'm talking about mobiles.
*nothing* I'm talking about is connected to spawners. I'm talking about saying [add wisp, [add lich in a 4x4 area in the middle of the ocean and then leaving. They both are alive after like an hour with no one around. You stand there...one's dead in under a couple min.
WeEzL said:Sorry bud, my mistake. Though what you were talking about sounded exactly like the player range sensitivity setting on certain spawners. Sorry for the misunderstanding.
WeEzL said:Heh, so I had it half right after all...
EDIT: By the way Arte... the link you posted just took me to a screen that said I don't have permission to view threads in that forum... I added "www." in front of the runuo.com to fix it. If anyone reading this has the same trouble, here's the fixed link:
http://www.runuo.com/forums/showthread.php?t=73639
ArteGordon said:Also, if you wanted the AI of specific creatures to run continuously you could either override the PlayerRangeSensitive setting in their individual scripts or if you have xmlspawner2 installed you could try this mod that allows you to turn it on and off in individual spawns
http://xmlspawner.15.forumer.com/index.php?showtopic=387
say good by to your CPU timeGnome said:Yep...I just added a class to handle all my mob mods so I added the PRS=false to that. Thanks.
Jeff said:say good by to your CPU time
I'm sure you do, just be carefulGnome said:I will. But you may want to consider I've got a reason for wanting to do something even if it seems inefficient to a random person.
Jeff said:I'm sure you do, just be careful