I most certainly can, this is the Skills.Mul decompiled
Code:
15 0 Alchemy
13 1 Anatomy
13 1 Animal Lore
13 1 Item Identification
13 1 Arms Lore
13 0 Parrying
13 1 Begging
13 0 Blacksmithy
13 0 Bowcraft/Fletching
13 1 Peacemaking
15 0 Camping
13 0 Carpentry
13 1 Cartography
13 0 Cooking
13 1 Detecting Hidden
14 1 Discordance
13 1 Evaluating Intelligence
13 0 Healing
13 0 Fishing
13 1 Forensic Evaluation
13 0 Herding
13 1 Hiding
13 1 Provocation
13 1 Inscription
13 0 Lockpicking
14 0 Magery
13 0 Resisting Spells
13 0 Tactics
13 0 Snooping
13 0 Musicianship
13 1 Poisoning
13 0 Archery
13 1 Spirit Speak
14 1 Stealing
13 0 Tailoring
13 1 Animal Taming
13 1 Taste Identification
13 0 Tinkering
13 1 Tracking
13 0 Veterinary
13 0 Swordsmanship
13 0 Mace Fighting
13 0 Fencing
13 0 Wrestling
2 0 Lumberjacking
2 0 Mining
1 1 Meditation
1 1 Stealth
1 1 Remove Trap
1 0 Necromancy
3 0 Focus
1 0 Chivalry
0 0 Bushido
0 0 Ninjitsu
Consider the following format
(X) (Y) (Z)
Z is the Name of the skill
Y is a true or false boolean in the form of 0 or 1 that determines if the skill has a button to use dirrectly from the clients skill gump. The skill Magery is NOT used dirrectly it must be used via another method, such as casting spells from the spellbook. So Magery's Y value is 0. Where as Remove Trap is used Dirrectly, To use Remove trap you open the skill gump (or set a macro) and press a button next to the skill, So Remove Traps's Y value is 1.(for true).
Now the X value I have no idea what it could be? That is what I am asking, what is the number in the X value field of the format. I have considered it to be the order in which profession-titles show up when skills are equal, Suppose magery and Alchemy are both at 100.0. Your profession title would be Alchemist because Alchemy has a X value of 15 and magery has an X value of 14. But I found in the arguments in the RunUO core that this ordering system is handled by the Server and Not the client. So I ask this, What is this value in the "X" field refer to?
It has nothing to do with the order of the skills, because the Server handles how they show in the skills gump when they are catagorized by CombatSkills MiscSkills and Actions. It has nothing to do with how the client catagorizes or orders the skills because that is handled by the Skills Index file. You can rewrite these skills in ANY order in the skills.MUL and it has no effect on the client as the IDX is where the skills are ordered and refered to by skillname(Zvalue).
So what does this seemingly random number partain to??
Thank you for your patience and help.
-Jamie