RunUO Community

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Static houses

ShaoKhan

Sorceror
i've tried to make some Houses static on my server.
i used this http://www.irian.de/patching/kapitel11.html (german tutorial)
i created on setup a extra folder named "runuo/uodata". there are my map*.mul and static*.mul files. In my DataPath.cs i wrote the right path (e.g. ... @"runuo/uodata"... )
If i use now [Freeze on my map i became an error, client and server using the same path.
Why ? What can i do to solve this ?

Thanks for advises.
 

ShaoKhan

Sorceror
Hoi milva, thanks for your reply.

I'll tell in steps, what i've done.

1st: hardware: i've an online server. there runs a ubuntu Linux on it.
2nd: i've created a folder named /runuo/. here are the whole files like scripts and so on.
3rd: i've created a new folder called /uodata/. here are the *.mul files
4th: i've edited the "DataPath.cs" File and entered
private static string CustomPath = @"/home/runuo/uodata";

instead ofthe old one
private static string CustomPath = "";

Now i've tried to [freeze on 'lil House and became the path error.

I don't think, that the needed path is this one on my Home PC here.

Hope, it was helpful, ShaoKhan
 
Top