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Stat cap ?'s

cashpath

Sorceror
Stat cap ?'s

Editing stat caps. If I am right there should be 2 caps.

1) Total Cap Set in character creation
2) individual stat caps that a character starts with (Don't know where this is set)


#1 starts as 225 and can be raised to 250 in statscroll.cs

Question 1; What I need to know is where is #2 set? It should start at 100 right?


Also
There are some lines in skillcheck.cs that look like this

switch ( stat )
{
case Stat.Str: return ( from.StrLock == StatLockType.Up && from.RawStr < 125 );

case Stat.Dex: return ( from.DexLock == StatLockType.Up && from.RawDex < 125 );

case Stat.Int: return ( from.IntLock == StatLockType.Up && from.RawInt < 125 );
}

Those lines check to see if each stat is less than 125 and if it is then it can raise.

QUESTION 2; Where does it check to see if a stats cap has been raised to 125 (via a powerscroll)???


Thanks

return false;[/quote]
 

cashpath

Sorceror
Ok.. I see... now I understand why I wasn't getting the answers I wanted, because "I" wasn't making any sense...

arg I have to rewrite a whole new statscroll.cs

Thanks
 
S

Seven

Guest
How do you make it so 100.0 is the top?
so like in shard 100.0 = 120.0
when people have it as 100.0 on my shard they fizzle alot or the weps are crap...fix?
 

cashpath

Sorceror
Well I was talking about stats not skills I think you are talking about skills..


See this post
http://www.runuo.com/forum/viewtopic.php?p=191368&highlight=skill+cap+individual+skill#191368
 
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