Poplicola
Sorceror
Thanks to the developers (+small bug report)
As a side project, I'm working on a UO client, written in XNA. Using Ultima SDK, I was able to get the landscape up and drawing in less than a week, and I doubt that statics will prove too difficult.
This library is very clearly written and easy to modify. To get it working All I had to do was change the bitmaps to Texture2D. Thanks to the developers for putting in the work to make this library so usable.
I've run across one small bug: landscape texmaps 0x3ff8 through 0x3ffb return null. Is it possible that these texmaps are in the patch files, not the original texture muls?
As a side project, I'm working on a UO client, written in XNA. Using Ultima SDK, I was able to get the landscape up and drawing in less than a week, and I doubt that statics will prove too difficult.
This library is very clearly written and easy to modify. To get it working All I had to do was change the bitmaps to Texture2D. Thanks to the developers for putting in the work to make this library so usable.
I've run across one small bug: landscape texmaps 0x3ff8 through 0x3ffb return null. Is it possible that these texmaps are in the patch files, not the original texture muls?