Wizard_of_Gore
Sorceror
Server Restarts on Player Connect
Running this with Ubuntu 8.10 and Linux. I started copying over some custom scripts and saves, and after a bit of editing got the server started with no errors, pointed to a custom data path.
Something weird happens however when a player goes to connect. The area of my custom map I had made appears, so does a custom building there. Their paperdoll looks correct... but after about 1 second, there is a disconnect.
The server spits out:
I seem to be missing something zlib related?
Running this with Ubuntu 8.10 and Linux. I started copying over some custom scripts and saves, and after a bit of editing got the server started with no errors, pointed to a custom data path.
Something weird happens however when a player goes to connect. The area of my custom map I had made appears, so does a custom building there. Their paperdoll looks correct... but after about 1 second, there is a disconnect.
The server spits out:
Code:
Error:
System.DllNotFoundException: libz
at (wrapper managed-to-native) Server.Network.CompressorUnix32:compress2 (byte[],int&,byte[],int,Server.Network.ZLibQuality)
at Server.Network.CompressorUnix32.Compress (System.Byte[] dest, System.Int32& destLength, System.Byte[] source, Int32 sourceLength, ZLibQuality quality) [0x00000]
at Server.Network.Compression.Pack (System.Byte[] dest, System.Int32& destLength, System.Byte[] source, Int32 sourceLength, ZLibQuality quality) [0x00000]
at Server.Network.DisplayGumpPacked.WritePacked (Server.Network.PacketWriter src) [0x00000]
at Server.Network.DisplayGumpPacked.Flush () [0x00000]
at Server.Gumps.Gump.Compile (Server.Network.NetState ns) [0x00000]
at Server.Gumps.Gump.SendTo (Server.Network.NetState state) [0x00000]
at Server.Mobile.SendGump (Server.Gumps.Gump g, Boolean throwOnOffline) [0x00000]
at Server.Mobile.SendGump (Server.Gumps.Gump g) [0x00000]
at Server.Engines.VeteranRewards.RewardSystem.EventSink_Login (Server.LoginEventArgs e) [0x00000]
at (wrapper delegate-invoke) System.MulticastDelegate:invoke_void_LoginEventArgs (Server.LoginEventArgs)
at (wrapper delegate-invoke) System.MulticastDelegate:invoke_void_LoginEventArgs (Server.LoginEventArgs)
at Server.EventSink.InvokeLogin (Server.LoginEventArgs e) [0x00000]
at Server.Network.PacketHandlers.DoLogin (Server.Network.NetState state, Server.Mobile m) [0x00000]
at Server.Network.PacketHandlers+LoginTimer.OnTick () [0x00000]
at Server.Timer.Slice () [0x00000]
at Server.Core.Main (System.String[] args) [0x00000]
I seem to be missing something zlib related?