Stat cap ?'s
Editing stat caps. If I am right there should be 2 caps.
1) Total Cap Set in character creation
2) individual stat caps that a character starts with (Don't know where this is set)
#1 starts as 225 and can be raised to 250 in statscroll.cs
Question 1; What I need to know is where is #2 set? It should start at 100 right?
Also
There are some lines in skillcheck.cs that look like this
Those lines check to see if each stat is less than 125 and if it is then it can raise.
QUESTION 2; Where does it check to see if a stats cap has been raised to 125 (via a powerscroll)???
Thanks
return false;[/quote]
Editing stat caps. If I am right there should be 2 caps.
1) Total Cap Set in character creation
2) individual stat caps that a character starts with (Don't know where this is set)
#1 starts as 225 and can be raised to 250 in statscroll.cs
Question 1; What I need to know is where is #2 set? It should start at 100 right?
Also
There are some lines in skillcheck.cs that look like this
switch ( stat )
{
case Stat.Str: return ( from.StrLock == StatLockType.Up && from.RawStr < 125 );
case Stat.Dex: return ( from.DexLock == StatLockType.Up && from.RawDex < 125 );
case Stat.Int: return ( from.IntLock == StatLockType.Up && from.RawInt < 125 );
}
Those lines check to see if each stat is less than 125 and if it is then it can raise.
QUESTION 2; Where does it check to see if a stats cap has been raised to 125 (via a powerscroll)???
Thanks
return false;[/quote]